Exemple #1
0
 void serverButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         menuManager.ChangeToMenu(serverMenu);
     }
 }
Exemple #2
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 void clientButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         menuManager.ChangeToMenu(clientMenu);
     }
 }
Exemple #3
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 void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         Application.LoadLevel(0);
     }
 }
Exemple #4
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 void backButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         menuManager.ChangeToMenu(mainMenu);
     }
 }
Exemple #5
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 void playButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         menuManager.ChangeToMenu(playMenu);
     }
 }
Exemple #6
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 void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         Application.Quit();
     }
 }
Exemple #7
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 void startButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         server.StartGame();
     }
 }
Exemple #8
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 void disconnectButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         menuManager.ChangeToMenu(clientMenu);
         lings.Client.Disconnect();
     }
 }
Exemple #9
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 void connectButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         connectingMenu.ipAddress = ipAddress;
         menuManager.ChangeToMenu(connectingMenu);
     }
 }
Exemple #10
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 void reconnectButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         dots = ".";
         button.gameObject.SetActive(false);
         reconnecting = true;
         lings.Client.Connect();
     }
 }
Exemple #11
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 void disconnectButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         LiNGSClientManager lings = GameObject.FindObjectOfType <LiNGSClientManager>();
         if (lings != null)
         {
             lings.Client.Disconnect();
         }
     }
 }
Exemple #12
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 void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         NetworkServer ns = GameObject.FindObjectOfType <NetworkServer>();
         if (ns != null)
         {
             ns.Shutdown();
         }
         Application.LoadLevel(0);
     }
 }
Exemple #13
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 void resumeButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         foreach (var item in joysticks)
         {
             item.gameObject.SetActive(true);
         }
         hud.gameObject.SetActive(true);
         gameObject.SetActive(false);
     }
 }
Exemple #14
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 void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
     if (newState == MenuButton.ButtonState.Normal)
     {
         LiNGSClientManager lings = GameObject.FindObjectOfType <LiNGSClientManager>();
         if (lings != null)
         {
             lings.Client.Disconnect();
         }
         NetworkServer ns = GameObject.FindObjectOfType <NetworkServer>();
         if (ns != null)
         {
             ns.Shutdown();
         }
         Application.LoadLevel(0);
     }
 }
Exemple #15
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 void optionsButton_OnAction(MenuButton button, MenuButton.ButtonState newState)
 {
 }