Exemple #1
0
    public override void Help()
    {
        string printLine = "To load a maze level with argument 'maze' and then the name of the level. Without extra maze name argument, 'maze' will load the default maze level. \n\n";

        printLine += "The Currently available levels are: \n";
        printLine  = MazeLevelLoader.GetAllMazeLevelNamesForPrint(printLine);
        printLine += "To load the overworld use the argument 'overworld', with optionally an additional argument for the name of a specific overworld version. Without extra overworld name, the default overworld is loaded. \n\n";
        Console.Instance.PrintToReportText(printLine);
    }
Exemple #2
0
    public void LoadMazeLevel(List <string> arguments)
    {
        if (MazeLevelGameplayManager.Instance == null)
        {
            if (PersistentGameManager.CurrentSceneType == SceneType.Overworld)
            {
                Logger.Warning("We are currently in the overworld scene. Switching scenes.");
                PersistentGameManager.SetLastMazeLevelName("default");
                PersistentGameManager.SetCurrentSceneName("default");

                PhotonNetwork.LoadLevel("Maze"); // TODO this loads the default maze, should load specific maze
            }
            else
            {
                Logger.Error("Cannot find MazeLevelManager. Returning.");
            }
            return;
        }

        MazeLevelData mazeLevelData;

        if (arguments.Count < 2)
        {
            PersistentGameManager.SetLastMazeLevelName("default");
            PersistentGameManager.SetCurrentSceneName("default");

            mazeLevelData = MazeLevelLoader.LoadMazeLevelData(PersistentGameManager.CurrentSceneName);
            MazeLevelLoader.LoadMazeLevel(mazeLevelData);
            return;
            //string message = "The command '<color=" + ConsoleConfiguration.HighlightColour + ">load maze</color>' needs an additional argument with the name of the maze level";
            //Logger.Warning(message);

            //message += "\nThe Currently available levels are: \n";
            //message = MazeLevelLoader.GetAllMazeLevelNamesForPrint(message);
            //throw new NotEnoughArgumentsConsoleException(message);
        }

        string mazeName = arguments[1];

        mazeLevelData = MazeLevelLoader.LoadMazeLevelData(mazeName);

        if (mazeLevelData == null && Console.Instance.ConsoleState != ConsoleState.Closed)
        {
            string printLine = "<color=" + ConsoleConfiguration.HighlightColour + ">" + arguments[1] + "</color> is not a known maze level and cannot be loaded.\n\n";
            printLine += "The Currently available levels are: \n";
            printLine  = MazeLevelLoader.GetAllMazeLevelNamesForPrint(printLine);
            Console.Instance.PrintToReportText(printLine);
        }

        PersistentGameManager.SetLastMazeLevelName(mazeName);
        PersistentGameManager.SetCurrentSceneName(mazeName);

        mazeLevelData = MazeLevelLoader.LoadMazeLevelData(PersistentGameManager.CurrentSceneName);
        MazeLevelLoader.LoadMazeLevel(mazeLevelData);
    }