void Start() { BehindCollisionFlag = false; timer = 0; // 5 seconds StopMoving = false; TurnAroundFlag = false; mazesheep = gameObject.GetComponent <MazeSheepAI>(); anim = GetComponent <Animator>(); if (anim == null) { Debug.Log("Animator could not be found"); } }
void Start() { FrontCollisionFlag = false; StopMoving = false; mazesheep = gameObject.GetComponent <MazeSheepAI>(); }