public static Matrix operator /(double Scalar, Matrix Mat) { return(MatrixScalar.DivideScalar(Scalar, Mat.Inverse().elements)); }
public static Matrix operator *(double Scalar, Matrix Mat) { return(MatrixScalar.MultiplyScalar(Scalar, Mat.elements)); }
public static Matrix operator /(Matrix Mat, double Scalar) { return(MatrixScalar.DivideScalar(Mat.elements, Scalar)); }
public static Matrix operator *(Matrix Mat, double Scalar) { return(MatrixScalar.MultiplyScalar(Mat.elements, Scalar)); }
public static Matrix operator -(double Scalar, Matrix Mat) { return(MatrixScalar.SubtractScalar(Scalar, Mat.elements)); }
public static Matrix operator -(Matrix Mat, double Scalar) { return(MatrixScalar.SubtractScalar(Mat.elements, Scalar)); }
public static Matrix operator +(double Scalar, Matrix Mat) { return(MatrixScalar.AddScalar(Scalar, Mat.elements)); }
public static Matrix operator +(Matrix Mat, double Scalar) { return(MatrixScalar.AddScalar(Mat.elements, Scalar)); }