public void GenerateNewbies( MemberScript recruiter ) { int absMaxRecruits = StatManager.MemberMax - StatManager.MemberCount; int recruits = Random.Range( 0, Mathf.CeilToInt( recruiter.Devotion / 25.0f ) ); // Up to 3 for max devotion recruits = Mathf.Min( recruits, absMaxRecruits ); for( int i = 0; i < recruits; i++ ) { GameObject recruit = Instantiate( memberPrefab ); recruit.transform.parent = unassignedMemberArea; recruit.transform.position = unassignedMemberArea.position - new Vector3( 0.2f * i, 0, 0 ); MemberScript ms = recruit.GetComponent<MemberScript>(); bool startSkept = Random.Range( 0, recruiter.Devotion ) < 10 ? true : false; ms.Init( Random.Range( 10.0f, recruiter.Devotion ), Random.Range( 25.0f, 100.0f ), startSkept ); StatManager.MemberCount++; } recruiter.transform.position = unassignedMemberArea.position + new Vector3( 0.4f, 0, 0 ); List<string> notification = new List<string>(); string text = "Your follower returned with " + recruits + " new recruit" + ( ( recruits != 1 ) ? "s" : "" ); notification.Add( text ); m_mainMngr.UI_Mngr.SpawnTextBlurb( notification ); }
void Awake() { GameObject Manager = GameObject.Find("MManager"); KnowScript = Manager.GetComponent <MemberScript>(); Array = (string[])KnowScript.GetType().GetField(ArrayName).GetValue(KnowScript); bool Can = false; foreach (string A in Array) { if (A != ".") { Can = true; } } if (Can == false) { GameObject.Destroy(GameObject.Find(this.name)); } }
public void AssignMember( MemberScript memberToAssign ) { if( m_assignedMembers.Count < maxMembers ) { m_assignedMembers.Add( memberToAssign ); for( int i = 0; i < memberSlots.Length; i++ ) { if( memberSlots[ i ].childCount == 0 ) { memberToAssign.transform.parent = memberSlots[ i ]; memberToAssign.transform.position = memberSlots[ i ].position; break; } } } }
public void RemoveMember( MemberScript memberToRemove ) { m_assignedMembers.Remove( memberToRemove ); }
public void DisplayPanel(MemberScript p_SelectedMember) { selectedMember = p_SelectedMember; UpdatePosition(); gameObject.SetActive(true); }
private void DeselectMember() { m_selectedMember.SetDeselected(); m_selectedMember = null; hightlight.parent = null; hightlight.gameObject.SetActive( false ); // Close UI ui_Manager.MemberPanel_Controller.ClosePanel(); }
private void SelectMember( MemberScript selectedMember ) { m_selectedMember = selectedMember; selectedMember.SetSelected(); hightlight.gameObject.SetActive( true ); hightlight.position = selectedMember.transform.position; hightlight.parent = selectedMember.transform; ui_Manager.MemberPanel_Controller.DisplayPanel(selectedMember); }