private static void DealOrinData2(ref Matrix returnData) { Matrix TempMatrix = new Matrix(4, 4, "TempMatrix"); TempMatrix.Detail[0, 0] = 1; TempMatrix.Detail[0, 1] = 0; TempMatrix.Detail[0, 2] = 0; TempMatrix.Detail[0, 3] = 0; TempMatrix.Detail[1, 0] = 0; TempMatrix.Detail[1, 1] = 1; TempMatrix.Detail[1, 2] = 0; TempMatrix.Detail[1, 3] = 0; TempMatrix.Detail[2, 0] = 0; TempMatrix.Detail[2, 1] = 0; TempMatrix.Detail[2, 2] = 1; TempMatrix.Detail[2, 3] = -215; TempMatrix.Detail[3, 0] = 0; TempMatrix.Detail[3, 1] = 0; TempMatrix.Detail[3, 2] = 0; TempMatrix.Detail[3, 3] = 1; returnData = MatrixOperator.MatrixMulti(returnData, MatrixOperator.MatrixInvByCom(TempMatrix)); }
/// <summary> /// 计算theta4、6 /// </summary> /// <param name="theta1"></param> /// <param name="theta2"></param> /// <param name="theta3"></param> /// <param name="theta5"></param> /// <param name="PValue"></param> /// <param name="T06"></param> /// <param name="i"></param> /// <param name="theta"></param> private static void CalculateTheta4_6(double theta1, double theta2, double theta3, double theta5, double[] PValue, Matrix T06, int i, double[] oldtheta, ref double[,] theta) { Debug.Log("============================计算theta4_6============================"); #region//前三个矩阵 Matrix T01 = new Matrix(4, 4, "T01"); T01.Detail[0, 0] = Math.Cos(theta1 / 180D * Math.PI); T01.Detail[0, 1] = -Math.Sin(theta1 / 180D * Math.PI); T01.Detail[0, 2] = 0; T01.Detail[0, 3] = 0; T01.Detail[1, 0] = Math.Sin(theta1 / 180D * Math.PI); T01.Detail[1, 1] = Math.Cos(theta1 / 180D * Math.PI); T01.Detail[1, 2] = 0; T01.Detail[1, 3] = 0; T01.Detail[2, 0] = 0; T01.Detail[2, 1] = 0; T01.Detail[2, 2] = 1; T01.Detail[2, 3] = PValue[0]; T01.Detail[3, 0] = 0; T01.Detail[3, 1] = 0; T01.Detail[3, 2] = 0; T01.Detail[3, 3] = 1; Matrix T12 = new Matrix(4, 4, "T12"); T12.Detail[0, 0] = Math.Sin(theta2 / 180D * Math.PI); T12.Detail[0, 1] = Math.Cos(theta2 / 180D * Math.PI); T12.Detail[0, 2] = 0; T12.Detail[0, 3] = PValue[1]; T12.Detail[1, 0] = 0; T12.Detail[1, 1] = 0; T12.Detail[1, 2] = 1; T12.Detail[1, 3] = 0; T12.Detail[2, 0] = Math.Cos(theta2 / 180D * Math.PI);; T12.Detail[2, 1] = -Math.Sin(theta2 / 180D * Math.PI); T12.Detail[2, 2] = 0; T12.Detail[2, 3] = 0; T12.Detail[3, 0] = 0; T12.Detail[3, 1] = 0; T12.Detail[3, 2] = 0; T12.Detail[3, 3] = 1; Matrix T23 = new Matrix(4, 4, "T23"); T23.Detail[0, 0] = Math.Cos(theta3 / 180D * Math.PI); T23.Detail[0, 1] = -Math.Sin(theta3 / 180D * Math.PI); T23.Detail[0, 2] = 0; T23.Detail[0, 3] = PValue[3]; T23.Detail[1, 0] = -Math.Sin(theta3 / 180D * Math.PI); T23.Detail[1, 1] = -Math.Cos(theta3 / 180D * Math.PI); T23.Detail[1, 2] = 0; T23.Detail[1, 3] = 0; T23.Detail[2, 0] = 0;; T23.Detail[2, 1] = 0; T23.Detail[2, 2] = -1; T23.Detail[2, 3] = 0; T23.Detail[3, 0] = 0; T23.Detail[3, 1] = 0; T23.Detail[3, 2] = 0; T23.Detail[3, 3] = 1; #endregion Matrix iT03_T06 = MatrixOperator.MatrixMulti(MatrixOperator.MatrixInvByCom(MatrixOperator.MatrixMulti(MatrixOperator.MatrixMulti(T01, T12), T23)), T06); if (Math.Floor(Math.Abs(theta5)) == 0) { Debug.Log("theta5为0,其值为:" + theta5); theta[i, 3] = oldtheta[3]; theta[i, 5] = Math.Atan2(-iT03_T06.Detail[2, 0], -iT03_T06.Detail[2, 1]) / Math.PI * 180 - oldtheta[3]; } else { theta[i, 3] = Math.Atan2(iT03_T06.Detail[2, 2] * Math.Sin(theta5 / 180D * Math.PI), -iT03_T06.Detail[0, 2] * Math.Sin(theta5 / 180D * Math.PI)) / Math.PI * 180; theta[i, 5] = Math.Atan2(-iT03_T06.Detail[1, 1] * Math.Sin(theta5 / 180D * Math.PI), iT03_T06.Detail[1, 0] * Math.Sin(theta5 / 180D * Math.PI)) / Math.PI * 180; } Debug.Log("============================结束theta4_6============================"); }
/// <summary> /// 计算theta5 /// </summary> /// <param name="theta1"></param> /// <param name="theta2"></param> /// <param name="theta3"></param> /// <param name="PValue"></param> /// <param name="T06"></param> /// <param name="i"></param> /// <param name="theta"></param> private static void CalculateTheta5(double theta1, double theta2, double theta3, double[] PValue, Matrix T06, int i, ref double[,] theta) { Debug.Log("============================计算theta5============================"); #region//前三个矩阵 Matrix T01 = new Matrix(4, 4, "T01"); T01.Detail[0, 0] = Math.Cos(theta1 / 180D * Math.PI); T01.Detail[0, 1] = -Math.Sin(theta1 / 180D * Math.PI); T01.Detail[0, 2] = 0; T01.Detail[0, 3] = 0; T01.Detail[1, 0] = Math.Sin(theta1 / 180D * Math.PI); T01.Detail[1, 1] = Math.Cos(theta1 / 180D * Math.PI); T01.Detail[1, 2] = 0; T01.Detail[1, 3] = 0; T01.Detail[2, 0] = 0; T01.Detail[2, 1] = 0; T01.Detail[2, 2] = 1; T01.Detail[2, 3] = PValue[0]; T01.Detail[3, 0] = 0; T01.Detail[3, 1] = 0; T01.Detail[3, 2] = 0; T01.Detail[3, 3] = 1; Matrix T12 = new Matrix(4, 4, "T12"); T12.Detail[0, 0] = Math.Sin(theta2 / 180D * Math.PI); T12.Detail[0, 1] = Math.Cos(theta2 / 180D * Math.PI); T12.Detail[0, 2] = 0; T12.Detail[0, 3] = PValue[1]; T12.Detail[1, 0] = 0; T12.Detail[1, 1] = 0; T12.Detail[1, 2] = 1; T12.Detail[1, 3] = 0; T12.Detail[2, 0] = Math.Cos(theta2 / 180D * Math.PI);; T12.Detail[2, 1] = -Math.Sin(theta2 / 180D * Math.PI); T12.Detail[2, 2] = 0; T12.Detail[2, 3] = 0; T12.Detail[3, 0] = 0; T12.Detail[3, 1] = 0; T12.Detail[3, 2] = 0; T12.Detail[3, 3] = 1; Matrix T23 = new Matrix(4, 4, "T23"); T23.Detail[0, 0] = Math.Cos(theta3 / 180D * Math.PI); T23.Detail[0, 1] = -Math.Sin(theta3 / 180D * Math.PI); T23.Detail[0, 2] = 0; T23.Detail[0, 3] = PValue[3]; T23.Detail[1, 0] = -Math.Sin(theta3 / 180D * Math.PI); T23.Detail[1, 1] = -Math.Cos(theta3 / 180D * Math.PI); T23.Detail[1, 2] = 0; T23.Detail[1, 3] = 0; T23.Detail[2, 0] = 0;; T23.Detail[2, 1] = 0; T23.Detail[2, 2] = -1; T23.Detail[2, 3] = 0; T23.Detail[3, 0] = 0; T23.Detail[3, 1] = 0; T23.Detail[3, 2] = 0; T23.Detail[3, 3] = 1; #endregion Matrix iT03_T06 = MatrixOperator.MatrixMulti(MatrixOperator.MatrixInvByCom(MatrixOperator.MatrixMulti(MatrixOperator.MatrixMulti(T01, T12), T23)), T06); double c5 = iT03_T06.Detail[1, 2]; double s5 = Math.Sqrt(1 - Math.Pow(c5, 2)); if (i % 2 != 0) { s5 = -Math.Sqrt(1 - Math.Pow(c5, 2)); } theta[i, 4] = Math.Atan2(s5, c5) / Math.PI * 180; Debug.Log("============================结束theta5============================"); }