public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { int hitF = Random.Range(0, meleeHitAnimations.Count); mHit = meleeHitAnimations[hitF]; animator.SetFloat("MeleeHit", mHit.meleeHitParameter); lookAim = 0; }
private void CreateMeleeAttack() { //Grid.EventManager.RemoveListener(Constants.GameEvent.AnimationEvent, OnAnimationEvent); ConfigureMeleeAttack(); GameObject loadedPrefab = Resources.Load("Melee/" + prefabName) as GameObject; if (loadedPrefab == null) { Debug.LogError("Prefab was null : " + prefabName); return; } GameObject hit = VisualEffectManager.CreateVisualEffect(loadedPrefab, effectOrigin, Quaternion.identity); MeleeHit hitScript = hit.GetComponent <MeleeHit>(); hit.transform.SetParent(parentAbility.source.transform, true); hitScript.Initialize(parentEffect, layerMask, 0f, parentEffect.effectDamage); }
private void CreateMeleeAttack() { ConfigureMeleeAttack(); GameObject loadedPrefab = Resources.Load("HitPrefabs/" + prefabName) as GameObject; if (loadedPrefab == null) { Debug.LogError("Prefab was null : " + prefabName); return; } //Debug.Log("Attack Created"); GameObject hit = VisualEffectManager.CreateVisualEffect(loadedPrefab, effectOrigin, Quaternion.identity); MeleeHit hitScript = hit.GetComponent <MeleeHit>(); hit.transform.SetParent(parentAbility.source.transform, true); hitScript.Initialize(parentEffect, layerMask, 0f, parentEffect.effectDamage); }