protected override void OnRemoveAfter() { if (mCurrentModeCtrl != null) { mCurrentModeCtrl.Close(); mCurrentModeCtrl.gameObject.SetActive(false); } }
protected override void OnRemoveAfter() { GameLogic.Hold.BattleData.ActiveID = 0; GameLogic.Hold.BattleData.Challenge_DeInit(); GameLogic.SetInGame(false); GameLogic.SetPause(false); if (mCurrentModeCtrl != null) { mCurrentModeCtrl.Close(); } }