public override void tick() { if (Time.realtimeSinceStartup - this.startedUse > Viewmodel.model.animation["use"].length && !this.done) { this.done = true; if (!Network.isServer) { base.networkView.RPC("askHeal", RPCMode.Server, new object[0]); } else { this.askHeal(); } base.GetComponent <Life>().rest(MedicalStats.getStamina(Equipment.id)); //HUDGame.pain = HUDGame.pain + (float)MedicalStats.getPain(Equipment.id); Equipment.use(); } }