void Start() { mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); mem_manager.unpauseEvent += getNewMemoryClue; selectClue(cluesInPossession[0]); }
void Start() { inkStory = new Story(inkAsset.text); mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); clue_manager = ClueManager.getClueManager(); mem_manager.unpauseEvent += exitMemoryCutscene; playerInput = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInput>(); playerInput.objection_event += objection; playerInput.press_event += press; }
void Start() { mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); interrogation_manager = InterrogationManager.getInterrogationManager(); animator = this.GetComponent <Animator>(); mem_manager.pauseEvent += pauseAnimation; mem_manager.unpauseEvent += unpauseAnimation; foreach (EnemyAnimatorManager e in GameObject.FindObjectsOfType <EnemyAnimatorManager>()) { // e.startWrongObjection += pauseAnimation; // e.endWrongObjection += unpauseAnimation; e.startWrongObjection += smoothStopAnimation; } }
void Start() { interrogation = InterrogationManager.getInterrogationManager(); mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); card_emitter = this.GetComponent <CardEmitter>(); animator = this.GetComponent <Animator>(); // GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInput>().press_event += PressNow; interrogation.endPressEvent += endPress; interrogation.startPressEvent += startPress; interrogation.wrongObjection += wrongObjection; interrogation.correctObjection += correctObjection; mem_manager.pauseEvent += pauseAnimation; mem_manager.unpauseEvent += unpauseAnimation; }
void Start() { player = this.GetComponent <PlayerGeneral>(); playerPower = this.GetComponent <PlayerPowerManager>(); mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); interrogation = InterrogationManager.getInterrogationManager(); player.take_hit_event += take_hit; player.instakill_event += instakill; mem_manager.pauseEvent += AnimDeactivateCollider; mem_manager.unpauseEvent += AnimActivateCollider; interrogation.startPressEvent += shockwave; startHealth(); //TODO: TODELETE playerPower.deathEvent += die; }
void Start() { mem_manager = MemoryFragmentManager.getMemoryFragmentManager(); }