Exemple #1
0
        /// <summary>
        ///		Sends the players available command set
        /// </summary>
        protected override void SendAvailableCommands()
        {
            McpeAvailableCommands commands = McpeAvailableCommands.CreateObject();

            commands.CommandSet = Commands;

            SendPacket(commands);
        }
Exemple #2
0
        public override void HandleMcpeAvailableCommands(McpeAvailableCommands message)
        {
            //{
            //	dynamic json = JObject.Parse(message.commands);

            //	//if (Log.IsDebugEnabled) Log.Debug($"Command JSON:\n{json}");
            //	string fileName = Path.GetTempPath() + "AvailableCommands_" + Guid.NewGuid() + ".json";
            //	Log.Info($"Writing commands to filename: {fileName}");
            //	File.WriteAllText(fileName, message.commands);
            //}
            //{
            //	dynamic json = JObject.Parse(message.unknown);

            //	//if (Log.IsDebugEnabled) Log.Debug($"Command (unknown) JSON:\n{json}");
            //}
        }
Exemple #3
0
 public virtual void HandleMcpeAvailableCommands(McpeAvailableCommands message)
 {
 }
 public abstract void HandleMcpeAvailableCommands(McpeAvailableCommands message);
Exemple #5
0
 public override void HandleMcpeAvailableCommands(McpeAvailableCommands message)
 {
     BaseClient.LoadCommands(message.CommandSet);
     //UnhandledPackage(message);
 }
Exemple #6
0
 public override void HandleMcpeAvailableCommands(McpeAvailableCommands message)
 {
 }