public static void Load() { Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Orbwalker.OnPostAttack += Orbwalker_OnPostAttack; Obj_AI_Base.OnBasicAttack += Obj_Ai_Base_OnBasicAttack; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpell; Obj_AI_Base.OnBuffGain += Obj_AI_Base_OnBuffGain; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; GameObject.OnCreate += GameObject_OnCreate; Game.OnTick += Game_OnTick; Game.OnUpdate += Game_OnUpdate; Player.OnIssueOrder += Player_OnIssueOrder; Drawing.OnDraw += OnDraw; Mechanics.LoadFlash(); Traps.Load(); Turrets.Load(); Evade.EvadeHelper.OnLoad(); }