private void ChangeCharacter(SelectCharacterResult result) { Process process = result.Process; Boolean isProcessSelected = result.IsSelected; // User never selected a process. if (result.Process == null || !isProcessSelected) { LogViewModel.Write("Process not found"); AppServices.InformUser("No valid process was selected."); return; } // Log that a process selected. LogViewModel.Write("Process found"); // Get memory reader set in config file. MemoryWrapper fface = MemoryWrapper.Create(process.Id); // Set the EliteApi Session. ViewModelBase.SetSession(fface); // Tell the user the program has loaded the player's data AppServices.InformUser("Bot Loaded: " + fface.Player.Name); // Set the main window's title to the player's name. AppServices.UpdateTitle("EasyFarm - " + fface.Player.Name); }
/// <summary> /// Selects a process to user for this application. /// </summary> private void SelectProcess() { // Let user select ffxi process var selectionView = new ProcessSelectionView(); selectionView.ShowDialog(); // Grab the view model with the game sessions. var viewModel = selectionView.DataContext as ProcessSelectionViewModel; // If the view has a process selection view model binded to it. if (viewModel != null) { // Get the selected process. var process = viewModel.SelectedProcess; // User never selected a process. if (process == null || !viewModel.IsProcessSelected) { LogViewModel.Write("Process not found"); AppServices.InformUser("No valid process was selected."); return; } // Log that a process selected. LogViewModel.Write("Process found"); // Get memory reader set in config file. var fface = MemoryWrapper.Create(process.Id); // Set the fface Session. SetSession(fface); // Tell the user the program has loaded the player's data AppServices.InformUser("Bot Loaded: " + fface.Player.Name); // Set the main window's title to the player's name. MainWindowTitle = "EasyFarm - " + fface.Player.Name; } }
public async Task Handle(SelectProcessRequest message, CancellationToken cancellationToken) { // Let user select ffxi process var selectionView = new SelectProcessDialog(); var viewModel = new SelectProcessViewModel(selectionView); selectionView.DataContext = viewModel; // Show window and do not continue until user closes it. await window.ShowMetroDialogAsync(selectionView); await selectionView.WaitUntilUnloadedAsync(); // Get the selected process. var process = viewModel.SelectedProcess; // User never selected a process. if (process == null || !viewModel.IsProcessSelected) { LogViewModel.Write("Process not found"); AppServices.InformUser("No valid process was selected."); return; } // Log that a process selected. LogViewModel.Write("Process found"); // Get memory reader set in config file. var fface = MemoryWrapper.Create(process.Id); // Set the EliteApi Session. ViewModelBase.SetSession(fface); // Tell the user the program has loaded the player's data AppServices.InformUser("Bot Loaded: " + fface.Player.Name); // Set the main window's title to the player's name. AppServices.UpdateTitle("EasyFarm - " + fface.Player.Name); }