void Update() { if (networkView.isMine) { string datas = PlayerName + ";" + MaxHealth.ToString() + ";" + Health.ToString() + ";" + RedBalls.ToString() + ";" + YellowBalls.ToString() + ";" + GreenBalls.ToString() + ";" + NbCollectedFragments.ToString(); networkView.RPC("SynchronizePlayerDatas", RPCMode.Others, datas); AdjustHealth(0); } }
public XmlElement Serialize(XmlDocument doc) { XmlElement xmlStats = doc.CreateElement("stats"); xmlStats.SetAttribute("health", Health.ToString()); xmlStats.SetAttribute("maxHealth", MaxHealth.ToString()); xmlStats.SetAttribute("endurance", Endurance.ToString()); xmlStats.SetAttribute("strength", Strength.ToString()); xmlStats.SetAttribute("intelligence", Intelligence.ToString()); xmlStats.SetAttribute("agility", Agility.ToString()); xmlStats.SetAttribute("dexterity", Dexterity.ToString()); xmlStats.SetAttribute("upgradePoint", UpgradePoint.ToString()); return(xmlStats); }
public string StatsDisplay() { string stats = ("Wizard Joey: \n" + "\nHealth: " + Health.ToString() + "/" + MaxHealth.ToString() + "\nMana: " + Mana.ToString() + "/" + MaxMana.ToString() + "\nHealth Regen: " + statsScript.HealthRegenStat.ToString() + " per second" + "\nMana Regen: " + statsScript.ManaRegenStat.ToString() + " per second" /*+ "\nGold: " + gold.ToString()*/ + "\n" + Armor); // + "\nCurrent Experience: " + experience.ToString() + "/" + nextLvlExp.ToString()); // StatsText.text = ("Wizard Joey: \n" // + "\nHealth: " + health.ToString() + "/" + maxHealth.ToString() // + "\nMana: " + mana.ToString() + "/" + maxMana.ToString() // + "\nGold: " + gold.ToString() // //+ "\nArmor: " + Armor.ToString() // + "\nCurrent Experience: " + experience.ToString() + "/" + nextLvlExp.ToString()); return(stats); }
private void Start() { // Health starts and resets to full when starting game again MaxHealth = 100f; CurrentHealth = MaxHealth; healthBar.value = MaxHealth; Debug.Log("Health is " + healthBar.value); currentHealthPoints.text = MaxHealth.ToString(); // Energy starts and resets to 0 when starting game again MaxEnergy = 0f; CurrentEnergy = MaxEnergy; energyBar.value = MaxEnergy; Debug.Log("Health is " + healthBar.value); currentEnergyPoints.text = MaxEnergy.ToString(); ScoreScript.scoreValue = 0; restartButton.SetActive(false); exitButton.SetActive(false); gameOverText.SetActive(false); gameOverScoreText.SetActive(false); gameOverScoreNum.SetActive(false); }