Exemple #1
0
        void SpawnPlayer(MdlPlayer player)
        {
            var playerController = Instantiate(spore, transform);

            playerController.Init(player);

            controllers.Add(player.Id, playerController);
        }
Exemple #2
0
 public void AddExp()
 {
     MdlPlayer.AddCash(-FloorDataManager.GetFloorNextExpUpgradeCost(this));
     Exp++;
     if (Exp >= FloorDataManager.FLOOR_MAX_EXP)
     {
         AddLvl();
         Exp = 0;
     }
 }
        public void Init(MdlPlayer mdlPlayer)
        {
            currentPlayer = mdlPlayer;

            text.text = mdlPlayer.Id;

            fullHp = currentPlayer.fullHp;

            currentPlayer.PlayerUpdated  += MdlPlayerOnPlayerUpdated;
            currentPlayer.PlayerDamadged += Hit;
        }
Exemple #4
0
    private void CalculateMultipliedCash()
    {
        var baseCash      = FloorDataManager.BaseCashOfFloor(_floor.Id);
        var lvlMultiplier = FloorDataManager.MultiplierOfLevel(_floor.Level);
        var expMultiplier = _floor.Level != 1 ? _floor.Level * FloorDataManager.FLOOR_MAX_EXP + _floor.Exp : _floor.Exp;

        var cash = baseCash * lvlMultiplier * expMultiplier;

        MdlPlayer.AddCash(cash);
        _owner.RebuildWidgets();
        //RebuildWidget();
    }
    public void Init()
    {
        var floors = MdlPlayer.GetAllFloorsByCurrentTower();
        //floors.Reverse();

        var bottomBuildingPref = Resources.Load <GameObject>("Prefabs/Towers/Tower_1/Bottom");
        var floorPref          = Resources.Load <GameObject>("Prefabs/Towers/Tower_1/Floor");
        var roofPref           = Resources.Load <GameObject>("Prefabs/Towers/Tower_1/Roof");

        Instantiate(bottomBuildingPref, FloorsGridParent);

        foreach (var floor in floors)
        {
            var go = Instantiate(floorPref, FloorsGridParent);
            go.transform.localScale = Vector3.one;
            go.SetActive(true);
            var goComp = go.GetComponent <FloorWidget>();
            goComp.Init(floor, this);
        }

        Instantiate(roofPref, FloorsGridParent);
    }