Exemple #1
0
    //*/

    /// <summary>
    /// When the player hits the start button, the game will react according
    /// to the toSelect button
    /// </summary>
    void ActivateButton()
    {
        MenuButtonsScript._MainMenu();
        #region OldActivate

        /*
         * if (toSelect == StartGameButton)
         * {
         *  Debug.Log("Starting Game...");
         *  //StartGameButton.Select();
         *  MenuButtonsScript._LobbyMenu();
         * }
         * else if (toSelect == OptionsGameButton)
         * {
         *  //OptionsGameButton.Select();
         *  MenuButtonsScript._OptionsMenu();
         * }
         * else if (toSelect == QuitGameButton)
         * {
         *  //QuitGameButton.Select();
         *  MenuButtonsScript._QuitGame();
         * }
         * else if (toSelect == CreditsGameButton)
         * {
         *  //BackGameButton.Select();
         *  MenuButtonsScript._CreditsMenu();
         * }
         * //*/
        #endregion
    }
    //*/

    /// <summary>
    /// When the player hits the start button, the game will react according
    /// to the toSelect button
    /// </summary>
    void ActivateButton()
    {
        //*
        if (toSelect == BackGameButton)
        {
            //StartGameButton.Select();
            MenuButtonsScript._MainMenu();
        }
        else if (toSelect == CreditsGameButton)
        {
            //BackGameButton.Select();
            MenuButtonsScript._CreditsMenu();
        }
        //*/
    }
Exemple #3
0
 /// <summary>
 /// When the player hits the start button, the game will react according
 /// to the toSelect button
 /// </summary>
 void ActivateButton()
 {
     if (toSelect == StartGameButton)
     {
         Debug.Log("Starting Game...");
         //StartGameButton.Select();
         MenuButtonsScript._Level1Scene();
     }
     else if (toSelect == OptionsGameButton)
     {
         //OptionsGameButton.Select();
         MenuButtonsScript._OptionsMenu();
     }
     else if (toSelect == QuitGameButton)
     {
         //QuitGameButton.Select();
         MenuButtonsScript._QuitGame();
     }
     else if (toSelect == BackGameButton)
     {
         //BackGameButton.Select();
         MenuButtonsScript._MainMenu();
     }
 }
 /// <summary>
 /// When the player hits the start button, the game will react according
 /// to the toSelect button
 /// </summary>
 void ActivateButton()
 {
     if (toSelect == StartGameButton)
     {
         Debug.Log("Starting Game...");
         //StartGameButton.Select();
         MenuButtonsScript._LobbyMenu();
     }
     else if (toSelect == OptionsGameButton)
     {
         //OptionsGameButton.Select();
         MenuButtonsScript._OptionsMenu();
     }
     else if (toSelect == QuitGameButton)
     {
         //QuitGameButton.Select();
         MenuButtonsScript._QuitGame();
     }
     else if (toSelect == CreditsGameButton)
     {
         //BackGameButton.Select();
         MenuButtonsScript._CreditsMenu();
     }
 }