public override void OnHit(float damage) { MazipedeHeadController head = transform.parent.GetChild(0).GetComponent <MazipedeHeadController>(); if (head != null) { head.GetComponent <Attackable>().OnHit(damage); } else { base.OnHit(damage); } }
public FollowingToFleeCondition(Transform head) { this.head = head.GetComponent <MazipedeHeadController>(); }