private int takeBonusDevKit() { Dictionary <int, Mst_maparea> .ValueCollection values = Mst_DataManager.Instance.Mst_maparea.Values; Comm_UserDatas instance = Comm_UserDatas.Instance; int num = 0; foreach (Mst_maparea item in values) { int mapinfo_no = Mst_maparea.MaxMapNum(Comm_UserDatas.Instance.User_basic.Difficult, item.Id); int key = Mst_mapinfo.ConvertMapInfoId(item.Id, mapinfo_no); Mem_mapclear value = null; if (instance.User_mapclear.TryGetValue(key, out value) && value.State == MapClearState.Cleard) { num++; } } int num2 = num + 4; int value2 = Comm_UserDatas.Instance.User_material[enumMaterialCategory.Dev_Kit].Value; int num3 = value2 + num2; int materialLimit = Mst_DataManager.Instance.Mst_item_limit[1].GetMaterialLimit(Mst_DataManager.Instance.Mst_item_limit, enumMaterialCategory.Dev_Kit); if (num3 > materialLimit) { num2 = materialLimit - value2; if (num2 < 0) { num2 = 0; } } Comm_UserDatas.Instance.User_material[enumMaterialCategory.Dev_Kit].Add_Material(num2); return(num2); }
public static void OpenMapAreaAll() { using (Dictionary <int, Mst_mapinfo> .ValueCollection.Enumerator enumerator = Mst_DataManager.Instance.Mst_mapinfo.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { Mst_mapinfo current = enumerator.get_Current(); if (!Comm_UserDatas.Instance.User_mapclear.ContainsKey(current.Id)) { Mem_mapclear mem_mapclear = new Mem_mapclear(current.Id, current.Maparea_id, current.No, MapClearState.Cleard); mem_mapclear.Insert(); } if (current.Maparea_id != 1 && current.No == 1 && Mem_history.IsFirstOpenArea(current.Id)) { Mem_history mem_history = new Mem_history(); mem_history.SetAreaOpen(Comm_UserDatas.Instance.User_turn.Total_turn, current.Id); Comm_UserDatas.Instance.Add_History(mem_history); } } } if (Utils.IsGameClear() && Comm_UserDatas.Instance.User_kdock.get_Count() > 0) { Comm_UserDatas.Instance.User_record.AddClearDifficult(Comm_UserDatas.Instance.User_basic.Difficult); } new Api_get_Member().StrategyInfo(); }
public void LostArea(int maparea_id, List <int> sortieDeckRid) { Comm_UserDatas commInstance = Comm_UserDatas.Instance; if (sortieDeckRid == null) { sortieDeckRid = new List <int>(); } List <int> lostArea = getLostArea(maparea_id); lostArea.ForEach(delegate(int lostAreaId) { Dictionary <int, Mem_mapclear> dictionary = (from x in commInstance.User_mapclear.Values where x.Maparea_id == lostAreaId select x).ToDictionary((Mem_mapclear x) => x.Mapinfo_no, (Mem_mapclear y) => y); int num = Mst_maparea.MaxMapNum(commInstance.User_basic.Difficult, lostAreaId); for (int i = 1; i <= num; i++) { if (!dictionary.ContainsKey(i)) { int mapinfo_id = Mst_mapinfo.ConvertMapInfoId(lostAreaId, i); Mem_mapclear mem_mapclear = new Mem_mapclear(mapinfo_id, lostAreaId, i, MapClearState.InvationClose); mem_mapclear.Insert(); dictionary.Add(i, mem_mapclear); } } lostMapClear(dictionary.Values.ToList(), Mst_DataManager.Instance.Mst_maparea[lostAreaId].Neighboring_area); Comm_UserDatas.Instance.User_rebellion_point.Remove(lostAreaId); List <Mem_tanker> areaTanker = Mem_tanker.GetAreaTanker(lostAreaId); lostTanker(areaTanker); IEnumerable <Mem_deck> memDeck = from x in commInstance.User_deck.Values where x.Area_id == lostAreaId select x; goBackDeck(memDeck, sortieDeckRid); Mem_esccort_deck escort = commInstance.User_EscortDeck[lostAreaId]; goBackEscortDeck(escort); List <Mem_ndock> ndock = (from x in commInstance.User_ndock.Values where x.Area_id == lostAreaId select x).ToList(); lostNdock(ndock); Dictionary <enumMaterialCategory, Mem_material> user_material = commInstance.User_material; lostMaterial(user_material); if (lostAreaId == 1) { lostKdock(); } }); }
public static void OpenMapArea(int maparea_id, int mapinfo_no) { if (Comm_UserDatas.Instance.User_basic.Starttime == 0) { return; } if (!Mst_DataManager.Instance.Mst_maparea.ContainsKey(maparea_id)) { return; } int num = Mst_mapinfo.ConvertMapInfoId(maparea_id, mapinfo_no); if (!Mst_DataManager.Instance.Mst_mapinfo.ContainsKey(num)) { return; } Mem_mapclear mem_mapclear = null; if (Comm_UserDatas.Instance.User_mapclear.TryGetValue(num, ref mem_mapclear)) { if (mem_mapclear.State == MapClearState.InvationClose) { return; } if (mem_mapclear.State != MapClearState.Cleard) { mem_mapclear.StateChange(MapClearState.Cleard); } } else { mem_mapclear = new Mem_mapclear(num, maparea_id, mapinfo_no, MapClearState.Cleard); mem_mapclear.Insert(); } if (Utils.IsGameClear() && Comm_UserDatas.Instance.User_kdock.get_Count() > 0) { Comm_UserDatas.Instance.User_record.AddClearDifficult(Comm_UserDatas.Instance.User_basic.Difficult); } if (maparea_id != 1 && mapinfo_no == 1 && Mem_history.IsFirstOpenArea(num)) { Mem_history mem_history = new Mem_history(); mem_history.SetAreaOpen(Comm_UserDatas.Instance.User_turn.Total_turn, num); Comm_UserDatas.Instance.Add_History(mem_history); } List <int> list = new List <int>(); new RebellionUtils().MapReOpen(mem_mapclear, out list); }
private bool mapReOpenCheck(List <int> targetMapInfoIds) { foreach (int targetMapInfoId in targetMapInfoIds) { Mem_mapclear value = null; if (!Comm_UserDatas.Instance.User_mapclear.TryGetValue(targetMapInfoId, out value)) { return(false); } if (value.State != 0) { return(false); } } return(true); }
private bool updateMapComp(out List <int> diffMapOpen, out List <int> reOpenMap) { diffMapOpen = new List <int>(); reOpenMap = new List <int>(); if (mst_enemy.Boss == 0) { return(false); } bool result = false; Dictionary <int, Mst_mapinfo> .KeyCollection keys = Utils.GetActiveMap().Keys; if (cleard == null) { cleard = new Mem_mapclear(mst_mapinfo.Id, mst_mapinfo.Maparea_id, mst_mapinfo.No, MapClearState.Cleard); cleard.Insert(); result = true; } else { if (cleard.State != MapClearState.InvationOpen && cleard.State != MapClearState.InvationNeighbor) { if (cleard.State == MapClearState.Cleard) { return(false); } return(false); } if (!cleard.Cleared) { result = true; } cleard.StateChange(MapClearState.Cleard); } List <int> reOpenMap2 = null; new RebellionUtils().MapReOpen(cleard, out reOpenMap2); Dictionary <int, Mst_mapinfo> .KeyCollection keys2 = Utils.GetActiveMap().Keys; diffMapOpen = keys2.Except(keys).ToList(); reOpenMap = reOpenMap2.Intersect(diffMapOpen).ToList(); foreach (int item in reOpenMap) { diffMapOpen.Remove(item); } return(result); }
private int takeBonusDevKit() { Dictionary <int, Mst_maparea> .ValueCollection values = Mst_DataManager.Instance.Mst_maparea.get_Values(); Comm_UserDatas instance = Comm_UserDatas.Instance; int num = 0; using (Dictionary <int, Mst_maparea> .ValueCollection.Enumerator enumerator = values.GetEnumerator()) { while (enumerator.MoveNext()) { Mst_maparea current = enumerator.get_Current(); int mapinfo_no = Mst_maparea.MaxMapNum(Comm_UserDatas.Instance.User_basic.Difficult, current.Id); int num2 = Mst_mapinfo.ConvertMapInfoId(current.Id, mapinfo_no); Mem_mapclear mem_mapclear = null; if (instance.User_mapclear.TryGetValue(num2, ref mem_mapclear)) { if (mem_mapclear.State == MapClearState.Cleard) { num++; } } } } int num3 = num + 4; int value = Comm_UserDatas.Instance.User_material.get_Item(enumMaterialCategory.Dev_Kit).Value; int num4 = value + num3; int materialLimit = Mst_DataManager.Instance.Mst_item_limit.get_Item(1).GetMaterialLimit(Mst_DataManager.Instance.Mst_item_limit, enumMaterialCategory.Dev_Kit); if (num4 > materialLimit) { num3 = materialLimit - value; if (num3 < 0) { num3 = 0; } } Comm_UserDatas.Instance.User_material.get_Item(enumMaterialCategory.Dev_Kit).Add_Material(num3); return(num3); }
public static void OpenMapAreaAll() { foreach (Mst_mapinfo value in Mst_DataManager.Instance.Mst_mapinfo.Values) { if (!Comm_UserDatas.Instance.User_mapclear.ContainsKey(value.Id)) { Mem_mapclear mem_mapclear = new Mem_mapclear(value.Id, value.Maparea_id, value.No, MapClearState.Cleard); mem_mapclear.Insert(); } if (value.Maparea_id != 1 && value.No == 1 && Mem_history.IsFirstOpenArea(value.Id)) { Mem_history mem_history = new Mem_history(); mem_history.SetAreaOpen(Comm_UserDatas.Instance.User_turn.Total_turn, value.Id); Comm_UserDatas.Instance.Add_History(mem_history); } } if (Utils.IsGameClear() && Comm_UserDatas.Instance.User_kdock.Count > 0) { Comm_UserDatas.Instance.User_record.AddClearDifficult(Comm_UserDatas.Instance.User_basic.Difficult); } new Api_get_Member().StrategyInfo(); }
public Exec_BattleResult(BattleResultBase execBattleData) { mst_shiplevel = Mst_DataManager.Instance.Get_MstLevel(shipTable: true); _f_Data = execBattleData.MyData; _e_Data = execBattleData.EnemyData; _f_SubInfo = execBattleData.F_SubInfo; _e_SubInfo = execBattleData.E_SubInfo; practiceFlag = execBattleData.PracticeFlag; battleKinds = execBattleData.ExecKinds; clothBrokenIds = new List <int>(); if (!execBattleData.PracticeFlag) { mst_enemy = Mst_DataManager.Instance.Mst_mapenemy[_e_Data.Enemy_id]; string str = mst_enemy.Maparea_id.ToString(); string str2 = mst_enemy.Mapinfo_no.ToString(); int key = int.Parse(str + str2); mst_mapinfo = Mst_DataManager.Instance.Mst_mapinfo[key]; deleteTargetShip = new List <Mem_ship>(); cleard = execBattleData.Cleard; nowCell = execBattleData.NowCell; } isRebellionBattle = execBattleData.RebellionBattle; airCellItems = execBattleData.GetAirCellItems; }
public bool SetUserData() { XElement elements = VitaSaveManager.Instance.Elements; if (elements == null) { return(false); } Mem_basic user_basic = Model_Base.SetUserData <Mem_basic>(Enumerable.First <XElement>(elements.Elements(Mem_basic.tableName))); Mem_record user_record = Model_Base.SetUserData <Mem_record>(Enumerable.First <XElement>(elements.Elements(Mem_record.tableName))); Mem_turn user_turn = Model_Base.SetUserData <Mem_turn>(Enumerable.First <XElement>(elements.Elements(Mem_turn.tableName))); Mem_deckpractice user_deckpractice = Model_Base.SetUserData <Mem_deckpractice>(Enumerable.First <XElement>(elements.Elements(Mem_deckpractice.tableName))); XElement xElement = Enumerable.FirstOrDefault <XElement>(elements.Elements(Mem_trophy.tableName)); Mem_trophy user_trophy; if (xElement == null) { user_trophy = new Mem_trophy(); } else { user_trophy = Model_Base.SetUserData <Mem_trophy>(xElement); } XElement xElement2 = Enumerable.FirstOrDefault <XElement>(elements.Elements(Mem_newgame_plus.tableName)); Mem_newgame_plus user_plus; if (xElement2 == null) { user_plus = new Mem_newgame_plus(); } else { user_plus = Model_Base.SetUserData <Mem_newgame_plus>(xElement2); } this.User_basic = null; this.User_basic = user_basic; this.User_record = null; this.User_record = user_record; this.User_turn = null; this.User_turn = user_turn; this.User_deckpractice = null; this.User_deckpractice = user_deckpractice; this.User_trophy = user_trophy; this.User_plus = user_plus; Dictionary <int, Mem_book> dictionary = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_book> dictionary2 = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_deck> dictionary3 = new Dictionary <int, Mem_deck>(); Dictionary <int, Mem_esccort_deck> dictionary4 = new Dictionary <int, Mem_esccort_deck>(); Dictionary <int, Mem_furniture> dictionary5 = new Dictionary <int, Mem_furniture>(); Dictionary <int, Mem_kdock> dictionary6 = new Dictionary <int, Mem_kdock>(); Dictionary <int, Mem_mapcomp> dictionary7 = new Dictionary <int, Mem_mapcomp>(); Dictionary <int, Mem_mapclear> dictionary8 = new Dictionary <int, Mem_mapclear>(); Dictionary <enumMaterialCategory, Mem_material> dictionary9 = new Dictionary <enumMaterialCategory, Mem_material>(); Dictionary <int, Mem_missioncomp> dictionary10 = new Dictionary <int, Mem_missioncomp>(); Dictionary <int, Mem_ndock> dictionary11 = new Dictionary <int, Mem_ndock>(); Dictionary <int, Mem_quest> dictionary12 = new Dictionary <int, Mem_quest>(); Dictionary <int, Mem_questcount> dictionary13 = new Dictionary <int, Mem_questcount>(); Dictionary <int, Mem_ship> dictionary14 = new Dictionary <int, Mem_ship>(); Dictionary <int, Mem_slotitem> dictionary15 = new Dictionary <int, Mem_slotitem>(); Dictionary <int, Mem_tanker> dictionary16 = new Dictionary <int, Mem_tanker>(); Dictionary <int, Mem_useitem> dictionary17 = new Dictionary <int, Mem_useitem>(); Dictionary <int, Mem_rebellion_point> dictionary18 = new Dictionary <int, Mem_rebellion_point>(); Dictionary <int, Mem_room> dictionary19 = new Dictionary <int, Mem_room>(); HashSet <int> hashSet = new HashSet <int>(); HashSet <int> hashSet2 = new HashSet <int>(); List <Mem_history> list = new List <Mem_history>(); using (IEnumerator <XElement> enumerator = Extensions.Elements <XElement>(elements.Elements("ship_books"), "mem_book").GetEnumerator()) { while (enumerator.MoveNext()) { XElement current = enumerator.get_Current(); Mem_book mem_book = Model_Base.SetUserData <Mem_book>(current); dictionary.Add(mem_book.Table_id, mem_book); } } this.Ship_book.Clear(); this.Ship_book = dictionary; using (IEnumerator <XElement> enumerator2 = Extensions.Elements <XElement>(elements.Elements("slot_books"), "mem_book").GetEnumerator()) { while (enumerator2.MoveNext()) { XElement current2 = enumerator2.get_Current(); Mem_book mem_book2 = Model_Base.SetUserData <Mem_book>(current2); dictionary2.Add(mem_book2.Table_id, mem_book2); } } this.Slot_book.Clear(); this.Slot_book = dictionary2; using (IEnumerator <XElement> enumerator3 = Extensions.Elements <XElement>(elements.Elements(Mem_deck.tableName + "s"), Mem_deck.tableName).GetEnumerator()) { while (enumerator3.MoveNext()) { XElement current3 = enumerator3.get_Current(); Mem_deck mem_deck = Model_Base.SetUserData <Mem_deck>(current3); dictionary3.Add(mem_deck.Rid, mem_deck); } } this.User_deck.Clear(); this.User_deck = dictionary3; using (IEnumerator <XElement> enumerator4 = Extensions.Elements <XElement>(elements.Elements(Mem_esccort_deck.tableName + "s"), Mem_esccort_deck.tableName).GetEnumerator()) { while (enumerator4.MoveNext()) { XElement current4 = enumerator4.get_Current(); Mem_esccort_deck mem_esccort_deck = Model_Base.SetUserData <Mem_esccort_deck>(current4); dictionary4.Add(mem_esccort_deck.Rid, mem_esccort_deck); } } this.User_EscortDeck.Clear(); this.User_EscortDeck = dictionary4; using (IEnumerator <XElement> enumerator5 = Extensions.Elements <XElement>(elements.Elements(Mem_furniture.tableName + "s"), Mem_furniture.tableName).GetEnumerator()) { while (enumerator5.MoveNext()) { XElement current5 = enumerator5.get_Current(); Mem_furniture mem_furniture = Model_Base.SetUserData <Mem_furniture>(current5); dictionary5.Add(mem_furniture.Rid, mem_furniture); } } this.User_furniture.Clear(); this.User_furniture = dictionary5; using (IEnumerator <XElement> enumerator6 = Extensions.Elements <XElement>(elements.Elements(Mem_kdock.tableName + "s"), Mem_kdock.tableName).GetEnumerator()) { while (enumerator6.MoveNext()) { XElement current6 = enumerator6.get_Current(); Mem_kdock mem_kdock = Model_Base.SetUserData <Mem_kdock>(current6); dictionary6.Add(mem_kdock.Rid, mem_kdock); } } this.User_kdock.Clear(); this.User_kdock = dictionary6; using (IEnumerator <XElement> enumerator7 = Extensions.Elements <XElement>(elements.Elements(Mem_mapcomp.tableName + "s"), Mem_mapcomp.tableName).GetEnumerator()) { while (enumerator7.MoveNext()) { XElement current7 = enumerator7.get_Current(); Mem_mapcomp mem_mapcomp = Model_Base.SetUserData <Mem_mapcomp>(current7); dictionary7.Add(mem_mapcomp.Rid, mem_mapcomp); } } this.User_mapcomp.Clear(); this.User_mapcomp = dictionary7; using (IEnumerator <XElement> enumerator8 = Extensions.Elements <XElement>(elements.Elements(Mem_mapclear.tableName + "s"), Mem_mapclear.tableName).GetEnumerator()) { while (enumerator8.MoveNext()) { XElement current8 = enumerator8.get_Current(); Mem_mapclear mem_mapclear = Model_Base.SetUserData <Mem_mapclear>(current8); dictionary8.Add(mem_mapclear.Rid, mem_mapclear); } } this.User_mapclear.Clear(); this.User_mapclear = dictionary8; using (IEnumerator <XElement> enumerator9 = Extensions.Elements <XElement>(elements.Elements(Mem_material.tableName + "s"), Mem_material.tableName).GetEnumerator()) { while (enumerator9.MoveNext()) { XElement current9 = enumerator9.get_Current(); Mem_material mem_material = Model_Base.SetUserData <Mem_material>(current9); dictionary9.Add(mem_material.Rid, mem_material); } } this.User_material.Clear(); this.User_material = dictionary9; using (IEnumerator <XElement> enumerator10 = Extensions.Elements <XElement>(elements.Elements(Mem_missioncomp.tableName + "s"), Mem_missioncomp.tableName).GetEnumerator()) { while (enumerator10.MoveNext()) { XElement current10 = enumerator10.get_Current(); Mem_missioncomp mem_missioncomp = Model_Base.SetUserData <Mem_missioncomp>(current10); dictionary10.Add(mem_missioncomp.Rid, mem_missioncomp); } } this.User_missioncomp.Clear(); this.User_missioncomp = dictionary10; using (IEnumerator <XElement> enumerator11 = Extensions.Elements <XElement>(elements.Elements(Mem_ndock.tableName + "s"), Mem_ndock.tableName).GetEnumerator()) { while (enumerator11.MoveNext()) { XElement current11 = enumerator11.get_Current(); Mem_ndock mem_ndock = Model_Base.SetUserData <Mem_ndock>(current11); dictionary11.Add(mem_ndock.Rid, mem_ndock); } } this.User_ndock.Clear(); this.User_ndock = dictionary11; using (IEnumerator <XElement> enumerator12 = Extensions.Elements <XElement>(elements.Elements(Mem_quest.tableName + "s"), Mem_quest.tableName).GetEnumerator()) { while (enumerator12.MoveNext()) { XElement current12 = enumerator12.get_Current(); Mem_quest mem_quest = Model_Base.SetUserData <Mem_quest>(current12); dictionary12.Add(mem_quest.Rid, mem_quest); } } this.User_quest.Clear(); this.User_quest = dictionary12; using (IEnumerator <XElement> enumerator13 = Extensions.Elements <XElement>(elements.Elements(Mem_questcount.tableName + "s"), Mem_questcount.tableName).GetEnumerator()) { while (enumerator13.MoveNext()) { XElement current13 = enumerator13.get_Current(); Mem_questcount mem_questcount = Model_Base.SetUserData <Mem_questcount>(current13); dictionary13.Add(mem_questcount.Rid, mem_questcount); } } this.User_questcount.Clear(); this.User_questcount = dictionary13; using (IEnumerator <XElement> enumerator14 = Extensions.Elements <XElement>(elements.Elements(Mem_slotitem.tableName + "s"), Mem_slotitem.tableName).GetEnumerator()) { while (enumerator14.MoveNext()) { XElement current14 = enumerator14.get_Current(); Mem_slotitem mem_slotitem = Model_Base.SetUserData <Mem_slotitem>(current14); dictionary15.Add(mem_slotitem.Rid, mem_slotitem); } } this.User_slot.Clear(); this.User_slot = dictionary15; using (IEnumerator <XElement> enumerator15 = Extensions.Elements <XElement>(elements.Elements(Mem_ship.tableName + "s"), Mem_ship.tableName).GetEnumerator()) { while (enumerator15.MoveNext()) { XElement current15 = enumerator15.get_Current(); Mem_ship mem_ship = Model_Base.SetUserData <Mem_ship>(current15); dictionary14.Add(mem_ship.Rid, mem_ship); } } this.User_ship.Clear(); this.User_ship = dictionary14; using (IEnumerator <XElement> enumerator16 = Extensions.Elements <XElement>(elements.Elements(Mem_tanker.tableName + "s"), Mem_tanker.tableName).GetEnumerator()) { while (enumerator16.MoveNext()) { XElement current16 = enumerator16.get_Current(); Mem_tanker mem_tanker = Model_Base.SetUserData <Mem_tanker>(current16); dictionary16.Add(mem_tanker.Rid, mem_tanker); } } this.User_tanker.Clear(); this.User_tanker = dictionary16; using (IEnumerator <XElement> enumerator17 = Extensions.Elements <XElement>(elements.Elements(Mem_useitem.tableName + "s"), Mem_useitem.tableName).GetEnumerator()) { while (enumerator17.MoveNext()) { XElement current17 = enumerator17.get_Current(); Mem_useitem mem_useitem = Model_Base.SetUserData <Mem_useitem>(current17); dictionary17.Add(mem_useitem.Rid, mem_useitem); } } this.User_useItem.Clear(); this.User_useItem = dictionary17; using (IEnumerator <XElement> enumerator18 = Extensions.Elements <XElement>(elements.Elements(Mem_rebellion_point.tableName + "s"), Mem_rebellion_point.tableName).GetEnumerator()) { while (enumerator18.MoveNext()) { XElement current18 = enumerator18.get_Current(); Mem_rebellion_point mem_rebellion_point = Model_Base.SetUserData <Mem_rebellion_point>(current18); dictionary18.Add(mem_rebellion_point.Rid, mem_rebellion_point); } } this.User_rebellion_point.Clear(); this.User_rebellion_point = dictionary18; using (IEnumerator <XElement> enumerator19 = Extensions.Elements <XElement>(elements.Elements(Mem_room.tableName + "s"), Mem_room.tableName).GetEnumerator()) { while (enumerator19.MoveNext()) { XElement current19 = enumerator19.get_Current(); Mem_room mem_room = Model_Base.SetUserData <Mem_room>(current19); dictionary19.Add(mem_room.Rid, mem_room); } } this.User_room.Clear(); this.User_room = dictionary19; using (IEnumerator <XElement> enumerator20 = elements.Element("temp_escortships").Elements().GetEnumerator()) { while (enumerator20.MoveNext()) { XElement current20 = enumerator20.get_Current(); string value = current20.get_Value(); hashSet.Add(int.Parse(value)); } } this.Temp_escortship.Clear(); this.Temp_escortship = hashSet; using (IEnumerator <XElement> enumerator21 = elements.Element("temp_deckships").Elements().GetEnumerator()) { while (enumerator21.MoveNext()) { XElement current21 = enumerator21.get_Current(); string value2 = current21.get_Value(); hashSet2.Add(int.Parse(value2)); } } this.Temp_deckship.Clear(); this.Temp_deckship = hashSet2; using (IEnumerator <XElement> enumerator22 = Extensions.Elements <XElement>(elements.Elements(Mem_history.tableName + "s"), Mem_history.tableName).GetEnumerator()) { while (enumerator22.MoveNext()) { XElement current22 = enumerator22.get_Current(); Mem_history mem_history = Model_Base.SetUserData <Mem_history>(current22); list.Add(mem_history); } } this.User_history.Clear(); list.ForEach(delegate(Mem_history x) { this.Add_History(x); }); return(true); }
public bool SetUserData() { XElement elements = VitaSaveManager.Instance.Elements; if (elements == null) { return(false); } Mem_basic user_basic = Model_Base.SetUserData <Mem_basic>(elements.Elements(Mem_basic.tableName).First()); Mem_record user_record = Model_Base.SetUserData <Mem_record>(elements.Elements(Mem_record.tableName).First()); Mem_turn user_turn = Model_Base.SetUserData <Mem_turn>(elements.Elements(Mem_turn.tableName).First()); Mem_deckpractice user_deckpractice = Model_Base.SetUserData <Mem_deckpractice>(elements.Elements(Mem_deckpractice.tableName).First()); XElement xElement = elements.Elements(Mem_trophy.tableName).FirstOrDefault(); Mem_trophy user_trophy = (xElement != null) ? Model_Base.SetUserData <Mem_trophy>(xElement) : new Mem_trophy(); XElement xElement2 = elements.Elements(Mem_newgame_plus.tableName).FirstOrDefault(); Mem_newgame_plus user_plus = (xElement2 != null) ? Model_Base.SetUserData <Mem_newgame_plus>(xElement2) : new Mem_newgame_plus(); User_basic = null; User_basic = user_basic; User_record = null; User_record = user_record; User_turn = null; User_turn = user_turn; User_deckpractice = null; User_deckpractice = user_deckpractice; User_trophy = user_trophy; User_plus = user_plus; Dictionary <int, Mem_book> dictionary = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_book> dictionary2 = new Dictionary <int, Mem_book>(); Dictionary <int, Mem_deck> dictionary3 = new Dictionary <int, Mem_deck>(); Dictionary <int, Mem_esccort_deck> dictionary4 = new Dictionary <int, Mem_esccort_deck>(); Dictionary <int, Mem_furniture> dictionary5 = new Dictionary <int, Mem_furniture>(); Dictionary <int, Mem_kdock> dictionary6 = new Dictionary <int, Mem_kdock>(); Dictionary <int, Mem_mapcomp> dictionary7 = new Dictionary <int, Mem_mapcomp>(); Dictionary <int, Mem_mapclear> dictionary8 = new Dictionary <int, Mem_mapclear>(); Dictionary <enumMaterialCategory, Mem_material> dictionary9 = new Dictionary <enumMaterialCategory, Mem_material>(); Dictionary <int, Mem_missioncomp> dictionary10 = new Dictionary <int, Mem_missioncomp>(); Dictionary <int, Mem_ndock> dictionary11 = new Dictionary <int, Mem_ndock>(); Dictionary <int, Mem_quest> dictionary12 = new Dictionary <int, Mem_quest>(); Dictionary <int, Mem_questcount> dictionary13 = new Dictionary <int, Mem_questcount>(); Dictionary <int, Mem_ship> dictionary14 = new Dictionary <int, Mem_ship>(); Dictionary <int, Mem_slotitem> dictionary15 = new Dictionary <int, Mem_slotitem>(); Dictionary <int, Mem_tanker> dictionary16 = new Dictionary <int, Mem_tanker>(); Dictionary <int, Mem_useitem> dictionary17 = new Dictionary <int, Mem_useitem>(); Dictionary <int, Mem_rebellion_point> dictionary18 = new Dictionary <int, Mem_rebellion_point>(); Dictionary <int, Mem_room> dictionary19 = new Dictionary <int, Mem_room>(); HashSet <int> hashSet = new HashSet <int>(); HashSet <int> hashSet2 = new HashSet <int>(); List <Mem_history> list = new List <Mem_history>(); foreach (XElement item2 in elements.Elements("ship_books").Elements("mem_book")) { Mem_book mem_book = Model_Base.SetUserData <Mem_book>(item2); dictionary.Add(mem_book.Table_id, mem_book); } Ship_book.Clear(); Ship_book = dictionary; foreach (XElement item3 in elements.Elements("slot_books").Elements("mem_book")) { Mem_book mem_book2 = Model_Base.SetUserData <Mem_book>(item3); dictionary2.Add(mem_book2.Table_id, mem_book2); } Slot_book.Clear(); Slot_book = dictionary2; foreach (XElement item4 in elements.Elements(Mem_deck.tableName + "s").Elements(Mem_deck.tableName)) { Mem_deck mem_deck = Model_Base.SetUserData <Mem_deck>(item4); dictionary3.Add(mem_deck.Rid, mem_deck); } User_deck.Clear(); User_deck = dictionary3; foreach (XElement item5 in elements.Elements(Mem_esccort_deck.tableName + "s").Elements(Mem_esccort_deck.tableName)) { Mem_esccort_deck mem_esccort_deck = Model_Base.SetUserData <Mem_esccort_deck>(item5); dictionary4.Add(mem_esccort_deck.Rid, mem_esccort_deck); } User_EscortDeck.Clear(); User_EscortDeck = dictionary4; foreach (XElement item6 in elements.Elements(Mem_furniture.tableName + "s").Elements(Mem_furniture.tableName)) { Mem_furniture mem_furniture = Model_Base.SetUserData <Mem_furniture>(item6); dictionary5.Add(mem_furniture.Rid, mem_furniture); } User_furniture.Clear(); User_furniture = dictionary5; foreach (XElement item7 in elements.Elements(Mem_kdock.tableName + "s").Elements(Mem_kdock.tableName)) { Mem_kdock mem_kdock = Model_Base.SetUserData <Mem_kdock>(item7); dictionary6.Add(mem_kdock.Rid, mem_kdock); } User_kdock.Clear(); User_kdock = dictionary6; foreach (XElement item8 in elements.Elements(Mem_mapcomp.tableName + "s").Elements(Mem_mapcomp.tableName)) { Mem_mapcomp mem_mapcomp = Model_Base.SetUserData <Mem_mapcomp>(item8); dictionary7.Add(mem_mapcomp.Rid, mem_mapcomp); } User_mapcomp.Clear(); User_mapcomp = dictionary7; foreach (XElement item9 in elements.Elements(Mem_mapclear.tableName + "s").Elements(Mem_mapclear.tableName)) { Mem_mapclear mem_mapclear = Model_Base.SetUserData <Mem_mapclear>(item9); dictionary8.Add(mem_mapclear.Rid, mem_mapclear); } User_mapclear.Clear(); User_mapclear = dictionary8; foreach (XElement item10 in elements.Elements(Mem_material.tableName + "s").Elements(Mem_material.tableName)) { Mem_material mem_material = Model_Base.SetUserData <Mem_material>(item10); dictionary9.Add(mem_material.Rid, mem_material); } User_material.Clear(); User_material = dictionary9; foreach (XElement item11 in elements.Elements(Mem_missioncomp.tableName + "s").Elements(Mem_missioncomp.tableName)) { Mem_missioncomp mem_missioncomp = Model_Base.SetUserData <Mem_missioncomp>(item11); dictionary10.Add(mem_missioncomp.Rid, mem_missioncomp); } User_missioncomp.Clear(); User_missioncomp = dictionary10; foreach (XElement item12 in elements.Elements(Mem_ndock.tableName + "s").Elements(Mem_ndock.tableName)) { Mem_ndock mem_ndock = Model_Base.SetUserData <Mem_ndock>(item12); dictionary11.Add(mem_ndock.Rid, mem_ndock); } User_ndock.Clear(); User_ndock = dictionary11; foreach (XElement item13 in elements.Elements(Mem_quest.tableName + "s").Elements(Mem_quest.tableName)) { Mem_quest mem_quest = Model_Base.SetUserData <Mem_quest>(item13); dictionary12.Add(mem_quest.Rid, mem_quest); } User_quest.Clear(); User_quest = dictionary12; foreach (XElement item14 in elements.Elements(Mem_questcount.tableName + "s").Elements(Mem_questcount.tableName)) { Mem_questcount mem_questcount = Model_Base.SetUserData <Mem_questcount>(item14); dictionary13.Add(mem_questcount.Rid, mem_questcount); } User_questcount.Clear(); User_questcount = dictionary13; foreach (XElement item15 in elements.Elements(Mem_slotitem.tableName + "s").Elements(Mem_slotitem.tableName)) { Mem_slotitem mem_slotitem = Model_Base.SetUserData <Mem_slotitem>(item15); dictionary15.Add(mem_slotitem.Rid, mem_slotitem); } User_slot.Clear(); User_slot = dictionary15; foreach (XElement item16 in elements.Elements(Mem_ship.tableName + "s").Elements(Mem_ship.tableName)) { Mem_ship mem_ship = Model_Base.SetUserData <Mem_ship>(item16); dictionary14.Add(mem_ship.Rid, mem_ship); } User_ship.Clear(); User_ship = dictionary14; foreach (XElement item17 in elements.Elements(Mem_tanker.tableName + "s").Elements(Mem_tanker.tableName)) { Mem_tanker mem_tanker = Model_Base.SetUserData <Mem_tanker>(item17); dictionary16.Add(mem_tanker.Rid, mem_tanker); } User_tanker.Clear(); User_tanker = dictionary16; foreach (XElement item18 in elements.Elements(Mem_useitem.tableName + "s").Elements(Mem_useitem.tableName)) { Mem_useitem mem_useitem = Model_Base.SetUserData <Mem_useitem>(item18); dictionary17.Add(mem_useitem.Rid, mem_useitem); } User_useItem.Clear(); User_useItem = dictionary17; foreach (XElement item19 in elements.Elements(Mem_rebellion_point.tableName + "s").Elements(Mem_rebellion_point.tableName)) { Mem_rebellion_point mem_rebellion_point = Model_Base.SetUserData <Mem_rebellion_point>(item19); dictionary18.Add(mem_rebellion_point.Rid, mem_rebellion_point); } User_rebellion_point.Clear(); User_rebellion_point = dictionary18; foreach (XElement item20 in elements.Elements(Mem_room.tableName + "s").Elements(Mem_room.tableName)) { Mem_room mem_room = Model_Base.SetUserData <Mem_room>(item20); dictionary19.Add(mem_room.Rid, mem_room); } User_room.Clear(); User_room = dictionary19; foreach (XElement item21 in elements.Element("temp_escortships").Elements()) { string value = item21.Value; hashSet.Add(int.Parse(value)); } Temp_escortship.Clear(); Temp_escortship = hashSet; foreach (XElement item22 in elements.Element("temp_deckships").Elements()) { string value2 = item22.Value; hashSet2.Add(int.Parse(value2)); } Temp_deckship.Clear(); Temp_deckship = hashSet2; foreach (XElement item23 in elements.Elements(Mem_history.tableName + "s").Elements(Mem_history.tableName)) { Mem_history item = Model_Base.SetUserData <Mem_history>(item23); list.Add(item); } User_history.Clear(); list.ForEach(delegate(Mem_history x) { Add_History(x); }); return(true); }
public bool MapReOpen(Mem_mapclear clearData, out List <int> reOpenMap) { reOpenMap = new List <int>(); if (clearData.State != 0) { return(false); } Dictionary <int, Mem_mapclear> dictionary = (from data in Comm_UserDatas.Instance.User_mapclear.Values where data.State == MapClearState.InvationClose && data.Mapinfo_no == 1 select data).ToDictionary((Mem_mapclear key) => key.Rid, (Mem_mapclear value) => value); if (dictionary.Count == 0) { return(true); } Dictionary <int, Mst_maparea> mst_maparea = Mst_DataManager.Instance.Mst_maparea; int maparea_id = clearData.Maparea_id; int num = Mst_maparea.MaxMapNum(Comm_UserDatas.Instance.User_basic.Difficult, clearData.Maparea_id); bool flag = (clearData.Mapinfo_no == num) ? true : false; new Dictionary <int, List <int> >(); Dictionary <int, List <int> > dictionary2 = new Dictionary <int, List <int> >(); foreach (Mem_mapclear value3 in dictionary.Values) { Mst_mapinfo mst_mapinfo = Mst_DataManager.Instance.Mst_mapinfo[value3.Rid]; if (mst_mapinfo.Required_ids.Contains(clearData.Rid)) { dictionary2.Add(value3.Maparea_id, mst_mapinfo.Required_ids); } else if (flag && mst_maparea[value3.Maparea_id].Neighboring_area.Contains(maparea_id)) { if (value3.Maparea_id == 7 || value3.Maparea_id == 8) { dictionary2.Add(value3.Maparea_id, new List <int> { Mst_mapinfo.ConvertMapInfoId(1, 4) }); } else { List <int> list = mst_mapinfo.Required_ids.ToList(); list.Add(clearData.Rid); dictionary2.Add(value3.Maparea_id, list); } } } if (dictionary2.Count == 0) { return(true); } bool result = false; foreach (KeyValuePair <int, List <int> > item in dictionary2) { int areaId = item.Key; List <int> value2 = item.Value; if (value2.Count == 0) { throw new Exception(); } if (mapReOpenCheck(value2)) { result = true; IEnumerable <Mem_mapclear> enumerable = from x in Comm_UserDatas.Instance.User_mapclear.Values where x.Maparea_id == areaId select x; foreach (Mem_mapclear item2 in enumerable) { item2.StateChange(MapClearState.InvationOpen); reOpenMap.Add(item2.Rid); } } } return(result); }