/// <summary> /// Sends the players available command set /// </summary> protected override void SendAvailableCommands() { McpeAvailableCommands commands = McpeAvailableCommands.CreateObject(); commands.CommandSet = Commands; SendPacket(commands); }
public override void HandleMcpeAvailableCommands(McpeAvailableCommands message) { //{ // dynamic json = JObject.Parse(message.commands); // //if (Log.IsDebugEnabled) Log.Debug($"Command JSON:\n{json}"); // string fileName = Path.GetTempPath() + "AvailableCommands_" + Guid.NewGuid() + ".json"; // Log.Info($"Writing commands to filename: {fileName}"); // File.WriteAllText(fileName, message.commands); //} //{ // dynamic json = JObject.Parse(message.unknown); // //if (Log.IsDebugEnabled) Log.Debug($"Command (unknown) JSON:\n{json}"); //} }
public virtual void HandleMcpeAvailableCommands(McpeAvailableCommands message) { }
public abstract void HandleMcpeAvailableCommands(McpeAvailableCommands message);
public override void HandleMcpeAvailableCommands(McpeAvailableCommands message) { BaseClient.LoadCommands(message.CommandSet); //UnhandledPackage(message); }
public override void HandleMcpeAvailableCommands(McpeAvailableCommands message) { }