Exemple #1
0
 private void setCondSubValue(ref int cond)
 {
     if (mem_deck.MissionState != MissionStates.STOP)
     {
         int num = 3;
         if (Mem_ship.Get_FatitgueState(cond) >= FatigueState.Distress)
         {
             num += 6;
         }
         cond -= num;
         if (0 > cond)
         {
             cond = 0;
         }
     }
 }
Exemple #2
0
 private void setCondSubValue(ref int cond)
 {
     if (!practiceFlag)
     {
         if (battleKinds == ExecBattleKinds.DayOnly || battleKinds == ExecBattleKinds.DayToNight || battleKinds == ExecBattleKinds.NithtToDay)
         {
             int num = 3;
             if (Mem_ship.Get_FatitgueState(cond) >= FatigueState.Distress)
             {
                 num += 6;
             }
             cond -= num;
         }
         if (battleKinds == ExecBattleKinds.DayToNight || battleKinds == ExecBattleKinds.NightOnly || battleKinds == ExecBattleKinds.NithtToDay)
         {
             cond -= 2;
         }
     }
     if (0 > cond)
     {
         cond = 0;
     }
 }