private void GenerateParticles(Random random, Level level, PlayerLocation point, float yoffset, Vector3 multiplier, double d) { float vx = (float)random.NextDouble(); vx *= random.Next(2) == 0 ? 1 : -1; vx *= (float)multiplier.X; float vy = (float)random.NextDouble(); //vy *= random.Next(2) == 0 ? 1 : -1; vy *= (float)multiplier.Y; float vz = (float)random.NextDouble(); vz *= random.Next(2) == 0 ? 1 : -1; vz *= (float)multiplier.Z; McpeLevelEvent mobParticles = McpeLevelEvent.CreateObject(); mobParticles.eventId = (short)(0x4000 | GetParticle(random.Next(0, m < 1 ? 2 : 5))); mobParticles.x = point.X + vx; mobParticles.y = (point.Y - 2) + yoffset + vy; mobParticles.z = point.Z + vz; level.RelayBroadcast(mobParticles); }
public void curse(Player player) { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = 2006; levelEvent.data = 1; player.Level.RelayBroadcast(levelEvent); }
public virtual void Spawn() { McpeLevelEvent particleEvent = McpeLevelEvent.CreateObject(); particleEvent.eventId = (short)(0x4000 | Id); particleEvent.position = Position; particleEvent.data = Data; Level.RelayBroadcast(particleEvent); }
public override void Spawn() { McpeLevelEvent particleEvent = McpeLevelEvent.CreateObject(); particleEvent.eventId = 2001; particleEvent.position = Position; particleEvent.data = Data; Level.RelayBroadcast(particleEvent); }
private void SendBlockBreakEnd(BlockCoordinates coordinates) { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.position = coordinates; levelEvent.eventId = 3601; //Block stop cracking levelEvent.data = 0; Level.RelayBroadcast(levelEvent); }
public override void Spawn(Player[] players) { var particleEvent = McpeLevelEvent.CreateObject(); particleEvent.eventId = (short)(0x4000 | Id); particleEvent.position = Position; particleEvent.data = Data; Level.RelayBroadcast(players, particleEvent); }
public void ToggleDownfall(Player player) { ThreadPool.QueueUserWorkItem(delegate(object state) { for (int i = 0; i < short.MaxValue; i = i + 2000) { var data = i; { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = 3001; levelEvent.data = data; player.SendPackage(levelEvent); } //{ // McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); // levelEvent.eventId = 3002; // levelEvent.data = i; // player.SendPackage(levelEvent); //} player.SendMessage("Downfall " + data, type: MessageType.Raw); Thread.Sleep(5000); } for (int i = short.MaxValue; i >= 0; i = i - 2000) { { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = 3001; levelEvent.data = i; player.SendPackage(levelEvent); } //{ // McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); // levelEvent.eventId = 3002; // levelEvent.data = i; // player.SendPackage(levelEvent); //} player.SendMessage("Downfall " + i, type: MessageType.Raw); Thread.Sleep(5000); } }); //{ // McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); // levelEvent.eventId = 3001; // levelEvent.data = 100000; // player.SendPackage(levelEvent); //} //{ // McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); // levelEvent.eventId = 3002; // levelEvent.data = 36625; // player.SendPackage(levelEvent); //} player.SendMessage("Toggled downfall", type: MessageType.Raw); }
public void ToggleDownfall(Player player, int value) { { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = 3001; levelEvent.data = value; player.SendPackage(levelEvent); } player.SendMessage("Downfall " + value, type: MessageType.Raw); }
public virtual void Spawn(Level level) { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = Id; levelEvent.data = Pitch; levelEvent.position = Position; level.RelayBroadcast(levelEvent); }
public void LevelEvent(Player player, short value, int data) { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = value; levelEvent.data = data; levelEvent.position = player.KnownPosition.ToVector3(); player.Level.RelayBroadcast(levelEvent); player.Level.BroadcastMessage($"Sent level event {value}", type: MessageType.Raw); }
public virtual void Spawn(Player[] players) { McpeLevelEvent particleEvent = McpeLevelEvent.CreateObject(); particleEvent.eventId = (short)(0x4000 | Id); particleEvent.x = (float)Position.X; particleEvent.y = (float)Position.Y; particleEvent.z = (float)Position.Z; particleEvent.data = Data; Level.RelayBroadcast(players, particleEvent); }
public override void Spawn() { McpeLevelEvent particleEvent = McpeLevelEvent.CreateObject(); particleEvent.eventId = 2001; particleEvent.x = (float)Position.X; particleEvent.y = (float)Position.Y; particleEvent.z = (float)Position.Z; particleEvent.data = Data; Level.RelayBroadcast(particleEvent); }
public virtual void Spawn(Level level) { McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = Id; levelEvent.data = Pitch; levelEvent.x = (float)Position.X; levelEvent.y = (float)Position.Y; levelEvent.z = (float)Position.Z; level.RelayBroadcast(levelEvent); }
public virtual void SpawnToPlayers(Player[] players) { if (players == null) { return; } if (players.Length == 0) { return; } McpeLevelEvent levelEvent = McpeLevelEvent.CreateObject(); levelEvent.eventId = Id; levelEvent.data = Pitch; levelEvent.position = Position; levelEvent.AddReferences(players.Length - 1); foreach (var player in players) { player.SendPacket(levelEvent); } }
public override void TakeHit(Entity source, int damage = 1, DamageCause cause = DamageCause.Unknown) { if (!(source is Player)) { return; } // Pets must die in void or they get stuck forever :-( if (cause == DamageCause.Void) { base.TakeHit(source, damage, cause); return; // Love denied! } int size = Entity.Level.Random.Next(0, 3); // The size of the hearts Pet pet = Entity as Pet; if (pet != null) { if (pet.AttackTarget != null) { return; } // He is still angry, better not pet him right now. if (!pet.IsInRage && IsOnFire && pet.Level.Random.Next(10) == 0) { pet.AttackTarget = (Player)source; pet.RageTick = 20 * 3; return; } // Only owner do petting with my pet! if (pet.Owner == source) { // Don't trust animals! if (pet.Level.Random.Next(500) == 0) { pet.AttackTarget = (Player)source; pet.RageTick = 20 * 2; return; } var msg = McpeLevelEvent.CreateObject(); msg.eventId = 0x4000 | 15; msg.x = Entity.KnownPosition.X; msg.y = (float)(Entity.KnownPosition.Y + Entity.Height + 0.85d); msg.z = Entity.KnownPosition.Z; msg.data = size; pet.Level.RelayBroadcast(msg); } else { // HAHA Steal IT! if (pet.Level.Random.Next(50) == 0) { pet.Owner = (Player)source; pet.AttackTarget = null; pet.RageTick = 0; return; } // Don't trust animals! if (pet.Level.Random.Next(30) == 0) { pet.AttackTarget = (Player)source; pet.RageTick = 20 * 3; return; } } } }
public void DisplaySelection(bool force = false, int particleId = 10) { if (!force && !ShowSelection) { return; // don't render at all } if (force && ShowSelection) { return; // Will be rendered on regular tick instead } Level level = Player.Level; if (!Monitor.TryEnter(_sync)) { return; } try { BoundingBox box = GetSelection(); var numberOfParticles = box.Height * box.Width * 2 + box.Height * box.Depth * 2; bool isBig = numberOfParticles > 500; List <McpeLevelEvent> packets = new List <McpeLevelEvent>(); { //if ((Math.Abs(box.Width) > 0) || (Math.Abs(box.Height) > 0) || (Math.Abs(box.Depth) > 0)) { var minX = Math.Min(box.Min.X, box.Max.X); var maxX = Math.Max(box.Min.X, box.Max.X) + 1; var minY = Math.Max(0, Math.Min(box.Min.Y, box.Max.Y)); var maxY = Math.Min(255, Math.Max(box.Min.Y, box.Max.Y)) + 1; var minZ = Math.Min(box.Min.Z, box.Max.Z); var maxZ = Math.Max(box.Min.Z, box.Max.Z) + 1; // x/y for (float x = minX; x <= maxX; x++) { for (float y = minY; y <= maxY; y++) { foreach (var z in new float[] { minZ, maxZ }) { if (isBig) { if (x != minX && x != maxX && y != minY && y != maxY) { continue; } } if (!level.IsAir(new BlockCoordinates((int)x, (int)y, (int)z))) { continue; } //var particle = new Particle(particleId, Player.Level) {Position = new Vector3(x, y, z) + new Vector3(0.5f, 0.5f, 0.5f)}; //var particle = new Particle(particleId, Player.Level) { Position = new Vector3(x, y, z) }; //particle.Spawn(new[] { Player }); McpeLevelEvent particleEvent = McpeLevelEvent.CreateObject(); particleEvent.eventId = (short)(0x4000 | 10); particleEvent.position = new Vector3(x, y, z); particleEvent.data = 0; packets.Add(particleEvent); } } } // x/z //for (float x = minX; x <= maxX; x++) //{ // foreach (var y in new float[] {minY, maxY}) // { // for (float z = minZ; z <= maxZ; z++) // { // if (!level.IsAir(new BlockCoordinates((int) x, (int) y, (int) z))) continue; // //var particle = new Particle(10, Player.Level) {Position = new Vector3(x, y, z) + new Vector3(0.5f, 0.5f, 0.5f)}; // var particle = new Particle(10, Player.Level) {Position = new Vector3(x, y, z)}; // particle.Spawn(new[] {Player}); // } // } //} // z/y foreach (var x in new float[] { minX, maxX }) { for (float y = minY; y <= maxY; y++) { for (float z = minZ; z <= maxZ; z++) { if (isBig) { if (z != minZ && z != maxZ && y != minY && y != maxY) { continue; } } if (!level.IsAir(new BlockCoordinates((int)x, (int)y, (int)z))) { continue; } //var particle = new Particle(10, Player.Level) {Position = new Vector3(x, y, z) + new Vector3(0.5f, 0.5f, 0.5f)}; //var particle = new Particle(10, Player.Level) { Position = new Vector3(x, y, z) }; //particle.Spawn(new[] { Player }); McpeLevelEvent particleEvent = McpeLevelEvent.CreateObject(); particleEvent.eventId = (short)(0x4000 | 10); particleEvent.position = new Vector3(x, y, z); particleEvent.data = 0; packets.Add(particleEvent); } } } } if (packets.Count > 500) { if (force) { Log.Warn($"Selection size is {numberOfParticles}. Number of particles is {packets.Count} "); } return; // too many particles } if (packets.Count > 0) { var packet = BatchUtils.CreateBatchPacket(CompressionLevel.Optimal, packets.ToArray()); Player.SendPacket(packet); //level.RelayBroadcast(new[] { Player }, packet); } } } catch (Exception e) { Log.Error("Display selection", e); } finally { Monitor.Exit(_sync); } }
/// <summary> /// Handles player actions like Start & Stop break /// </summary> /// <param name="message"></param> public override void HandleMcpePlayerAction(McpePlayerAction message) { var action = (PlayerAction)message.actionId; lock (_breakSync) { if (GameMode == GameMode.Creative) { return; } Block block; if (action == PlayerAction.StartBreak) { block = Level.GetBlock(message.coordinates); var inHand = Inventory.GetItemInHand(); var drops = block.GetDrops(inHand); float tooltypeFactor = drops == null || drops.Length == 0 ? 5f : 1.5f; // 1.5 if proper tool var multiplier = 1f; switch (inHand.ItemMaterial) { case ItemMaterial.None: break; case ItemMaterial.Wood: multiplier = 2f; break; case ItemMaterial.Stone: multiplier = 4f; break; case ItemMaterial.Gold: multiplier = 12f; break; case ItemMaterial.Iron: multiplier = 6f; break; case ItemMaterial.Diamond: multiplier = 8f; break; } foreach (var enchantment in inHand.GetEnchantings()) { if (enchantment.Id == EnchantingType.Efficiency && enchantment.Level > 0) { multiplier += MathF.Sqrt(enchantment.Level) + 1; } } if (Effects.TryGetValue(EffectType.Haste, out var effect)) { if (effect is Haste haste && haste.Level > 0f) { multiplier *= 1f + (haste.Level * 0.2f); } } var hardness = block.Hardness; double breakTime = MathF.Ceiling((hardness * tooltypeFactor * 20f)); McpeLevelEvent message1 = McpeLevelEvent.CreateObject(); message1.eventId = 3600; message1.position = message.coordinates; message1.data = (int)((double)ushort.MaxValue / (breakTime / multiplier)); Level.RelayBroadcast(message1); BlockFace face = (BlockFace)message.face; IsBreakingBlock = true; BlockBreakTimer.Restart(); BreakingBlockCoordinates = block.Coordinates; BlockBreakTime = breakTime / multiplier; BreakingFace = face; // Log.Info( // $"Start Breaking block. Hardness: {hardness} | ToolTypeFactor; {tooltypeFactor} | BreakTime: {breakTime} | Multiplier: {multiplier} | BLockBreakTime: {breakTime / multiplier} | IsBreaking: {IsBreakingBlock}"); var blockStartBreak = new BlockStartBreakEvent(this, block); EventDispatcher.DispatchEventAsync(blockStartBreak).Then(result => { if (result.IsCancelled) { SendBlockBreakEnd(block.Coordinates); return; } }); return; } else if (action == PlayerAction.AbortBreak) { var elapsed = BlockBreakTimer.ElapsedMilliseconds; var elapsedTicks = elapsed / 50d; // Log.Info($"!! Abort Break !!! Ticks elapsed: {elapsedTicks} | Required: {BlockBreakTime} | IsBreaking: {IsBreakingBlock}"); block = Level.GetBlock(message.coordinates); if (IsBreakingBlock && BreakingBlockCoordinates == block.Coordinates) { IsBreakingBlock = false; BlockBreakTimer.Reset(); EventDispatcher.DispatchEventAsync(new BlockAbortBreakEvent(this, block)).Then(result => { if (!result.IsCancelled) { SendBlockBreakEnd(block.Coordinates); return; } }); } return; } else if (action == PlayerAction.StopBreak) { var elapsed = BlockBreakTimer.ElapsedMilliseconds; var elapsedTicks = elapsed / 50d; //Log.Info($"## !! Stop Break !!! Ticks elapsed: {elapsedTicks} | Required: {BlockBreakTime} | IsBreaking: {IsBreakingBlock}"); if (IsBreakingBlock) { //BlockFace face = (BlockFace) message.face; if (elapsedTicks >= BlockBreakTime || Math.Abs(elapsedTicks - BlockBreakTime) < 2.5 ) //Give a max time difference of 2.5 ticks. { StopBreak(BreakingBlockCoordinates); } else { } } else { IsBreakingBlock = false; BlockBreakTimer.Reset(); } return; } } base.HandleMcpePlayerAction(message); }