public void Draw(GameTime gameTime, GraphicsData graphicsData)
        {
            var coordinate = new Point(
                (graphicsData.Graphics.GraphicsDevice.Viewport.Width - menu.Size.X) / 2,
                (graphicsData.Graphics.GraphicsDevice.Viewport.Height - menu.Size.Y) / 2);

            graphicsData.SpriteBatch.Begin();

            menu.Draw(coordinate, graphicsData);
            graphicsData.SpriteBatch.End();
        }