public Vector3 GetEntityBonePosition(int boneid) { var boneMatrix = MemUtils.ReadInt32((IntPtr)(Entity + Netvars.m_dwBoneMatrix)); var bonePos = new Vector3 { X = MemUtils.ReadFloat((IntPtr)(boneMatrix + 0x30 * boneid + 0xC)), Y = MemUtils.ReadFloat((IntPtr)(boneMatrix + 0x30 * boneid + 0x1C)), Z = MemUtils.ReadFloat((IntPtr)(boneMatrix + 0x30 * boneid + 0x2C)) }; return(bonePos); }