/// <summary> /// Returns a topologically sorted version of the given graph. /// </summary> /// <param name="graph"></param> /// <returns></returns> public static IDynamicGraph <CHEdgeData> SortGraph(IDynamicGraph <CHEdgeData> graph) { // also add all downward edges. graph.AddDownwardEdges(); // sort the topologically ordered vertices into bins representing a certain height range. List <uint>[] heightBins = new List <uint> [1000]; foreach (var vertexDepth in new CHDepthFirstEnumerator(graph)) { // enumerates all vertixes depth-first. int binIdx = (int)(vertexDepth.Depth / HeightBinSize); if (heightBins.Length < binIdx) { // resize bin array if needed. Array.Resize(ref heightBins, System.Math.Max(heightBins.Length + 1000, binIdx + 1)); } // add to the current bin. List <uint> bin = heightBins[binIdx]; if (bin == null) { // create new bin. bin = new List <uint>(); heightBins[binIdx] = bin; } bin.Add(vertexDepth.VertexId); } // temp test. MemoryDynamicGraph <CHEdgeData> sortedGraph = new MemoryDynamicGraph <CHEdgeData>(); Dictionary <uint, uint> currentBinIds = new Dictionary <uint, uint>(); uint newVertexId; for (int idx = 0; idx < heightBins.Length; idx++) { List <uint> bin = heightBins[idx]; if (bin != null) { // translate ids. // fill current bin ids and add vertices to the new graph. foreach (uint binVertexId in bin) { float latitude, longitude; graph.GetVertex(binVertexId, out latitude, out longitude); newVertexId = sortedGraph.AddVertex(latitude, longitude); currentBinIds.Add(binVertexId, newVertexId); // add to the current bin index. } } } // rebuild the CH graph based on the new ordering and build the CHRegions. newVertexId = 0; for (int idx = 0; idx < heightBins.Length; idx++) { List <uint> bin = heightBins[idx]; if (bin != null) { // translate ids. // fill current bin ids and add vertices to the new graph. //foreach (uint binVertexId in bin) //{ // float latitude, longitude; // graph.GetVertex(binVertexId, out latitude, out longitude); // newVertexId = sortedGraph.AddVertex(latitude, longitude); // currentBinIds.Add(binVertexId, newVertexId); // add to the current bin index. //} foreach (uint binVertexId in bin) { currentBinIds.TryGetValue(binVertexId, out newVertexId); // get the higher arcs and convert their ids. KeyValuePair <uint, CHEdgeData>[] arcs = graph.GetArcsHigher(binVertexId); foreach (KeyValuePair <uint, CHEdgeData> arc in arcs) { // get target vertex. uint nextVertexArcId = CHEdgeDataDataSourceSerializer.SearchVertex(arc.Key, currentBinIds, heightBins); // convert edge. CHEdgeData newEdge = new CHEdgeData(); newEdge.Direction = arc.Value.Direction; if (arc.Value.HasContractedVertex) { // contracted info. newEdge.ContractedVertexId = CHEdgeDataDataSourceSerializer.SearchVertex(arc.Value.ContractedVertexId, currentBinIds, heightBins); } else { // no contracted info. newEdge.ContractedVertexId = 0; } newEdge.Tags = arc.Value.Tags; newEdge.Weight = arc.Value.Weight; sortedGraph.AddArc(newVertexId, nextVertexArcId, newEdge, null); } } } } return(sortedGraph); }