Exemple #1
0
 public void Init(Maze.TileState state, int x, int y, Vector3 offset, float scale)
 {
     X = x;
     Y = y;
     transform.localPosition = offset + new Vector3(x, y, 0) * scale;
     SetState(state);
 }
Exemple #2
0
 public void SetState(Maze.TileState state)
 {
     State        = state;
     image.sprite = GameManager.instance.tileIcons[state];
 }