public override void OnHit(float damage)
        {
            MazipedeHeadController head = transform.parent.GetChild(0).GetComponent <MazipedeHeadController>();

            if (head != null)
            {
                head.GetComponent <Attackable>().OnHit(damage);
            }
            else
            {
                base.OnHit(damage);
            }
        }
Exemple #2
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 public FollowingToFleeCondition(Transform head)
 {
     this.head = head.GetComponent <MazipedeHeadController>();
 }