public override void Awake() { direction = Direction.RightToLeft; base.Awake(); enemyTower = FindObjectOfType <PlayerTowerDisplay> (); allies = FindObjectOfType <MonsterDisplayList> (); enemies = FindObjectOfType <CharacterDisplayList> (); _meatSystem = FindObjectOfType <MeatSystem> (); }
void Start() { _spawner = FindObjectOfType <CharacterSpawner> (); _meatSystem = FindObjectOfType <MeatSystem> (); _settings = FindObjectOfType <Settings> (); _meat = baseCharacter.meat; _cooldownPurchase = baseCharacter.cooldownPurchase; _nameText.text = baseCharacter.name; _meatText.text = _meat.ToString(); _button.onClick.AddListener(() => OnClick()); }
void Start() { _meatSystem = FindObjectOfType<MeatSystem>(); }