public void MazeCellZHasValidNumberOfWallsTest() { // Arrange MazeCellZ mazeCell = new MazeCellZ(); // Act and Assert mazeCell.RemoveWall(WallIndex.NorthWall); Assert.IsTrue(mazeCell.IsValid()); mazeCell.RemoveWall(WallIndex.EastWall); Assert.IsTrue(mazeCell.IsValid()); mazeCell.RemoveWall(WallIndex.SouthWall); Assert.IsTrue(mazeCell.IsValid()); mazeCell.RemoveWall(WallIndex.WestWall); Assert.IsTrue(mazeCell.IsValid()); }
public void RemoveWall(WallIndex wallIndex) { if ((int)wallIndex >= 0 && (int)wallIndex < _mazeWalls.Count) { if (!_mazeWalls[(int)wallIndex].IsOuterBorderWall) { _mazeCell.RemoveWall(wallIndex); _mazeWalls[(int)wallIndex].RemoveWall(); _mazeWalls[(int)wallIndex].gameObject.SetActive(false); } } }