Exemple #1
0
        public void RemoveMember(Character p)
        {
            if (Members.Count <= 2)
            {
                Disband();
                return;
            }

            var members = new Character[Members.Count];

            Members.CopyTo(members);

            Members.Remove(p);
            p.Group = new Group(GameServer, string.Empty, p);

            foreach (var m in members)
            {
                if (m is Player)
                {
                    var client = (m as Player).Client;
                    client.SendMessage("{0} is leaving this group.", p.Name);
                    client.SendProfile();
                }
                m.Display();
            }

            if (p == Leader)
            {
                ChangeLeader(Members[0]);
            }
        }
Exemple #2
0
        public void ChangeLeader(Character p)
        {
            Leader = p;

            var members = new Player[Members.Count];

            Members.CopyTo(members);

            foreach (Character m in Members)
            {
                if (m is Player)
                {
                    var client = (m as Player).Client;
                    client.SendMessage("{0} is the new leader of the group", p.Name);
                    client.SendProfile();
                }
            }
        }
Exemple #3
0
        public void AddMember(Character p)
        {
            Members.Add(p);
            p.Group = this;

            var members = new Character[Members.Count];

            Members.CopyTo(members);

            foreach (Character m in members)
            {
                if (m is Player)
                {
                    var client = (m as Player).Client;
                    client.SendMessage("{0} is joining this group.", p.Name);
                    client.SendProfile();
                }
                m.Display();
            }
        }
Exemple #4
0
        public void RemoveMember(Player p)
        {
            if (!Members.Contains(p.Name))
            {
                return;
            }

            Members.Remove(p.Name);

            var members = new string[Members.Count];

            Members.CopyTo(members);

            var com = Program.MySqlConnection.CreateCommand();

            com.CommandText = "UPDATE guilds SET members=@members WHERE name=@name";
            com.Parameters.AddWithValue("@members", string.Join(";", members));
            com.Parameters.AddWithValue("@name", Name);
            com.ExecuteNonQuery();
        }
Exemple #5
0
        public void Disband(bool soloGroup)
        {
            var members = new Character[Members.Count];

            Members.CopyTo(members);

            foreach (var m in members)
            {
                if (soloGroup)
                {
                    m.Group = new Group(GameServer, string.Empty, m);
                    if (m is Player)
                    {
                        var client = (m as Player).Client;
                        client.SendMessage("Your group has disbanded.");
                        client.SendProfile();
                    }
                    m.Display();
                }
                Members.Remove(m);
            }

            GameServer.RemoveGameObject(this);
        }