public override void InitializeTasks() { base.InitializeTasks(); SiegeTask.Enable(); TimingAttackTask.Enable(); //WorkerScoutTask.Enable(); DefenseTask.Enable(); BunkerDefendersTask.Enable(); SupplyDepotTask.Enable(); ArmyRavenTask.Enable(); MechDestroyExpandsTask.Enable(); RepairTask.Enable(); ReplenishBuildingSCVTask.Enable(); ClearBlockedExpandsTask.Enable(); HomeRepairTask.Enable(); TransformTask.Enable(); ThorretTask.Enable(); HideBuildingTask.Enable(); HideUnitsTask.Enable(); //AttackTask.Enable(); AttackTask.Enable(); if (TankDefenseTasks.Count == 0) { foreach (Base b in Bot.Main.BaseManager.Bases) { if (b == Natural || b == Main) { continue; } TankDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.SIEGE_TANK) { MaxDefenders = 2 }); LiberatorDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.LIBERATOR) { MaxDefenders = 1 }); VikingDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.VIKING_FIGHTER) { MaxDefenders = 1 }); } } foreach (DefenseSquadTask task in TankDefenseTasks) { Task.Enable(task); } foreach (DefenseSquadTask task in LiberatorDefenseTasks) { Task.Enable(task); } foreach (DefenseSquadTask task in VikingDefenseTasks) { Task.Enable(task); } }
public override void InitializeTasks() { base.InitializeTasks(); GroupedAttackTask.Enable(); WorkerScoutTask.Enable(); QueenInjectTask.Enable(); DefenseTask.Enable(); QueenDefenseTask.Enable(); ArmyOverseerTask.Enable(); DefendingOverseerTask.Enable(); QueenTumorTask.Enable(); OverlordScoutTask.Enable(); CreeperLordTask.Enable(); OverlordAtNaturalTask.Enable(); ParasitedBCTask.Enable(); DefenseSquadTask.Enable(false, UnitTypes.QUEEN); MechDestroyExpandsTask.Enable(); }
public override void OnStart(Tyr tyr) { WorkerScoutTask.StartFrame = 1200; DefenseTask.Enable(); tyr.TaskManager.Add(AttackTask); tyr.TaskManager.Add(WorkerScoutTask); ArmyObserverTask.Enable(); tyr.TaskManager.Add(new ObserverScoutTask() { Priority = 6 }); tyr.TaskManager.Add(new AdeptScoutTask()); if (tyr.BaseManager.Pocket != null) { tyr.TaskManager.Add(new ScoutProxyTask(tyr.BaseManager.Pocket.BaseLocation.Pos)); } ArchonMergeTask.Enable(); MechDestroyExpandsTask.Enable(); OverrideDefenseTarget = tyr.MapAnalyzer.Walk(NaturalDefensePos, tyr.MapAnalyzer.EnemyDistances, 15); MicroControllers.Add(new VoidrayController()); MicroControllers.Add(new StalkerController()); MicroControllers.Add(new DisruptorController()); MicroControllers.Add(new StutterController()); MicroControllers.Add(new HTController()); MicroControllers.Add(new ColloxenController()); MicroControllers.Add(new TempestController()); if (WallIn == null) { WallIn = new WallInCreator(); WallIn.Create(new List <uint>() { UnitTypes.GATEWAY, UnitTypes.PYLON, UnitTypes.GATEWAY }); WallIn.ReserveSpace(); } Set += ProtossBuildUtil.Pylons(() => Completed(UnitTypes.PYLON) > 0); Set += CannonDefense(); Set += ExpandBuildings(); Set += MainBuild(); }
public override void InitializeTasks() { base.InitializeTasks(); WorkerScoutTask.Enable(); DefenseTask.Enable(); BunkerDefendersTask.Enable(); SupplyDepotTask.Enable(); ArmyRavenTask.Enable(); MechDestroyExpandsTask.Enable(); RepairTask.Enable(); ReplenishBuildingSCVTask.Enable(); TransformTask.Enable(); WorkerRushDefenseTask.Enable(); TimingAttackTask.Enable(); DefenseSquadTask.Enable(false, UnitTypes.MARINE); SiegeAtRampTask.Enable(); SiegeBelowRampTask.Enable(); HomeRepairTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); TimingAttackTask.Enable(); WorkerScoutTask.Enable(); DefenseTask.Enable(); BunkerDefendersTask.Enable(); SupplyDepotTask.Enable(); ArmyRavenTask.Enable(); RepairTask.Enable(); ReplenishBuildingSCVTask.Enable(); DistributedDefenseTask.Enable(); TransformTask.Enable(); KillScoutsTask.Enable(); HomeRepairTask.Enable(); MechDestroyExpandsTask.Enable(); DistributeHellbatsTask = new DistributeOverBasesTask(UnitTypes.HELLBAT); DistributeHellbatsTask.Enable(); if (CycloneDefenseSquads == null) { CycloneDefenseSquads = DefenseSquadTask.GetDefenseTasks(UnitTypes.CYCLONE); } else { foreach (DefenseSquadTask task in CycloneDefenseSquads) { Tyr.Bot.TaskManager.Add(task); } } DefenseSquadTask.Enable(CycloneDefenseSquads, true, true); foreach (DefenseSquadTask task in CycloneDefenseSquads) { task.Priority = 4; task.MaxDefenders = 1; task.AllowClaiming = false; } }