Exemple #1
0
 public void ChangeMenu(Menu.Menus menu)
 {
     if (activeMenu != null)
     {
         activeMenu.QueueFree();
         activeMenu = null;
     }
     activeMenu = Menu.MenuFactory(menu);
 }
    public static void ChangeMenu(Menu.Menus menu)
    {
        Session ses = Session.session;

        if (ses.activeMenu != null)
        {
            IMenu menuInstance = ses.activeMenu as IMenu;

            if (menuInstance != null)
            {
                GD.Print("menuInstance.Clear() " + menu);
                menuInstance.Clear();
            }
            else
            {
                GD.Print("ChangeMenu.QueueFree ses.activeMenu" + menu);
                ses.activeMenu.QueueFree();
            }

            ses.activeMenu = null;
        }
        else
        {
            GD.Print("ChangeMenu: ses.activeMenu already null when setting " + menu);
        }

        Node createdMenu = Menu.MenuFactory(menu);

        if (ses.activeMenu != null)
        {
            GD.Print("Menu Changed menu in its Init().");
            return;
        }
        else
        {
            ses.activeMenu = createdMenu;
        }

        if (ses.activeMenu == null)
        {
            GD.Print("Session.ChangeMenu: menu null for " + menu);
        }
    }
Exemple #3
0
    public static void ChangeMenu(Menu.Menus menu)
    {
        Session ses = Session.session;

        if (ses.activeMenu != null)
        {
            IMenu menuInstance = ses.activeMenu as IMenu;

            if (menuInstance != null)
            {
                menuInstance.Clear();
            }
            else
            {
                ses.activeMenu.QueueFree();
            }

            ses.activeMenu = null;
        }

        ses.activeMenu = Menu.MenuFactory(menu);
    }