private async void GameStateGetter() { //int beforeFrame; while (true) { IsGamePause = MemoryReader.IsPause(); //beforeFrame = GameFrame; GameFrame = MemoryReader.GetFrame(); //System.Diagnostics.Debug.WriteLine($"Frame Gap: {GameFrame - beforeFrame}"); //System.Diagnostics.Debug.WriteLine($"GameFrame: {GameFrame}"); InputOffset = MemoryReader.GetInputOffset(); await Task.Delay(100); } }