void serverButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { menuManager.ChangeToMenu(serverMenu); } }
void clientButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { menuManager.ChangeToMenu(clientMenu); } }
void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { Application.LoadLevel(0); } }
void backButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { menuManager.ChangeToMenu(mainMenu); } }
void playButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { menuManager.ChangeToMenu(playMenu); } }
void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { Application.Quit(); } }
void startButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { server.StartGame(); } }
void disconnectButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { menuManager.ChangeToMenu(clientMenu); lings.Client.Disconnect(); } }
void connectButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { connectingMenu.ipAddress = ipAddress; menuManager.ChangeToMenu(connectingMenu); } }
void reconnectButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { dots = "."; button.gameObject.SetActive(false); reconnecting = true; lings.Client.Connect(); } }
void disconnectButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { LiNGSClientManager lings = GameObject.FindObjectOfType <LiNGSClientManager>(); if (lings != null) { lings.Client.Disconnect(); } } }
void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { NetworkServer ns = GameObject.FindObjectOfType <NetworkServer>(); if (ns != null) { ns.Shutdown(); } Application.LoadLevel(0); } }
void resumeButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { foreach (var item in joysticks) { item.gameObject.SetActive(true); } hud.gameObject.SetActive(true); gameObject.SetActive(false); } }
void exitButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { if (newState == MenuButton.ButtonState.Normal) { LiNGSClientManager lings = GameObject.FindObjectOfType <LiNGSClientManager>(); if (lings != null) { lings.Client.Disconnect(); } NetworkServer ns = GameObject.FindObjectOfType <NetworkServer>(); if (ns != null) { ns.Shutdown(); } Application.LoadLevel(0); } }
void optionsButton_OnAction(MenuButton button, MenuButton.ButtonState newState) { }