Exemple #1
0
    // We should interpolate the frames
    // Looks like there will be a file per frame, so need to load all in directory etc, then build anim data from there
    public void LoadFrames(string path)
    {
        string[] files = Directory.GetFiles(path);

        frames.Clear();

        for (int i = 0; i < files.Length; i++)
        {
            string ext = Path.GetExtension(files[i]);
            if (ext == ".bin")
            {
                //string filename = Path.GetFileNameWithoutExtension(files[i]);
                MegaFlowParticleFrame frame = Load(files[i]);
                frames.Add(frame);
            }
        }
    }
Exemple #2
0
    static public MegaFlowParticleFrame Parse(BinaryReader br)
    {
        uint code = br.ReadUInt32();

        if (code == 0xFABADA)
        {
            MegaFlowParticleFrame frame = new MegaFlowParticleFrame();

            frame.fluidname = br.ReadBytes(250).ToString();

            frame.version      = br.ReadUInt16();
            frame.scale        = br.ReadSingle();
            frame.ftype        = br.ReadInt32();
            frame.etime        = br.ReadSingle();
            frame.fnum         = br.ReadInt32();
            frame.fps          = br.ReadInt32();
            frame.numparticles = br.ReadInt32();
            frame.radius       = br.ReadSingle();
            frame.pressure     = ReadVector3(br);
            frame.speed        = ReadVector3(br);
            frame.temperature  = ReadVector3(br);

            if (frame.version >= 7.0f)
            {
                frame.emitpos = ReadVector3(br);
                frame.emitrot = ReadVector3(br);
                frame.emitscl = ReadVector3(br);
            }

            frame.particles  = new MegaFlowParticleData[frame.numparticles];
            frame.particles1 = new ParticleSystem.Particle[frame.numparticles];

            for (int i = 0; i < frame.numparticles; i++)
            {
                ParticleSystem.Particle p = MegaFlowParticleData.LoadParticleData(br, frame.version);
                frame.particles1[i] = p;
                //MegaFlowParticleData p = MegaFlowParticleData.Parse(br, frame.version);
                //frame.particles[i] = p;
            }

            return(frame);
        }

        return(null);
    }
Exemple #3
0
    MegaFlowParticleFrame Load(string filename)
    {
        FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read, System.IO.FileShare.Read);

        BinaryReader br = new BinaryReader(fs);

        if (br != null)
        {
            //ParticleFrame frame = new ParticleFrame();

            MegaFlowParticleFrame frame = MegaFlowParticleFrame.Parse(br);

            //DebugSD();

            br.Close();
            return(frame);
        }

        return(null);
    }
	static public MegaFlowParticleFrame Parse(BinaryReader br)
	{
		uint code = br.ReadUInt32();

		if ( code == 0xFABADA )
		{
			MegaFlowParticleFrame frame = new MegaFlowParticleFrame();

			frame.fluidname = br.ReadBytes(250).ToString();

			frame.version = br.ReadUInt16();
			frame.scale = br.ReadSingle();
			frame.ftype = br.ReadInt32();
			frame.etime = br.ReadSingle();
			frame.fnum = br.ReadInt32();
			frame.fps = br.ReadInt32();
			frame.numparticles = br.ReadInt32();
			frame.radius = br.ReadSingle();
			frame.pressure = ReadVector3(br);
			frame.speed = ReadVector3(br);
			frame.temperature = ReadVector3(br);

			if ( frame.version >= 7.0f )
			{
				frame.emitpos = ReadVector3(br);
				frame.emitrot = ReadVector3(br);
				frame.emitscl = ReadVector3(br);
			}

			frame.particles = new MegaFlowParticleData[frame.numparticles];
			frame.particles1 = new ParticleSystem.Particle[frame.numparticles];

			for ( int i = 0; i < frame.numparticles; i++ )
			{
				ParticleSystem.Particle p = MegaFlowParticleData.LoadParticleData(br, frame.version);
				frame.particles1[i] = p;
				//MegaFlowParticleData p = MegaFlowParticleData.Parse(br, frame.version);
				//frame.particles[i] = p;
			}

			return frame;
		}

		return null;
	}