protected override void OnSave() { Memo memo = new Memo(gameTitle.Text, changePoint.Text); memo.Apply(title.text, body.text); UserDataManager.Instance.MemoWriter.AddMemo(memo); UserDataManager.Instance.MemoWriter.SaveMemo(); title.text = ""; body.text = ""; base.OnSave(); }
protected override void OnSave() { memo.Apply(title.text, body.text); base.OnSave(); }