public void Draw(GameTime gameTime, GraphicsData graphicsData) { var coordinate = new Point( (graphicsData.Graphics.GraphicsDevice.Viewport.Width - menu.Size.X) / 2, (graphicsData.Graphics.GraphicsDevice.Viewport.Height - menu.Size.Y) / 2); graphicsData.SpriteBatch.Begin(); menu.Draw(coordinate, graphicsData); graphicsData.SpriteBatch.End(); }