// Start is called before the first frame update void Start() { playBtn = transform.Find("Play_Button").GetComponent <Button>(); loadBtn = transform.Find("Load_Button").GetComponent <Button>(); exitBtn = transform.Find("Exit_Button").GetComponent <Button>(); settingsBtn = transform.Find("Settings_Button").GetComponent <Button>(); playBtn.onClick.AddListener(Play); loadBtn.onClick.AddListener(Load); exitBtn.onClick.AddListener(Exit); settingsBtn.onClick.AddListener(Settings); MenuChange.ChangeMenu(MenuChange.Menu.MainMenu); }
public void PlayGame() { if (planetName.text != "" || planetName.text != null) { PlanetInfo.name = planetName.text; } if (planetName.text == "" || planetName.text == null) { messageBox.showError("Enter Planet Name"); } else { //SceneManager.LoadScene("test"); MenuChange.ChangeMenu(MenuChange.Menu.CreatureMenu); } }
void Back() { MenuChange.ChangeMenu(MenuChange.Menu.PlanetMenu); }
void Play() { MenuChange.ChangeMenu(MenuChange.Menu.PlanetMenu); }
void Back() { MenuChange.ChangeMenu(MenuChange.Menu.MainMenu); }