public void Add(string mapId, CanonicalTileId tileId, byte[] data) { mapId = cleanMapId(mapId); lock (_lock) { if (!_mbTiles.ContainsKey(mapId)) { initializeMbTiles(mapId); } } MbTilesDb currentMbTiles = _mbTiles[mapId]; if (!currentMbTiles.TileExists(tileId)) { _mbTiles[mapId].AddTile(tileId, data); } }
public void Add(string mapId, CanonicalTileId tileId, CacheItem item, bool forceInsert) { mapId = cleanMapId(mapId); #if MAPBOX_DEBUG_CACHE string methodName = _className + "." + new System.Diagnostics.StackFrame().GetMethod().Name; UnityEngine.Debug.LogFormat("{0} {1} {2} forceInsert:{3}", methodName, mapId, tileId, forceInsert); #endif lock (_lock) { if (!_mbTiles.ContainsKey(mapId)) { initializeMbTiles(mapId); } } MbTilesDb currentMbTiles = _mbTiles[mapId]; if (!currentMbTiles.TileExists(tileId) || forceInsert) { _mbTiles[mapId].AddTile(tileId, item, forceInsert); } }