Exemple #1
0
        private async void PopulateServOrChanList(bool server)
        {
            if (server)
            {
                if (Channels.Items.Count != 0)
                {
                    lastIndexChannels = -1;
                    Channels.ClearSelected();
                    Channels.Items.Clear();

                    MemberList.ClearSelected();
                    MemberList.Items.Clear();
                }

                string item2S = "";
                try
                {
                    item2S = Servers.SelectedItem.ToString();
                }
                catch (Exception ex)
                {
                    ExceptionUtils.IgnoreSpecificException(new NullReferenceException(), ex, true, "Fatal Error");
                }

                var chosenGuild = await Client.GetGuildAsync(GetID(item2S));

                IEnumerable <DiscordChannel> channels = from value in await chosenGuild.GetChannelsAsync()
                                                        select value;

                DiscordChannel[] chanArray = channels.ToArray();

                for (int i = 0; i < chanArray.Length; i++)
                {
                    if (chanArray[i].Type == ChannelType.Text && HavePermission(Permissions.AccessChannels, chanArray[i], chosenGuild))
                    {
                        Channels.Items.Add($"{chanArray[i].Name} [{chanArray[i].Id}]");
                    }
                }


                var membersArray = (await chosenGuild.GetAllMembersAsync()).ToArray();

                for (int i = 0; i < membersArray.Length; i++)
                {
                    MemberList.Items.Add($"{membersArray[i].DisplayName}#{membersArray[i].Discriminator} [{membersArray[i].Id}]");
                }

                Guild = chosenGuild;
            }
            else
            {
                Output_ChatText.Items.Clear();
                Channel = Client.GetChannelAsync(GetID(Channels.SelectedItem.ToString())).Result;

                var getMessages = await Channel.GetMessagesAsync();

                IEnumerable <DiscordMessage> messages = from value in getMessages
                                                        select value;
                var messagesArray = messages.ToArray();

                for (int i = messagesArray.Length - 1; 0 <= i; i--)
                {
                    Output_ChatText.Items.Add(AddAttachmentText(messagesArray[i]));
                }

                Output_ChatText.Items.Add("((((((((((END OF PREVIOUS MESSAGES)))))))))");

                Output_ChatText.TopIndex = Output_ChatText.Items.Count - 1;

                Input_Chat.Enabled = true;
            }
        }