Exemple #1
0
 public override void Awake()
 {
     direction = Direction.RightToLeft;
     base.Awake();
     enemyTower  = FindObjectOfType <PlayerTowerDisplay> ();
     allies      = FindObjectOfType <MonsterDisplayList> ();
     enemies     = FindObjectOfType <CharacterDisplayList> ();
     _meatSystem = FindObjectOfType <MeatSystem> ();
 }
 void Start()
 {
     _spawner          = FindObjectOfType <CharacterSpawner> ();
     _meatSystem       = FindObjectOfType <MeatSystem> ();
     _settings         = FindObjectOfType <Settings> ();
     _meat             = baseCharacter.meat;
     _cooldownPurchase = baseCharacter.cooldownPurchase;
     _nameText.text    = baseCharacter.name;
     _meatText.text    = _meat.ToString();
     _button.onClick.AddListener(() => OnClick());
 }
Exemple #3
0
 void Start()
 {
     _meatSystem = FindObjectOfType<MeatSystem>();
 }