Exemple #1
0
        public void ReloadFromServer(Action onSuccess, Action <string> onFail)
        {
            MediaDownloadManager.Reset();

            m_completeSuccessHandler = onSuccess;
            m_completeFailHandler    = onFail;

            foreach (var call in m_preloadActions.ToArray())
            {
                call();
            }

            SetDownloadState(WebServicesDownloadState.Resolving);

            Action configLoadComplete = () =>
            {
                ThreadHelper.Instance.CallOnMainThread(() =>
                {
                    foreach (var obj in ScriptObjectDirectory.Instance.AllObjects)
                    {
                        if (obj is IMediaItemProvider)
                        {
                            MediaDownloadManager.AddMediaItemProvider((IMediaItemProvider)obj);
                        }
                    }

                    if (m_catalogLoadActions.Count > 0)
                    {
                        BatchProcessor iter = new BatchProcessor(m_catalogLoadActions.Count, DownloadMedia);

                        foreach (var call in m_catalogLoadActions)
                        {
                            call(() => { iter++; });
                        }
                    }
                    else
                    {
                        DownloadMedia();
                    }
                });
            };

            if (!string.IsNullOrEmpty(ConfigName))
            {
                var cfgManager = StorageManager.GetAppStorageManager().GetManager("downloads", SpaceName, "config");

                if (InternetReachability == NetworkReachability.NotReachable)
                {
                    bool result = false;

                    if (!RequireNetworkConnection)
                    {
                        result = ProjectConfigService.Instance.LoadFromCache(cfgManager, ConfigName, ShouldUseDevCatalogs);
                    }

                    if (result)
                    {
                        configLoadComplete();
                    }
                    else
                    {
                        SetDownloadError(ServiceCallLoadStatus.ServiceCallFail);
                    }
                }
                else
                {
                    ProjectConfigService.Instance.Load(cfgManager, MotiveUrl, SpaceName, ConfigName, ShouldUseDevCatalogs, (status) =>
                    {
                        if (status == ServiceCallLoadStatus.Success)
                        {
                            configLoadComplete();
                        }
                        else
                        {
                            SetDownloadError(status);
                        }
                    });
                }
            }
            else
            {
                configLoadComplete();
            }
        }
Exemple #2
0
        public void LoadCatalog <T>(string spaceName, string catalogName, Action <Catalog <T> > onLoad, bool?useDevCatalogs = null)
        {
            if (string.IsNullOrEmpty(catalogName))
            {
                return;
            }

            var fileName = StorageManager.GetCatalogFileName(spaceName, catalogName + ".json");

            // If the caller has specified a preference for using dev catalogs, use that,
            // otherwise defer to the setting here | the debug setting
            bool useDev = useDevCatalogs ??
                          (ShouldUseDevCatalogs || SettingsHelper.IsDebugSet("Debug_UseDevCatalogs"));

            if (InternetReachability == NetworkReachability.NotReachable)
            {
                if (RequireNetworkConnection)
                {
                    SetDownloadError(WebServicesDownloadErrorCode.NoNetworkConnection);
                }
                else
                {
                    var catalog = CatalogLoader.LoadCatalogFromCache <T>(fileName);

                    if (catalog == null)
                    {
                        if (m_completeFailHandler != null)
                        {
                            m_completeFailHandler("Please connect to the network and re-try");
                        }
                    }
                    else
                    {
                        MediaDownloadManager.AddMediaItemProvider(catalog);

                        onLoad(catalog);
                    }
                }
            }
            else
            {
                CatalogLoader.LoadCatalog <T>(fileName, spaceName, catalogName, useDev,
                                              (status, catalog) =>
                {
                    if (status == ServiceCallLoadStatus.Success)
                    {
                        m_logger.Debug("Loaded catalog {0} with {1} item(s)",
                                       catalogName, catalog.Items == null ? 0 : catalog.Items.Length);

                        // This callback happens outside of the Unity thread,
                        // use the Thread Helper to move into the Unity context
                        ThreadHelper.Instance.CallOnMainThread(() =>
                        {
                            MediaDownloadManager.AddMediaItemProvider(catalog);

                            onLoad(catalog);

                            // Since we're in the Unity thread here we don't need
                            // to protect this in a critical section
                        });
                    }
                    else
                    {
                        m_logger.Error("Error loading catalog {0}", catalogName);

                        SetDownloadError(status);

                        if (m_completeFailHandler != null)
                        {
                            ThreadHelper.Instance.CallOnMainThread(() =>
                            {
                                m_completeFailHandler("Error loading catalog " + catalogName);
                            });
                        }
                    }
                });
            }
        }