Exemple #1
0
        private void StartGame()
        {
            Backpack                  myBackPack    = BackpackManager.Instance.GetBackPack(DragAreaDefines.BattleInventory.DragAreaName);
            InventoryInfo             inventoryInfo = new InventoryInfo();
            MechaComponentGroupConfig mcg_config    = ConfigManager.Instance.GetMechaComponentGroupConfig("EntryPlayerBattleInventory");

            foreach (MechaComponentGroupConfig.Config config in mcg_config.MechaComponentList)
            {
                MechaComponentInfo mci = new MechaComponentInfo(ConfigManager.Instance.GetMechaComponentConfig(config.MechaComponentKey), config.Quality);
                inventoryInfo.InventoryItems.Add(new InventoryItem(mci, myBackPack, new GridPosR(0, 0, GridPosR.Orientation.Up)));
            }

            myBackPack.LoadInventoryInfo(inventoryInfo);

            MechaInfo playerMechaInfo = new MechaInfo("Solar 0", MechaCamp.Player, null);

            playerMechaInfo.AddMechaComponentInfo(new MechaComponentInfo(ConfigManager.Instance.GetMechaComponentConfig("MC_BasicCore"), Quality.Common), new GridPosR(9, 9));

            BattleInfo battleInfo = new BattleInfo(playerMechaInfo);

            ClientBattleManager.Instance.StartBattle(battleInfo);
            UIBattleTipManager.Init();

            ClientLevelManager.Instance.StartLevel();
        }
 private void Initialize_Building(MechaInfo mechaInfo)
 {
     MechaEditArea.gameObject.SetActive(mechaInfo.MechaType == MechaType.Self);
     MechaEditArea.Hide();
     GridShown       = false;
     SlotLightsShown = false;
 }
Exemple #3
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        public void AddEnemy()
        {
            MechaConfig mechaConfig = ConfigManager.Instance.GetRandomMechaConfig();
            MechaInfo   mechaInfo   = mechaConfig.GetMechaInfo(MechaCamp.Enemy);

            BattleManager.Instance.AddEnemyMecha(mechaInfo);
            ClientBattleManager.Instance.MechaDict[mechaInfo.GUID].transform.position = new Vector3(Random.Range(0, 20), 0, Random.Range(0, 20));
        }
Exemple #4
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 public void Init(MechaInfo mechaInfo)
 {
     DragProcessor = DragManager.Instance.GetDragProcessor <MechaComponent>();
     Clear();
     SetShown(false);
     DragArea.DragAreaName = mechaInfo.MechaEditorInventory.DragArea.DragAreaName;
     MechaEditorAreaGridRoot.Init();
 }
        public static MechaInfo GetMechaInfo(this MechaConfig mechaConfig, MechaCamp mechaCamp)
        {
            MechaInfo mechaInfo = new MechaInfo(mechaConfig.MechaConfigName, mechaCamp, mechaConfig.Clone());

            foreach (MechaConfig.Config config in mechaConfig.MechaComponentList)
            {
                MechaComponentConfig mcc      = ConfigManager.Instance.GetMechaComponentConfig(config.MechaComponentKey);
                MechaComponentInfo   mci      = new MechaComponentInfo(mcc, config.MechaComponentQuality, config.MechaComponentAlias);
                GridPosR             finalGPR = config.GridPosR + ConfigManager.EDIT_AREA_HALF_SIZE * GridPosR.One;
                mechaInfo.AddMechaComponentInfo(mci, finalGPR);
            }

            return(mechaInfo);
        }
Exemple #6
0
    public void Initialize(MechaInfo mechaInfo)
    {
        mechaComponentMatrix = new MechaComponentBase[ConfigManager.EDIT_AREA_SIZE * 2 + 1, ConfigManager.EDIT_AREA_SIZE * 2 + 1];
        MechaInfo            = mechaInfo;
        RefreshMechaMatrix();
        foreach (MechaComponentInfo mci in mechaInfo.MechaComponentInfos)
        {
            AddMechaComponent(mci);
        }

        Initialize_Building(mechaInfo);
        Initialize_Fighting(mechaInfo);

        M_TotalLife = 0;
        M_LeftLife  = 1;
    }
        private AttackerType GetAttackerType(MechaInfo attacker, MechaInfo hitter, BattleTipType battleTipType)
        {
            //不走攻击类型判定
            if ((int)battleTipType > (int)BattleTipType.NoAttackSeparate)
            {
                return(AttackerType.None);
            }

            if (attacker != null)
            {
                //主角
                if (attacker.IsPlayer)
                {
                    if (hitter.IsPlayer)
                    {
                        return(AttackerType.LocalPlayerSelfDamage);
                    }
                    else
                    {
                        return(AttackerType.LocalPlayer);
                    }
                }

                //同个阵营
                if (hitter != null && attacker.IsFriend(hitter))
                {
                    return(AttackerType.NoTip);
                }

                //队友
                if (attacker.IsMainPlayerFriend())
                {
                    return(AttackerType.Team);
                }

                //敌人
                if (hitter != null && attacker.IsOpponent(hitter))
                {
                    return(AttackerType.Enemy);
                }
            }

            return(AttackerType.None);
        }
Exemple #8
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        void Update_Fighting()
        {
            foreach (KeyValuePair <uint, MechaComponent> kv in MechaComponentDict)
            {
                if (!kv.Value.IsRecycled)
                {
                    kv.Value.PreUpdate_Fighting();
                }
            }

            MechaInfo.Update_Fighting();

            if (MechaInfo.MechaCamp == MechaCamp.Player)
            {
                if (!MechaInfo.AbilityForbidMovement)
                {
                    Vector2 speed = Time.deltaTime * Speed * ControlManager.Instance.Battle_Move.normalized;
                    speed = Quaternion.Euler(0f, 0f, 45f) * speed;
                    transform.position += new Vector3(speed.x, 0, speed.y);
                }

                RotateToMouseDirection();
            }
        }
Exemple #9
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        public void Initialize(MechaInfo mechaInfo)
        {
            Clean();

            MechaInfo = mechaInfo;
            if (!IsPlayer)
            {
                MechaBaseAIAgent = new MechaBaseAIAgent(this);
            }

            // AI
            if (mechaInfo.MechaConfig != null)
            {
                string aiConfigKey = mechaInfo.MechaConfig.MechaAIConfigKey;
                if (!string.IsNullOrEmpty(aiConfigKey))
                {
                    BehaviourTree bt = ConfigManager.Instance.GetEnemyAIConfig(aiConfigKey);
                    BehaviourTreeOwner.behaviour  = bt;
                    BehaviourTreeOwner.updateMode = Graph.UpdateMode.NormalUpdate;
                    BehaviourTreeOwner.StartBehaviour();
                    AIManager.Instance.AddBehaviourTreeOwner(BehaviourTreeOwner);
                }
            }

            MechaInfo.OnAddMechaComponentInfoSuc = (mci, gp_matrix) => AddMechaComponent(mci);
            MechaInfo.OnRemoveMechaInfoSuc      += (mi) =>
            {
                OnRemoveMechaSuc?.Invoke(this);
                PoolRecycle();
            };
            MechaInfo.OnDropMechaComponent = (mci) =>
            {
                MechaComponentDropSprite mcds = GameObjectPoolManager.Instance.PoolDict[GameObjectPoolManager.PrefabNames.MechaComponentDropSprite]
                                                .AllocateGameObject <MechaComponentDropSprite>(ClientBattleManager.Instance.MechaComponentDropSpriteContainerRoot);
                mcds.Initialize(mci, MechaComponentDict[mci.GUID].transform.position);
            };

            MechaInfo.MechaEditorInventory = new MechaEditorInventory(
                DragAreaDefines.MechaEditorArea.ToString(),
                DragAreaDefines.MechaEditorArea,
                ConfigManager.GridSize,
                ConfigManager.EDIT_AREA_FULL_SIZE,
                ConfigManager.EDIT_AREA_FULL_SIZE,
                false,
                false,
                false,
                0,
                () => ControlManager.Instance.Building_RotateItem.Down);
            MechaInfo.MechaEditorInventory.OnRemoveItemSucAction = (item) => { ((MechaComponentInfo)item.ItemContentInfo).RemoveMechaComponentInfo(); };
            MechaInfo.MechaEditorInventory.RefreshInventoryGrids();
            MechaInfo.OnInstantiated?.Invoke(); // 将已经积攒的未实例化的组件实例化
            MechaInfo.OnInstantiated = null;
            MechaInfo.MechaEditorInventory.RefreshConflictAndIsolation();

            // MechaEditorArea
            if (mechaInfo.MechaCamp == MechaCamp.Player)
            {
                GameObject mea   = PrefabManager.Instance.GetPrefab(nameof(MechaEditArea));
                GameObject meaGO = Instantiate(mea);
                meaGO.transform.parent        = transform;
                meaGO.transform.localPosition = new Vector3(0, -0.5f, 0);
                MechaEditArea = meaGO.GetComponent <MechaEditArea>();
                MechaEditArea.Init(mechaInfo);
            }

            foreach (KeyValuePair <uint, MechaComponentInfo> kv in mechaInfo.MechaComponentInfoDict) // 将其它的组件实例化
            {
                if (MechaComponentDict.ContainsKey(kv.Key))
                {
                    continue;
                }
                AddMechaComponent(kv.Value);
            }

            GridShown       = false;
            SlotLightsShown = false;
            Initialize_Fighting(mechaInfo);
        }
Exemple #10
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 private void Initialize_Fighting(MechaInfo mechaInfo)
 {
 }
Exemple #11
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 void FixedUpdate_Fighting()
 {
     MechaInfo.FixedUpdate_Fighting();
 }
Exemple #12
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 void LateUpdate_Fighting()
 {
     MechaInfo.LateUpdate_Fighting();
 }
Exemple #13
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 public ExecuteInfo(Ability ability, MechaInfo mechaInfo, MechaComponentInfo mechaComponentInfo)
 {
     Ability            = ability;
     MechaInfo          = mechaInfo;
     MechaComponentInfo = mechaComponentInfo;
 }