public override void Update(Vector2 _offset) { spawnTimer.UpdateTimer(); if (spawnTimer.Test()) { SpawnMob(); spawnTimer.ResetToZero(); } base.Update(_offset); }
public virtual void Update(Vector2 _offset, List <Unit> _units) { pos += direction * speed; timer.UpdateTimer(); if (timer.Test()) { done = true; } if (HitSomething(_units)) { done = true; } }