/// <summary> /// Add <see cref="PoolChunk{T}"/> and <paramref name="handle"/> to the cache if there is enough room. /// </summary> /// <returns><c>true</c> if it fit into the cache <c>false</c> otherwise.</returns> internal bool Add(PoolArena <T> area, PoolChunk <T> chunk, long handle, int normCapacity, SizeClass sizeClass) { MemoryRegionCache cache = Cache(area, normCapacity, sizeClass); if (cache is null) { return(false); } return(cache.Add(chunk, handle)); }
/// // Add {@link PoolChunk} and {@code handle} to the cache if there is enough room. // Returns {@code true} if it fit into the cache {@code false} otherwise. // internal bool Add(PoolArena <T> area, PoolChunk <T> chunk, long handle, int normCapacity, SizeClass sizeClass) { MemoryRegionCache c = this.Cache(normCapacity, sizeClass); return(c != null && c.Add(chunk, handle)); }