public void Cantilever()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Beam1D); // we will create and analyze a 1D beam system
            FiniteElementNode  node1 = model.NodeFactory.Create(0);              // create a node at the origin

            model.ConstrainNode(node1, DegreeOfFreedom.Z);                       // constrain the node from moving in the Z-axis
            model.ConstrainNode(node1, DegreeOfFreedom.YY);                      // constrain this node from rotating around the Y-axis

            FiniteElementNode node2 = model.NodeFactory.Create(3.0);             // create a second node at a distance 1 metre along the X axis

            IMaterial     material = new GenericElasticMaterial(0, 210000000000, 0, 0);
            ICrossSection section  = new GenericCrossSection(0.0001, 0.0002);

            model.ElementFactory.CreateLinear1DBeam(node1, node2, material, section);

            ForceVector force = model.ForceFactory.CreateFor1DBeam(-10000, 0);     // Create a force of 10 KiloNewtons in the z direction

            model.ApplyForceToNode(force, node2);                                  // Apply that force to the second node

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve();                         // ask the solver to solve the model and return results

            ReactionVector reaction = results.GetReaction(node1);                  //get the reaction at the first node

            Assert.AreEqual(10000, reaction.Z, 0.001);                             // Check that we have calculated a reaction of 10 KiloNewtons in the Z-axis
            Assert.AreEqual(-30000, reaction.YY, 0.001);                           // Check that we have calculated a reaction of -30 KiloNewtonMetres around the YY axis.

            DisplacementVector displacement = results.GetDisplacement(node2);      // get the displacement at the second node

            Assert.AreEqual(-0.00214, displacement.Z, 0.0005);
            Assert.AreEqual(0.00107, displacement.YY, 0.0001);
        }
        public void ReversedCantilever()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Beam1D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0);

            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.YY);

            FiniteElementNode node2 = model.NodeFactory.Create(3.0);

            IMaterial     material = new GenericElasticMaterial(0, 210000000000, 0, 0);
            ICrossSection section  = new GenericCrossSection(0.0001, 0.0002);

            model.ElementFactory.CreateLinear1DBeam(node2, node1, material, section);  //connecting the nodes in reverse order to the Cantilever() example

            ForceVector force = model.ForceFactory.CreateFor1DBeam(-10000, 0);

            model.ApplyForceToNode(force, node2);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction = results.GetReaction(node1);

            Assert.AreEqual(10000, reaction.Z, 0.001);
            Assert.AreEqual(-30000, reaction.YY, 0.001);

            DisplacementVector displacement = results.GetDisplacement(node2);

            Assert.AreEqual(-0.00214, displacement.Z, 0.0005);
            Assert.AreEqual(0.00107, displacement.YY, 0.0001);
        }
Exemple #3
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        public void SpringAt60DegreesInXYPlane()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D);     // we will create and analyze a 2D truss system
            FiniteElementNode  node1 = model.NodeFactory.CreateFor2DTruss(0, 0);      // create a node at the origin

            model.ConstrainNode(node1, DegreeOfFreedom.X);                            // constrain this node from moving in the X axis
            model.ConstrainNode(node1, DegreeOfFreedom.Z);                            // also constrain it from moving in the Y axis

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(1, 1.73205); // create a second node at a distance 1 metre along the X axis and 1.73 metres along the Y axis (giving an angle of 60 degrees from x-axis).

            model.ConstrainNode(node2, DegreeOfFreedom.X);

            LinearConstantSpring spring = model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1000); // create a spring between the first two nodes of a stiffness of 1000 Newtons per metre

            ForceVector force = model.ForceFactory.CreateForTruss(0, 10);                                      // Create a force of with components of 10 Newtons along the y-axis.

            model.ApplyForceToNode(force, node2);                                                              // Apply that force to the second node

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);                             // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve();                                                     // ask the solver to solve the model and return results

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);                           // get the displacement at the second node

            Assert.AreEqual(0, displacementAtNode2.X);                                                         // Check that there is no displacement in the x-axis
            Assert.AreEqual(0.013333, displacementAtNode2.Z, 0.001);                                           // and 0.01333 metres (13 millimetres) along the Y axis.

            ReactionVector reactionAtNode1 = results.GetReaction(node1);                                       //get the reaction at the first node

            Assert.AreEqual(-5.774, reactionAtNode1.X, 0.001);                                                 // Check that we have calculated a reaction of 10/SQRT(3) Newtons in the X axis.
            Assert.AreEqual(-10, reactionAtNode1.Z, 0.001);                                                    // and a reaction of -10 Newtons in the Y axis.
        }
Exemple #4
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        public void SpringInXAxis()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D);                              // we will create and analyze a 1D spring in the vertical
            FiniteElementNode  node1 = model.NodeFactory.CreateFor2DTruss(0, 0);                               // create a node at the origin

            model.ConstrainNode(node1, DegreeOfFreedom.X);                                                     // constrain this node from moving in the X axis
            model.ConstrainNode(node1, DegreeOfFreedom.Z);                                                     // also constrain it from moving in the Y axis

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(1, 0);                                // create a second node at a distance 1 metre along the X axis.

            model.ConstrainNode(node2, DegreeOfFreedom.Z);                                                     // fix this node from moving along the Y-axis.  It is still free to move along the X-axis however.

            LinearConstantSpring spring = model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1000); // create a spring between the two nodes of a stiffness of 1000 Newtons per metre

            ForceVector force = model.ForceFactory.CreateForTruss(10, 0);                                      // Create a force of 10 Newtons along the x-axis.

            model.ApplyForceToNode(force, node2);                                                              // Apply that force to the second node

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);                             // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve();                                                     // ask the solver to solve the model and return results

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);                           // get the displacement at the second node

            Assert.AreEqual(0.01, displacementAtNode2.X);                                                      // check that we calculated 0.010 metres (10 millimetres) along the Y axis.

            ReactionVector reactionAtNode1 = results.GetReaction(node1);                                       //get the reaction at the first node

            Assert.AreEqual(-10, reactionAtNode1.X);                                                           // Check that we have calculated a reaction of -10 Newtons in the X axis.
            Assert.AreEqual(0, reactionAtNode1.Z);                                                             // and a reaction of 0 Newtons in the Y axis.
        }
Exemple #5
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        public void CalculateModelOfOneSpringWith2DegreesOfFreedom()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D);  // we will create and analyze a 1D truss system
            FiniteElementNode  node1 = model.NodeFactory.Create(0);                // create a node at the origin

            model.ConstrainNode(node1, DegreeOfFreedom.X);                         // constrain this node from moving in the X axis

            FiniteElementNode node2 = model.NodeFactory.Create(1.0);               // create a second node at a distance 1 metre along the X axis

            model.ElementFactory.CreateLinearConstantSpring(node1, node2, 2000.0); // create a spring between the two nodes of a stiffness of 2000 Newtons per metre

            ForceVector force = model.ForceFactory.Create(10.0);                   // Create a force of 10 Newtons in the x direction

            model.ApplyForceToNode(force, node2);                                  // Apply that force to the second node

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve();                         // ask the solver to solve the model and return results

            DisplacementVector displacement = results.GetDisplacement(node2);      // get the displacement at the second node

            Assert.AreEqual(0.005, displacement.X);                                // Check that we have calculated a displacement of 0.005 metres (5 millimetres) along the X axis.

            ReactionVector reaction = results.GetReaction(node1);                  //get the reaction at the first node

            Assert.AreEqual(-10, reaction.X);                                      // Check that we have calculated a reaction of -10 Newtons in the X axis.
        }
Exemple #6
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        public void OneVerticalQuadFixed3PointsMembrane()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane3D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0.0, 0.0, 0.0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0, 0.0);

            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(1.0, 0.0, 1.0);

            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.Create(0.0, 0.0, 1.0);

            model.ConstrainNode(node4, DegreeOfFreedom.Y);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0.3, 0);

            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node1, node2, node3, node4, material, 0.1);

            ForceVector force = model.ForceFactory.Create(10000, 0, 0, 0, 0, 0);

            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1);

            Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);

            Console.WriteLine("\nReaction2 : \n" + reaction2);
            ReactionVector reaction3 = results.GetReaction(node3);

            Console.WriteLine("\nReaction3 : \n" + reaction3);
            DisplacementVector displacement4 = results.GetDisplacement(node4);

            Console.WriteLine("\nDisplacement4 : \n" + displacement4);

            Assert.AreEqual(2621, reaction1.X, 1);
            Assert.AreEqual(-3039, reaction1.Z, 1);
            Assert.AreEqual(-5660, reaction2.X, 1);
            Assert.AreEqual(1706, reaction2.Z, 1);
            Assert.AreEqual(-6961, reaction3.X, 1);
            Assert.AreEqual(1333, reaction3.Z, 1);

            Assert.AreEqual(0.0000012400, displacement4.X, 0.0000000001);
            Assert.AreEqual(0.0000004875, displacement4.Z, 0.0000000001);
        }
        public void ThreeNodeSimplySupportedBeam() //TODO verify results using independent check
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Frame2D);
            FiniteElementNode  node1 = model.NodeFactory.CreateFor2DTruss(0, 0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(1, 0);

            FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(2, 0);

            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            IMaterial     material = new GenericElasticMaterial(0, 10000000000, 0, 0);
            ICrossSection section  = new GenericCrossSection(0.0001, 0.0002);

            model.ElementFactory.CreateLinear1DBeam(node1, node2, material, section);
            model.ElementFactory.CreateLinear1DBeam(node2, node3, material, section);

            ForceVector force = model.ForceFactory.Create(0, 0, -10000, 0, 0, 0);

            model.ApplyForceToNode(force, node2);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);

            Stiffness.GlobalModelStiffnessMatrixBuilder gmsmb = new SharpFE.Stiffness.GlobalModelStiffnessMatrixBuilder(model);
            Console.WriteLine(gmsmb.BuildKnownForcesUnknownDisplacementStiffnessMatrix());

            FiniteElementResults results = solver.Solve();

            DisplacementVector node1Displacement = results.GetDisplacement(node1);

            Console.WriteLine("node1Displacement : " + node1Displacement);

            DisplacementVector node2Displacement = results.GetDisplacement(node2);

            Console.WriteLine("node2Displacement : " + node2Displacement);

            DisplacementVector node3Displacement = results.GetDisplacement(node3);

            Console.WriteLine("node3Displacement : " + node3Displacement);

            ReactionVector node1Reaction = results.GetReaction(node1);

            Console.WriteLine("node1Reaction : " + node1Reaction);

            ReactionVector node3Reaction = results.GetReaction(node3);

            Console.WriteLine("node5Reaction : " + node3Reaction);

            Assert.AreEqual(-0.000833333, node2Displacement.Z, 0.0000001);
            Assert.AreEqual(5000, node1Reaction.Z, 0.001);
            Assert.AreEqual(5000, node3Reaction.Z, 0.001);
            Assert.AreEqual(0, node2Displacement.YY, 0.0001);
            Assert.AreEqual(0.00125, node1Displacement.YY, 0.0000001);
            Assert.AreEqual(-0.00125, node3Displacement.YY, 0.0000001);
        }
Exemple #8
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        public void TwoTriangleWall()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane3D); // we will create and analyze a 2D slab system
            FiniteElementNode  node1 = model.NodeFactory.Create(0.0, 0.0, 0.0);      // create a node at the origin

            model.ConstrainNode(node1, DegreeOfFreedom.X);                           // constrain the node from moving in the x-axis
            model.ConstrainNode(node1, DegreeOfFreedom.Y);                           // constrain the node from moving in the y-axis
            model.ConstrainNode(node1, DegreeOfFreedom.Z);                           // constrain the node from moving in the z-axis

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0, 0.0);       // create a second node at a distance 1 metre along the X axis

            model.ConstrainNode(node2, DegreeOfFreedom.X);                           // constrain the node from moving in the x-axis
            model.ConstrainNode(node2, DegreeOfFreedom.Y);                           // constrain the node from moving in the y-axis
            model.ConstrainNode(node2, DegreeOfFreedom.Z);                           // constrain the node from moving in the z-axis

            FiniteElementNode node3 = model.NodeFactory.Create(0.0, 1.0, 0.0);

            model.ConstrainNode(node3, DegreeOfFreedom.Z);             // constrain the node from moving in the z-axis

            FiniteElementNode node4 = model.NodeFactory.Create(1.0, 1.0, 0.0);

            model.ConstrainNode(node4, DegreeOfFreedom.Z);             // constrain the node from moving in the z-axis

            IMaterial material = new GenericElasticMaterial(0, 200000, 0.2, 84000);

            model.ElementFactory.CreateLinearConstantStrainTriangle(node1, node2, node3, material, 0.1);             // create a triangle of thickness of 0.1 metres
            model.ElementFactory.CreateLinearConstantStrainTriangle(node2, node4, node3, material, 0.1);

            ForceVector force = model.ForceFactory.Create(0, -10); // Create a force of 10 Newtons in the y direction

            model.ApplyForceToNode(force, node3);                  // Apply that force to the third node
            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1);             //get the reaction at the first node

            Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);

            Console.WriteLine("\nReaction2 : \n" + reaction2);
            Assert.AreEqual(20, reaction1.Y + reaction2.Y, 0.001);

            DisplacementVector displacement3 = results.GetDisplacement(node3);              // get the displacement at the second node

            Console.WriteLine("\nDisplacement3 : \n" + displacement3);
            Assert.AreNotEqual(0.0, displacement3.X);                          // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreNotEqual(0.0, displacement3.Y);                          // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreEqual(0.0, displacement3.Z);                             // TODO calculate the actual value, rather than just checking we have any value

            DisplacementVector displacement4 = results.GetDisplacement(node4); // get the displacement at the second node

            Console.WriteLine("\nDisplacement4 : \n" + displacement4);
            Assert.AreNotEqual(0.0, displacement4.X);          // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreNotEqual(0.0, displacement4.Y);          // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreEqual(0.0, displacement4.Z);             // TODO calculate the actual value, rather than just checking we have any value
        }
Exemple #9
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        public void Calculate2DTrussOf3BarsAnd8Dof()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D);

            FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0);

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(0, 10);

            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(10, 10);

            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.CreateFor2DTruss(10, 0);

            model.ConstrainNode(node4, DegreeOfFreedom.X);
            model.ConstrainNode(node4, DegreeOfFreedom.Z);

            IMaterial     material = new GenericElasticMaterial(0, 30000000, 0, 0);
            ICrossSection section  = new SolidRectangle(2, 1);

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node3, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node4, material, section);

            ForceVector externalForce = model.ForceFactory.CreateForTruss(0, -10000);

            model.ApplyForceToNode(externalForce, node1);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reactionAtNode2 = results.GetReaction(node2);

            Assert.AreEqual(0, reactionAtNode2.X, 1);
            Assert.AreEqual(7929, reactionAtNode2.Z, 1);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);

            Assert.AreEqual(2071, reactionAtNode3.X, 1);
            Assert.AreEqual(2071, reactionAtNode3.Z, 1);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);

            Assert.AreEqual(-2071, reactionAtNode4.X, 1);
            Assert.AreEqual(0, reactionAtNode4.Z, 1);

            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);

            Assert.AreEqual(0.00035, displacementAtNode1.X, 0.00001);               ///NOTE this does not match the example in the book, but was instead verified by commercial FE software.  It appears as it may be an errata in the book.
            Assert.AreEqual(-0.00132, displacementAtNode1.Z, 0.00001);              ///NOTE this does not match the example in the book, but was instead verified by commercial FE software.  It appears as it may be an errata in the book.
        }
        public void SimplySupportedBeam()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Full3D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0, 0, 0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.XX);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0, 0);

            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);
            model.ConstrainNode(node2, DegreeOfFreedom.XX);

            IMaterial     material = new GenericElasticMaterial(0, 210000000000, 0, 84000000000);
            ICrossSection section  = new GenericCrossSection(0.0001, 0.0002, 0.0002, 0.00005);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section);

            ForceVector moment = model.ForceFactory.Create(0, 0, 0, 0, 10000, 0);

            model.ApplyForceToNode(moment, node1);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            // check the results
            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);

            Assert.AreEqual(0, displacementAtNode1.Z, 0.001);
            Assert.AreEqual(0.00007936, displacementAtNode1.YY, 0.000001);

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);

            Assert.AreEqual(0, displacementAtNode2.Z, 0.001);
            Assert.AreEqual(-0.00003968, displacementAtNode2.YY, 0.000001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);

            Assert.AreEqual(-10000, reactionAtNode1.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode1.YY, 0.001);

            ReactionVector reactionAtNode2 = results.GetReaction(node2);

            Assert.AreEqual(10000, reactionAtNode2.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode2.YY, 0.001);
        }
Exemple #11
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        public void OneQuadMembraneLateralLoad()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane2D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0.0, 0.0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0);

            model.ConstrainNode(node2, DegreeOfFreedom.Y);

            FiniteElementNode node3 = model.NodeFactory.Create(1.0, 1.0);

            FiniteElementNode node4 = model.NodeFactory.Create(0.0, 1.0);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0.3, 0);

            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node1, node2, node3, node4, material, 0.1);

            ForceVector force = model.ForceFactory.Create(10000, 0);

            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1);
//			Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);

//			Console.WriteLine("\nReaction2 : \n" + reaction2);
            Assert.AreEqual(0, reaction1.Y + reaction2.Y, 1);
            Assert.AreEqual(-10000, reaction1.X, 1);

            DisplacementVector displacement3 = results.GetDisplacement(node3);
            DisplacementVector displacement4 = results.GetDisplacement(node4);

            Console.WriteLine("\nDisplacement3 : \n" + displacement3);
            Console.WriteLine("\nDisplacement4 : \n" + displacement4);

            Assert.AreEqual(0.000002619047, displacement3.X, 0.0000000001);
            Assert.AreEqual(-0.000001428571, displacement3.Y, 0.0000000001);

            Assert.AreEqual(0.000004047618, displacement4.X, 0.0000000001);
            Assert.AreEqual(0.000001428571, displacement4.Y, 0.0000000001);
        }
Exemple #12
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        public void CalculateModelOfTwoBarsAndOneSpringWithFourDegreesOfFreedom()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);

            FiniteElementNode node2 = model.NodeFactory.Create(2.0);

            FiniteElementNode node3 = model.NodeFactory.Create(4.0);

            FiniteElementNode node4 = model.NodeFactory.Create(6.0);

            model.ConstrainNode(node4, DegreeOfFreedom.X);

            IMaterial     material = new GenericElasticMaterial(0, 70000000000, 0, 0);
            ICrossSection section  = new SolidRectangle(0.02, 0.01);

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            model.ElementFactory.CreateLinearTruss(node2, node3, material, section);
            model.ElementFactory.CreateLinearConstantSpring(node3, node4, 2000000);


            ForceVector externalForce = model.ForceFactory.Create(8000);

            model.ApplyForceToNode(externalForce, node2);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);

            Assert.AreEqual(0.000935, displacementAtNode2.X, 0.001);

            DisplacementVector displacementAtNode3 = results.GetDisplacement(node3);

            Assert.AreEqual(0.000727, displacementAtNode3.X, 0.001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);

            Assert.AreEqual(-6546, reactionAtNode1.X, 1);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);

            Assert.AreEqual(-1455, reactionAtNode4.X, 1);
        }
Exemple #13
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        public void CalculateModelOfThreeSpringsWithFourDegreesOfFreedom()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss1D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0);

            FiniteElementNode node3 = model.NodeFactory.Create(2.0);

            model.ConstrainNode(node3, DegreeOfFreedom.X);

            FiniteElementNode node4 = model.NodeFactory.Create(2.00001);             ///TODO allow multiple nodes to be added in the same location

            model.ConstrainNode(node4, DegreeOfFreedom.X);

            model.ElementFactory.CreateLinearConstantSpring(node1, node2, 1);
            model.ElementFactory.CreateLinearConstantSpring(node2, node3, 1);
            model.ElementFactory.CreateLinearConstantSpring(node2, node4, 1);

            ForceVector externalForce = model.ForceFactory.Create(10);

            model.ApplyForceToNode(externalForce, node2);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);

            Assert.AreEqual(3.333, displacementAtNode2.X, 0.001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);

            Assert.AreEqual(-3.333, reactionAtNode1.X, 0.001);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);

            Assert.AreEqual(-3.333, reactionAtNode3.X, 0.001);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);

            Assert.AreEqual(-3.333, reactionAtNode4.X, 0.001);
        }
        public void SimplySupportedBeam()                                        //TODO verify using independent check
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Beam1D); // we will create and analyze a 1D beam system
            FiniteElementNode  node1 = model.NodeFactory.Create(0);              // create a node at the origin

            model.ConstrainNode(node1, DegreeOfFreedom.Z);                       // constrain the node from moving in the Z-axis

            FiniteElementNode node2 = model.NodeFactory.Create(1.0);             // create a second node at a distance 1 metre along the X axis

            model.ConstrainNode(node2, DegreeOfFreedom.Z);                       // constrain the node from moving in the Z-axis

            IMaterial     material = new GenericElasticMaterial(0, 210000000000, 0, 0);
            ICrossSection section  = new GenericCrossSection(0.0001, 0.0002);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section); // create a spring between the two nodes of a stiffness of 2000 Newtons per metre

            ForceVector moment = model.ForceFactory.CreateFor1DBeam(0, 10000);        // Create a clockwise(?) moment of 10 KiloNewtonmetres around the yy axis

            model.ApplyForceToNode(moment, node1);                                    // Apply that moment to the first node

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);    // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve();                            // ask the solver to solve the model and return results

            // check the results
            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);

            Assert.AreEqual(0, displacementAtNode1.Z, 0.001);
            Assert.AreEqual(0.00007936, displacementAtNode1.YY, 0.00000001);

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);

            Assert.AreEqual(0, displacementAtNode2.Z, 0.001);
            Assert.AreEqual(-0.00003968, displacementAtNode2.YY, 0.00000001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);

            Assert.AreEqual(-10000, reactionAtNode1.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode1.YY, 0.001);

            ReactionVector reactionAtNode2 = results.GetReaction(node2);

            Assert.AreEqual(10000, reactionAtNode2.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode2.YY, 0.001);
        }
        public void ThreeNodeCantilever()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Full3D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0, 0, 0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.XX);
            model.ConstrainNode(node1, DegreeOfFreedom.YY);
            model.ConstrainNode(node1, DegreeOfFreedom.ZZ);

            FiniteElementNode node2 = model.NodeFactory.Create(1.5, 0, 0);
            FiniteElementNode node3 = model.NodeFactory.Create(3.0, 0, 0);

            IMaterial     material = new GenericElasticMaterial(0, 210000000000, 0, 84000000000);
            ICrossSection section  = new GenericCrossSection(0.0001, 0.0002, 0.0002, 0.00005);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section);
            model.ElementFactory.CreateLinear3DBeam(node2, node3, material, section);

            ForceVector force = model.ForceFactory.Create(0, 0, -10000, 0, 0, 0);

            model.ApplyForceToNode(force, node3);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction = results.GetReaction(node1);

            Assert.AreEqual(10000, reaction.Z, 0.001);
            Assert.AreEqual(-30000, reaction.YY, 0.001);

            DisplacementVector displacement2 = results.GetDisplacement(node2);

            Assert.AreEqual(-0.000670, displacement2.Z, 0.0005);
            Assert.AreEqual(0.000804, displacement2.YY, 0.0001);

            DisplacementVector displacement3 = results.GetDisplacement(node3);

            Assert.AreEqual(-0.00214, displacement3.Z, 0.0005);
            Assert.AreEqual(0.00107, displacement3.YY, 0.0001);
        }
Exemple #16
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        public void OneQuadMembrane()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane2D);
            FiniteElementNode node1 = model.NodeFactory.Create(0.0, 0.0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);

            FiniteElementNode node3 = model.NodeFactory.Create(1.0, 1.0);

            FiniteElementNode node4 = model.NodeFactory.Create(0.0, 1.0);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0.3, 0);

            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node1, node2, node3, node4, material, 0.1);

            ForceVector force = model.ForceFactory.Create(0, -10000);
            model.ApplyForceToNode(force, node3);
            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1);
            //			Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);
            //			Console.WriteLine("\nReaction2 : \n" + reaction2);
            Assert.AreEqual(20000, reaction1.Y + reaction2.Y, 1);
            DisplacementVector displacement3 = results.GetDisplacement(node3);
            DisplacementVector displacement4 = results.GetDisplacement(node4);
            //			Console.WriteLine("\nDisplacement3 : \n" + displacement3);
            //			Console.WriteLine("\nDisplacement4 : \n" + displacement4);
            Assert.AreEqual( 0.0000002857, displacement3.X, 0.0000000001);
            Assert.AreEqual(-0.0000009524, displacement3.Y, 0.0000000001);

            Assert.AreEqual(0, displacement4.X, 0.0000001);
            Assert.AreEqual(-0.0000009524, displacement4.Y, 0.0000000001);
        }
Exemple #17
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        public AnalysisResults AnalyzeModel(FiniteElementModel model)
        {
            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            AnalysisResults pixResults = new AnalysisResults();

            int i = 0;

            foreach (var node in model.Nodes)
            {
                DisplacementVector disp = GetDisplacement(node, results);

                pixResults.NodeResults.Add(i, new NodeResult()
                {
                    DispX = disp.X,
                    DispY = disp.Z
                });
                i++;
            }
            //CalcElementResults(model);

            return(pixResults);
        }
        public void ThreeNodeBeam()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Full3D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0, 0, 0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.XX);

            FiniteElementNode node2 = model.NodeFactory.Create(1, 0, 0);

            model.ConstrainNode(node2, DegreeOfFreedom.Y);

            FiniteElementNode node3 = model.NodeFactory.Create(2, 0, 0);

            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            IMaterial     material = new GenericElasticMaterial(0, 10000000000, 0.3, 1000000000);
            ICrossSection section  = new SolidRectangle(1, 1);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section);
            model.ElementFactory.CreateLinear3DBeam(node2, node3, material, section);

            ForceVector force = model.ForceFactory.Create(0, 0, -10000, 0, 0, 0);

            model.ApplyForceToNode(force, node2);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);

            Stiffness.GlobalModelStiffnessMatrixBuilder gmsmb = new SharpFE.Stiffness.GlobalModelStiffnessMatrixBuilder(model);
            Console.WriteLine(gmsmb.BuildKnownForcesUnknownDisplacementStiffnessMatrix());

            FiniteElementResults results = solver.Solve();

            DisplacementVector node1Displacement = results.GetDisplacement(node1);

            Console.WriteLine("node1Displacement : \n" + node1Displacement);

            DisplacementVector node2Displacement = results.GetDisplacement(node2);

            Console.WriteLine("node2Displacement : \n" + node2Displacement);

            DisplacementVector node3Displacement = results.GetDisplacement(node3);

            Console.WriteLine("node3Displacement : \n" + node3Displacement);

            ReactionVector node1Reaction = results.GetReaction(node1);

            Console.WriteLine("node1Reaction : \n" + node1Reaction);

            ReactionVector node3Reaction = results.GetReaction(node3);

            Console.WriteLine("node5Reaction : \n" + node3Reaction);

            Assert.AreEqual(0, node2Displacement.XX, 0.00001);
            Assert.AreEqual(0, node2Displacement.Y, 0.00001);
            Assert.AreEqual(0, node2Displacement.ZZ, 0.0001);
            Assert.AreEqual(-0.000002, node2Displacement.Z, 0.0000001);

            Assert.AreEqual(5000, node1Reaction.Z, 0.00001);
            Assert.AreEqual(5000, node3Reaction.Z, 0.00001);
            Assert.AreEqual(0, node2Displacement.YY, 0.0001);
            Assert.AreEqual(0.000003, node1Displacement.YY, 0.0000001);
            Assert.AreEqual(-0.000003, node3Displacement.YY, 0.0000001);
        }
Exemple #19
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        public void AnalyzeSimple2DFrame()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D);

            //build geometric model and constraints

            FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(0, 0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);

            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(0, 3);

            FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(3, 0);

            FiniteElementNode node4 = model.NodeFactory.CreateFor2DTruss(3, 3);

            FiniteElementNode node5 = model.NodeFactory.CreateFor2DTruss(6, 0);

            model.ConstrainNode(node5, DegreeOfFreedom.Z);

            FiniteElementNode node6 = model.NodeFactory.CreateFor2DTruss(6, 3);

            IMaterial     material = new GenericElasticMaterial(0, 70000000, 0, 0);
            ICrossSection section  = new SolidRectangle(0.03, 0.01);


            LinearTruss truss1  = model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            LinearTruss truss2  = model.ElementFactory.CreateLinearTruss(node1, node3, material, section);
            LinearTruss truss3  = model.ElementFactory.CreateLinearTruss(node2, node3, material, section);
            LinearTruss truss4  = model.ElementFactory.CreateLinearTruss(node2, node4, material, section);
            LinearTruss truss5  = model.ElementFactory.CreateLinearTruss(node1, node4, material, section);
            LinearTruss truss6  = model.ElementFactory.CreateLinearTruss(node3, node4, material, section);
            LinearTruss truss7  = model.ElementFactory.CreateLinearTruss(node3, node6, material, section);
            LinearTruss truss8  = model.ElementFactory.CreateLinearTruss(node4, node5, material, section);
            LinearTruss truss9  = model.ElementFactory.CreateLinearTruss(node4, node6, material, section);
            LinearTruss truss10 = model.ElementFactory.CreateLinearTruss(node3, node5, material, section);
            LinearTruss truss11 = model.ElementFactory.CreateLinearTruss(node5, node6, material, section);

            //apply forces

            ForceVector force50Z = model.ForceFactory.CreateForTruss(0, -50000);

            model.ApplyForceToNode(force50Z, node2);
            model.ApplyForceToNode(force50Z, node6);

            ForceVector force100Z = model.ForceFactory.CreateForTruss(0, -100000);

            model.ApplyForceToNode(force100Z, node4);

            //solve model
            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            //assert results

            ReactionVector reactionAtNode1 = results.GetReaction(node1);

            Assert.AreEqual(0, reactionAtNode1.X, 1);
            Assert.AreEqual(100000, reactionAtNode1.Z, 1);

            ReactionVector reactionAtNode5 = results.GetReaction(node1);

            Assert.AreEqual(0, reactionAtNode5.X, 1);
            Assert.AreEqual(100000, reactionAtNode5.Z, 1);

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);

            Assert.AreEqual(7.1429, displacementAtNode2.X, 0.001);
            Assert.AreEqual(-9.0386, displacementAtNode2.Z, 0.001);

            DisplacementVector displacementAtNode3 = results.GetDisplacement(node3);

            Assert.AreEqual(5.2471, displacementAtNode3.X, 0.001);
            Assert.AreEqual(-16.2965, displacementAtNode3.Z, 0.001);

            DisplacementVector displacementAtNode4 = results.GetDisplacement(node4);

            Assert.AreEqual(5.2471, displacementAtNode4.X, 0.001);
            Assert.AreEqual(-20.0881, displacementAtNode4.Z, 0.001);

            DisplacementVector displacementAtNode5 = results.GetDisplacement(node5);

            Assert.AreEqual(10.4942, displacementAtNode5.X, 0.001);
            Assert.AreEqual(0, displacementAtNode5.Z, 0.001);

            DisplacementVector displacementAtNode6 = results.GetDisplacement(node6);

            Assert.AreEqual(3.3513, displacementAtNode6.X, 0.001);
            Assert.AreEqual(-9.0386, displacementAtNode6.Z, 0.001);
        }
Exemple #20
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        public void AnalyzeSimple2DBuilding()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss2D);

            //add nodes
            FiniteElementNode node0 = model.NodeFactory.CreateFor2DTruss(0, 0);
            FiniteElementNode node1 = model.NodeFactory.CreateFor2DTruss(3, 0);
            FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(6, 0);
            FiniteElementNode node3 = model.NodeFactory.CreateFor2DTruss(9, 0);

            FiniteElementNode node4 = model.NodeFactory.CreateFor2DTruss(0, 3);
            FiniteElementNode node5 = model.NodeFactory.CreateFor2DTruss(3, 3);
            FiniteElementNode node6 = model.NodeFactory.CreateFor2DTruss(6, 3);
            FiniteElementNode node7 = model.NodeFactory.CreateFor2DTruss(9, 3);

            FiniteElementNode node8  = model.NodeFactory.CreateFor2DTruss(0, 6);
            FiniteElementNode node9  = model.NodeFactory.CreateFor2DTruss(3, 6);
            FiniteElementNode node10 = model.NodeFactory.CreateFor2DTruss(6, 6);
            FiniteElementNode node11 = model.NodeFactory.CreateFor2DTruss(9, 6);

            //add constraints
            model.ConstrainNode(node0, DegreeOfFreedom.X);
            model.ConstrainNode(node0, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);
            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            //properties
            IMaterial     material = new GenericElasticMaterial(0, 70000000, 0, 0);
            ICrossSection section  = new SolidRectangle(0.03, 0.01);

            //add horizontal elements
            LinearTruss truss0 = model.ElementFactory.CreateLinearTruss(node0, node1, material, section);
            LinearTruss truss1 = model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            LinearTruss truss2 = model.ElementFactory.CreateLinearTruss(node2, node3, material, section);

            LinearTruss truss3 = model.ElementFactory.CreateLinearTruss(node4, node5, material, section);
            LinearTruss truss4 = model.ElementFactory.CreateLinearTruss(node5, node6, material, section);
            LinearTruss truss5 = model.ElementFactory.CreateLinearTruss(node6, node7, material, section);

            LinearTruss truss6 = model.ElementFactory.CreateLinearTruss(node8, node9, material, section);
            LinearTruss truss7 = model.ElementFactory.CreateLinearTruss(node9, node10, material, section);
            LinearTruss truss8 = model.ElementFactory.CreateLinearTruss(node10, node11, material, section);

            //add vert elements
            LinearTruss truss9  = model.ElementFactory.CreateLinearTruss(node0, node4, material, section);
            LinearTruss truss10 = model.ElementFactory.CreateLinearTruss(node4, node8, material, section);

            LinearTruss truss11 = model.ElementFactory.CreateLinearTruss(node1, node5, material, section);
            LinearTruss truss12 = model.ElementFactory.CreateLinearTruss(node5, node9, material, section);

            LinearTruss truss13 = model.ElementFactory.CreateLinearTruss(node2, node6, material, section);
            LinearTruss truss14 = model.ElementFactory.CreateLinearTruss(node6, node10, material, section);

            LinearTruss truss15 = model.ElementFactory.CreateLinearTruss(node3, node7, material, section);
            LinearTruss truss16 = model.ElementFactory.CreateLinearTruss(node7, node11, material, section);

            //add bracing
            LinearTruss truss17 = model.ElementFactory.CreateLinearTruss(node1, node6, material, section);
            LinearTruss truss18 = model.ElementFactory.CreateLinearTruss(node2, node5, material, section);

            LinearTruss truss19 = model.ElementFactory.CreateLinearTruss(node5, node10, material, section);
            LinearTruss truss20 = model.ElementFactory.CreateLinearTruss(node6, node9, material, section);

            ForceVector force50Z = model.ForceFactory.CreateForTruss(0, 50000);

            model.ApplyForceToNode(force50Z, node11);
            //model.ApplyForceToNode(force50Z, node8);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            DisplacementVector displacementAtNode11 = results.GetDisplacement(node11);

            double dispX = displacementAtNode11.X;
            double dispY = displacementAtNode11.Y;

            //Assert.AreEqual(7.1429, displacementAtNode11.X, 0.001);
            //Assert.AreEqual(-9.0386, displacementAtNode11.Z, 0.001);

            //FiniteElementNode node2 = model.NodeFactory.CreateFor2DTruss(0, 3);
        }
Exemple #21
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        public void OneVerticalQuadFixed3PointsMembrane()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane3D);
            FiniteElementNode node1 = model.NodeFactory.Create(0.0, 0.0, 0.0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0, 0.0);
            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(1.0, 0.0, 1.0);
            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.Create(0.0, 0.0, 1.0);
            model.ConstrainNode(node4, DegreeOfFreedom.Y);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0.3, 0);

            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node1, node2, node3, node4, material, 0.1);

            ForceVector force = model.ForceFactory.Create(10000, 0, 0, 0, 0, 0);
            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1);
            Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);
            Console.WriteLine("\nReaction2 : \n" + reaction2);
            ReactionVector reaction3 = results.GetReaction(node3);
            Console.WriteLine("\nReaction3 : \n" + reaction3);
            DisplacementVector displacement4 = results.GetDisplacement(node4);
            Console.WriteLine("\nDisplacement4 : \n" + displacement4);

            Assert.AreEqual( 2621, reaction1.X, 1);
            Assert.AreEqual(-3039, reaction1.Z, 1);
            Assert.AreEqual(-5660, reaction2.X, 1);
            Assert.AreEqual( 1706, reaction2.Z, 1);
            Assert.AreEqual(-6961, reaction3.X, 1);
            Assert.AreEqual( 1333, reaction3.Z, 1);

            Assert.AreEqual( 0.0000012400, displacement4.X, 0.0000000001);
            Assert.AreEqual( 0.0000004875, displacement4.Z, 0.0000000001);
        }
Exemple #22
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        public void QuadMembraneAFrame()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane3D);
            FiniteElementNode  node1 = model.NodeFactory.Create(0.0, 0.0, 0.0);

            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0, 0.0);

            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(1.0, 1.0, 1.0);
            FiniteElementNode node4 = model.NodeFactory.Create(0.0, 1.0, 1.0);

            FiniteElementNode node5 = model.NodeFactory.Create(1.0, 2.0, 0.0);

            model.ConstrainNode(node5, DegreeOfFreedom.Y);
            model.ConstrainNode(node5, DegreeOfFreedom.Z);

            FiniteElementNode node6 = model.NodeFactory.Create(0.0, 2.0, 0.0);

            model.ConstrainNode(node6, DegreeOfFreedom.X);
            model.ConstrainNode(node6, DegreeOfFreedom.Y);
            model.ConstrainNode(node6, DegreeOfFreedom.Z);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0.3, 0);

            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node1, node2, node3, node4, material, 0.1);
            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node5, node6, node4, node3, material, 0.1);

            ForceVector force = model.ForceFactory.Create(0, 0, -10000, 0, 0, 0);

            model.ApplyForceToNode(force, node3);
            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1);

            Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);

            Console.WriteLine("\nReaction2 : \n" + reaction2);
            ReactionVector reaction5 = results.GetReaction(node5);

            Console.WriteLine("\nReaction2 : \n" + reaction2);
            ReactionVector reaction6 = results.GetReaction(node6);

            Console.WriteLine("\nReaction2 : \n" + reaction2);
            Assert.AreEqual(20000, reaction1.Z + reaction2.Z + reaction5.Z + reaction6.Z, 1);

            DisplacementVector displacement3 = results.GetDisplacement(node3);
            DisplacementVector displacement4 = results.GetDisplacement(node4);

            Console.WriteLine("\nDisplacement3 : \n" + displacement3);
            Console.WriteLine("\nDisplacement4 : \n" + displacement4);
            Assert.AreEqual(0.0000002020, displacement3.X, 0.0000000001);
            Assert.AreEqual(0, displacement3.Y, 0.0000000001);
            Assert.AreEqual(-0.0000013469, displacement3.Z, 0.0000000001);

            Assert.AreEqual(0, displacement4.X, 0.0000000001);
            Assert.AreEqual(0, displacement4.Y, 0.0000000001);
            Assert.AreEqual(-0.0000013469, displacement4.Z, 0.0000000001);
        }
Exemple #23
0
        public void Cantilever()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Full3D); // we will create and analyze a 1D beam system
            FiniteElementNode node1 = model.NodeFactory.Create(0, 0, 0); // create a node at the origin
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z); // constrain the node from moving in the Z-axis
            model.ConstrainNode(node1, DegreeOfFreedom.XX);
            model.ConstrainNode(node1, DegreeOfFreedom.YY); // constrain this node from rotating around the Y-axis
            model.ConstrainNode(node1, DegreeOfFreedom.ZZ);

            FiniteElementNode node2 = model.NodeFactory.Create(3.0, 0, 0); // create a second node at a distance 1 metre along the X axis

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0, 84000000000);
            ICrossSection section = new GenericCrossSection(0.0001, 0.0002, 0.0002, 0.00005);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section);

            ForceVector force = model.ForceFactory.Create(0, 0, -10000, 0, 0, 0); // Create a force of 10 KiloNewtons in the z direction
            model.ApplyForceToNode(force, node2); // Apply that force to the second node

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results

            ReactionVector reaction = results.GetReaction(node1); //get the reaction at the first node
            Assert.AreEqual(10000, reaction.Z, 0.001);   // Check that we have calculated a reaction of 10 KiloNewtons in the Z-axis
            Assert.AreEqual(-30000, reaction.YY, 0.001); // Check that we have calculated a reaction of -30 KiloNewtonMetres around the YY axis.

            DisplacementVector displacement = results.GetDisplacement(node2);  // get the displacement at the second node
            Assert.AreEqual(-0.00214, displacement.Z, 0.0005);
            Assert.AreEqual(0.00107, displacement.YY, 0.0001);
        }
Exemple #24
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        public void TwoTriangleWall()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane3D); // we will create and analyze a 2D slab system
            FiniteElementNode node1 = model.NodeFactory.Create(0.0, 0.0, 0.0); // create a node at the origin
            model.ConstrainNode(node1, DegreeOfFreedom.X); // constrain the node from moving in the x-axis
            model.ConstrainNode(node1, DegreeOfFreedom.Y); // constrain the node from moving in the y-axis
            model.ConstrainNode(node1, DegreeOfFreedom.Z); // constrain the node from moving in the z-axis

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0, 0.0); // create a second node at a distance 1 metre along the X axis
            model.ConstrainNode(node2, DegreeOfFreedom.X); // constrain the node from moving in the x-axis
            model.ConstrainNode(node2, DegreeOfFreedom.Y); // constrain the node from moving in the y-axis
            model.ConstrainNode(node2, DegreeOfFreedom.Z); // constrain the node from moving in the z-axis

            FiniteElementNode node3 = model.NodeFactory.Create(0.0, 1.0, 0.0);
            model.ConstrainNode(node3, DegreeOfFreedom.Z); // constrain the node from moving in the z-axis

            FiniteElementNode node4 = model.NodeFactory.Create(1.0, 1.0, 0.0);
            model.ConstrainNode(node4, DegreeOfFreedom.Z); // constrain the node from moving in the z-axis

            IMaterial material = new GenericElasticMaterial(0, 200000, 0.2, 84000);

            model.ElementFactory.CreateLinearConstantStrainTriangle(node1, node2, node3, material, 0.1); // create a triangle of thickness of 0.1 metres
            model.ElementFactory.CreateLinearConstantStrainTriangle(node2, node4, node3, material, 0.1);

            ForceVector force = model.ForceFactory.Create(0, -10); // Create a force of 10 Newtons in the y direction
            model.ApplyForceToNode(force, node3); // Apply that force to the third node
            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1); //get the reaction at the first node
            Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);
            Console.WriteLine("\nReaction2 : \n" + reaction2);
            Assert.AreEqual(20, reaction1.Y + reaction2.Y, 0.001);

            DisplacementVector displacement3 = results.GetDisplacement(node3);  // get the displacement at the second node
            Console.WriteLine("\nDisplacement3 : \n" + displacement3);
            Assert.AreNotEqual(0.0, displacement3.X); // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreNotEqual(0.0, displacement3.Y); // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreEqual(0.0, displacement3.Z); // TODO calculate the actual value, rather than just checking we have any value

            DisplacementVector displacement4 = results.GetDisplacement(node4);  // get the displacement at the second node
            Console.WriteLine("\nDisplacement4 : \n" + displacement4);
            Assert.AreNotEqual(0.0, displacement4.X); // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreNotEqual(0.0, displacement4.Y); // TODO calculate the actual value, rather than just checking we have any value
            Assert.AreEqual(0.0, displacement4.Z); // TODO calculate the actual value, rather than just checking we have any value
        }
Exemple #25
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        public void SimplySupportedBeam()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Beam1D); // we will create and analyze a 1D beam system
            FiniteElementNode node1 = model.NodeFactory.Create(0); // create a node at the origin
            model.ConstrainNode(node1, DegreeOfFreedom.Z); // constrain the node from moving in the Z-axis

            FiniteElementNode node2 = model.NodeFactory.Create(1.0); // create a second node at a distance 1 metre along the X axis
            model.ConstrainNode(node2, DegreeOfFreedom.Z); // constrain the node from moving in the Z-axis

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0, 0);
            ICrossSection section = new GenericCrossSection(0.0001, 0.0002);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section); // create a spring between the two nodes of a stiffness of 2000 Newtons per metre

            ForceVector moment = model.ForceFactory.CreateFor1DBeam(0, 10000); // Create a clockwise(?) moment of 10 KiloNewtonmetres around the yy axis
            model.ApplyForceToNode(moment, node1); // Apply that moment to the first node

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model); // Create a new instance of the solver class and pass it the model to solve
            FiniteElementResults results = solver.Solve(); // ask the solver to solve the model and return results

            // check the results
            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);
            Assert.AreEqual(0, displacementAtNode1.Z, 0.001);
            Assert.AreEqual(0.00007936, displacementAtNode1.YY, 0.00000001);

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);
            Assert.AreEqual(0, displacementAtNode2.Z, 0.001);
            Assert.AreEqual(-0.00003968, displacementAtNode2.YY, 0.00000001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);
            Assert.AreEqual(-10000, reactionAtNode1.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode1.YY, 0.001);

            ReactionVector reactionAtNode2 = results.GetReaction(node2);
            Assert.AreEqual(10000, reactionAtNode2.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode2.YY, 0.001);
        }
Exemple #26
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        public void ThreeNodeCantilever()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Full3D);
            FiniteElementNode node1 = model.NodeFactory.Create(0, 0, 0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.XX);
            model.ConstrainNode(node1, DegreeOfFreedom.YY);
            model.ConstrainNode(node1, DegreeOfFreedom.ZZ);

            FiniteElementNode node2 = model.NodeFactory.Create(1.5, 0, 0);
            FiniteElementNode node3 = model.NodeFactory.Create(3.0, 0, 0);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0, 84000000000);
            ICrossSection section = new GenericCrossSection(0.0001, 0.0002, 0.0002, 0.00005);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section);
            model.ElementFactory.CreateLinear3DBeam(node2, node3, material, section);

            ForceVector force = model.ForceFactory.Create(0, 0, -10000, 0, 0, 0);
            model.ApplyForceToNode(force, node3);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction = results.GetReaction(node1);
            Assert.AreEqual(10000, reaction.Z, 0.001);
            Assert.AreEqual(-30000, reaction.YY, 0.001);

            DisplacementVector displacement2 = results.GetDisplacement(node2);
            Assert.AreEqual(-0.000670, displacement2.Z, 0.0005);
            Assert.AreEqual(0.000804, displacement2.YY, 0.0001);

            DisplacementVector displacement3 = results.GetDisplacement(node3);
            Assert.AreEqual(-0.00214, displacement3.Z, 0.0005);
            Assert.AreEqual(0.00107, displacement3.YY, 0.0001);
        }
Exemple #27
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        public void Calculate3DTrussOf3BarsAnd12Dof()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss3D);

            FiniteElementNode node1 = model.NodeFactory.Create(72,0,0);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);

            FiniteElementNode node2 = model.NodeFactory.Create(0, 36, 0);
            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(0, 36, 72);
            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.Create(0, 0, -48);
            model.ConstrainNode(node4, DegreeOfFreedom.X);
            model.ConstrainNode(node4, DegreeOfFreedom.Y);
            model.ConstrainNode(node4, DegreeOfFreedom.Z);

            IMaterial material = new GenericElasticMaterial(0, 1200000, 0, 0);
            ICrossSection section1 = new SolidRectangle(1, 0.302);
            ICrossSection section2 = new SolidRectangle(1, 0.729); ///NOTE example also refers to this as A1.  Assume errata in book
            ICrossSection section3 = new SolidRectangle(1, 0.187); ///NOTE example also refers to this as A1.  Assume errata in book

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section1);
            model.ElementFactory.CreateLinearTruss(node1, node3, material, section2);
            model.ElementFactory.CreateLinearTruss(node1, node4, material, section3);

            ForceVector externalForce = model.ForceFactory.Create(0, 0, -1000, 0, 0, 0);
            model.ApplyForceToNode(externalForce, node1);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reactionAtNode1 = results.GetReaction(node1);
            Assert.AreEqual(0, reactionAtNode1.X, 1);
            Assert.AreEqual(-223.1632, reactionAtNode1.Y, 1);
            Assert.AreEqual(0, reactionAtNode1.Z, 1);

            ReactionVector reactionAtNode2 = results.GetReaction(node2);
            Assert.AreEqual(256.1226, reactionAtNode2.X, 1);
            Assert.AreEqual(-128.0613, reactionAtNode2.Y, 1);
            Assert.AreEqual(0, reactionAtNode2.Z, 1);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);
            Assert.AreEqual(-702.4491, reactionAtNode3.X, 1);
            Assert.AreEqual(351.2245, reactionAtNode3.Y, 1);
            Assert.AreEqual(702.4491, reactionAtNode3.Z, 1);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);
            Assert.AreEqual(446.3264, reactionAtNode4.X, 1);
            Assert.AreEqual(0, reactionAtNode4.Y, 1);
            Assert.AreEqual(297.5509, reactionAtNode4.Z, 1);

            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);
            Assert.AreEqual(-0.0711, displacementAtNode1.X, 0.0001);
            Assert.AreEqual(0, displacementAtNode1.Y, 0.0001);
            Assert.AreEqual(-0.2662, displacementAtNode1.Z, 0.0001);
        }
        public void Calculate3DTrussOf3BarsAnd12Dof()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss3D);

            FiniteElementNode node1 = model.NodeFactory.Create(72, 0, 0);

            model.ConstrainNode(node1, DegreeOfFreedom.Y);

            FiniteElementNode node2 = model.NodeFactory.Create(0, 36, 0);

            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(0, 36, 72);

            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.Create(0, 0, -48);

            model.ConstrainNode(node4, DegreeOfFreedom.X);
            model.ConstrainNode(node4, DegreeOfFreedom.Y);
            model.ConstrainNode(node4, DegreeOfFreedom.Z);

            IMaterial     material = new GenericElasticMaterial(0, 1200000, 0, 0);
            ICrossSection section1 = new SolidRectangle(1, 0.302);
            ICrossSection section2 = new SolidRectangle(1, 0.729);             ///NOTE example also refers to this as A1.  Assume errata in book
            ICrossSection section3 = new SolidRectangle(1, 0.187);             ///NOTE example also refers to this as A1.  Assume errata in book

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section1);
            model.ElementFactory.CreateLinearTruss(node1, node3, material, section2);
            model.ElementFactory.CreateLinearTruss(node1, node4, material, section3);

            ForceVector externalForce = model.ForceFactory.Create(0, 0, -1000, 0, 0, 0);

            model.ApplyForceToNode(externalForce, node1);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reactionAtNode1 = results.GetReaction(node1);

            Assert.AreEqual(0, reactionAtNode1.X, 1);
            Assert.AreEqual(-223.1632, reactionAtNode1.Y, 1);
            Assert.AreEqual(0, reactionAtNode1.Z, 1);

            ReactionVector reactionAtNode2 = results.GetReaction(node2);

            Assert.AreEqual(256.1226, reactionAtNode2.X, 1);
            Assert.AreEqual(-128.0613, reactionAtNode2.Y, 1);
            Assert.AreEqual(0, reactionAtNode2.Z, 1);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);

            Assert.AreEqual(-702.4491, reactionAtNode3.X, 1);
            Assert.AreEqual(351.2245, reactionAtNode3.Y, 1);
            Assert.AreEqual(702.4491, reactionAtNode3.Z, 1);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);

            Assert.AreEqual(446.3264, reactionAtNode4.X, 1);
            Assert.AreEqual(0, reactionAtNode4.Y, 1);
            Assert.AreEqual(297.5509, reactionAtNode4.Z, 1);

            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);

            Assert.AreEqual(-0.0711, displacementAtNode1.X, 0.0001);
            Assert.AreEqual(0, displacementAtNode1.Y, 0.0001);
            Assert.AreEqual(-0.2662, displacementAtNode1.Z, 0.0001);
        }
        public void Calculate3DTrussOf4BarsAnd15Dof()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss3D);

            FiniteElementNode node1 = model.NodeFactory.Create(4, 4, 3);

            FiniteElementNode node2 = model.NodeFactory.Create(0, 4, 0);

            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(0, 4, 6);

            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.Create(4, 0, 3);

            model.ConstrainNode(node4, DegreeOfFreedom.X);
            model.ConstrainNode(node4, DegreeOfFreedom.Y);
            model.ConstrainNode(node4, DegreeOfFreedom.Z);

            FiniteElementNode node5 = model.NodeFactory.Create(8, -1, 1);

            model.ConstrainNode(node5, DegreeOfFreedom.X);
            model.ConstrainNode(node5, DegreeOfFreedom.Y);
            model.ConstrainNode(node5, DegreeOfFreedom.Z);

            IMaterial     material = new GenericElasticMaterial(0, 210000000000, 0, 0);
            ICrossSection section  = new SolidRectangle(0.01, 0.01);

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node3, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node4, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node5, material, section);

            ForceVector externalForce = model.ForceFactory.Create(0, -10000, 0, 0, 0, 0);

            model.ApplyForceToNode(externalForce, node1);

            IFiniteElementSolver solver  = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reactionAtNode2 = results.GetReaction(node2);

            Assert.AreEqual(270.9, reactionAtNode2.X, 1);
            Assert.AreEqual(0, reactionAtNode2.Y, 1);
            Assert.AreEqual(203.2, reactionAtNode2.Z, 1);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);

            Assert.AreEqual(1354.6, reactionAtNode3.X, 1);
            Assert.AreEqual(0, reactionAtNode3.Y, 1);
            Assert.AreEqual(-1016, reactionAtNode3.Z, 1);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);

            Assert.AreEqual(0, reactionAtNode4.X, 1);
            Assert.AreEqual(7968.1, reactionAtNode4.Y, 1);
            Assert.AreEqual(0, reactionAtNode4.Z, 1);

            ReactionVector reactionAtNode5 = results.GetReaction(node5);

            Assert.AreEqual(-1625.5, reactionAtNode5.X, 1);
            Assert.AreEqual(2031.9, reactionAtNode5.Y, 1);
            Assert.AreEqual(812.8, reactionAtNode5.Z, 1);

            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);

            Assert.AreEqual(-0.0003024, displacementAtNode1.X, 0.0001);             //NOTE the results given in the book are 1E03
            Assert.AreEqual(-0.0015177, displacementAtNode1.Y, 0.0001);
            Assert.AreEqual(0.0002688, displacementAtNode1.Z, 0.0001);
        }
Exemple #30
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        public void QuadMembraneAFrameLateralLoad()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Membrane3D);
            FiniteElementNode node1 = model.NodeFactory.Create(0.0, 0.0, 0.0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0.0, 0.0);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(1.0, 1.0, 1.0);
            FiniteElementNode node4 = model.NodeFactory.Create(0.0, 1.0, 1.0);

            FiniteElementNode node5 = model.NodeFactory.Create(1.0, 2.0, 0.0);
            model.ConstrainNode(node5, DegreeOfFreedom.Y);
            model.ConstrainNode(node5, DegreeOfFreedom.Z);

            FiniteElementNode node6 = model.NodeFactory.Create(0.0, 2.0, 0.0);
            model.ConstrainNode(node6, DegreeOfFreedom.X);
            model.ConstrainNode(node6, DegreeOfFreedom.Y);
            model.ConstrainNode(node6, DegreeOfFreedom.Z);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0.3, 0);

            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node1, node2, node3, node4, material, 0.01);
            model.ElementFactory.CreateLinearConstantStressQuadrilateral(node5, node6, node4, node3, material, 0.01);

            ForceVector force = model.ForceFactory.Create(10000, 0, 0, 0, 0, 0);
            model.ApplyForceToNode(force, node3);
            model.ApplyForceToNode(force, node4);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction1 = results.GetReaction(node1);
            Console.WriteLine("\nReaction1 : \n" + reaction1);
            ReactionVector reaction2 = results.GetReaction(node2);
            Console.WriteLine("\nReaction2 : \n" + reaction2);
            ReactionVector reaction5 = results.GetReaction(node5);
            Console.WriteLine("\nReaction2 : \n" + reaction2);
            ReactionVector reaction6 = results.GetReaction(node6);
            Console.WriteLine("\nReaction2 : \n" + reaction2);

            DisplacementVector displacement3 = results.GetDisplacement(node3);
            DisplacementVector displacement4 = results.GetDisplacement(node4);
            Console.WriteLine("\nDisplacement3 : \n" + displacement3);
            Console.WriteLine("\nDisplacement4 : \n" + displacement4);

            Assert.AreEqual( 0.00003367, displacement3.X, 0.0000001);
            Assert.AreEqual( 0, displacement3.Y, 0.0000000001);
            Assert.AreEqual( 0.00002020147, displacement3.Z, 0.0000000001);

            Assert.AreEqual(0.00002861940, displacement4.X, 0.0000001);
            Assert.AreEqual(0, displacement4.Y, 0.0000000001);
            Assert.AreEqual(-0.00002020147, displacement4.Z, 0.0000000001);
        }
Exemple #31
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        public void SimplySupportedBeam()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Full3D);
            FiniteElementNode node1 = model.NodeFactory.Create(0, 0, 0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.XX);

            FiniteElementNode node2 = model.NodeFactory.Create(1.0, 0, 0);
            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);
            model.ConstrainNode(node2, DegreeOfFreedom.XX);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0, 84000000000);
            ICrossSection section = new GenericCrossSection(0.0001, 0.0002, 0.0002, 0.00005);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section);

            ForceVector moment = model.ForceFactory.Create(0, 0, 0, 0, 10000, 0);
            model.ApplyForceToNode(moment, node1);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            // check the results
            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);
            Assert.AreEqual(0, displacementAtNode1.Z, 0.001);
            Assert.AreEqual(0.00007936, displacementAtNode1.YY, 0.000001);

            DisplacementVector displacementAtNode2 = results.GetDisplacement(node2);
            Assert.AreEqual(0, displacementAtNode2.Z, 0.001);
            Assert.AreEqual(-0.00003968, displacementAtNode2.YY, 0.000001);

            ReactionVector reactionAtNode1 = results.GetReaction(node1);
            Assert.AreEqual(-10000, reactionAtNode1.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode1.YY, 0.001);

            ReactionVector reactionAtNode2 = results.GetReaction(node2);
            Assert.AreEqual(10000, reactionAtNode2.Z, 0.001);
            Assert.AreEqual(0, reactionAtNode2.YY, 0.001);
        }
Exemple #32
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        public void Calculate3DTrussOf4BarsAnd15Dof()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Truss3D);

            FiniteElementNode node1 = model.NodeFactory.Create(4, 4, 3);

            FiniteElementNode node2 = model.NodeFactory.Create(0, 4, 0);
            model.ConstrainNode(node2, DegreeOfFreedom.X);
            model.ConstrainNode(node2, DegreeOfFreedom.Y);
            model.ConstrainNode(node2, DegreeOfFreedom.Z);

            FiniteElementNode node3 = model.NodeFactory.Create(0, 4, 6);
            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);

            FiniteElementNode node4 = model.NodeFactory.Create(4, 0, 3);
            model.ConstrainNode(node4, DegreeOfFreedom.X);
            model.ConstrainNode(node4, DegreeOfFreedom.Y);
            model.ConstrainNode(node4, DegreeOfFreedom.Z);

            FiniteElementNode node5 = model.NodeFactory.Create(8, -1, 1);
            model.ConstrainNode(node5, DegreeOfFreedom.X);
            model.ConstrainNode(node5, DegreeOfFreedom.Y);
            model.ConstrainNode(node5, DegreeOfFreedom.Z);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0, 0);
            ICrossSection section = new SolidRectangle(0.01, 0.01);

            model.ElementFactory.CreateLinearTruss(node1, node2, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node3, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node4, material, section);
            model.ElementFactory.CreateLinearTruss(node1, node5, material, section);

            ForceVector externalForce = model.ForceFactory.Create(0, -10000, 0, 0, 0, 0);
            model.ApplyForceToNode(externalForce, node1);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reactionAtNode2 = results.GetReaction(node2);
            Assert.AreEqual(270.9, reactionAtNode2.X, 1);
            Assert.AreEqual(0, reactionAtNode2.Y, 1);
            Assert.AreEqual(203.2, reactionAtNode2.Z, 1);

            ReactionVector reactionAtNode3 = results.GetReaction(node3);
            Assert.AreEqual(1354.6, reactionAtNode3.X, 1);
            Assert.AreEqual(0, reactionAtNode3.Y, 1);
            Assert.AreEqual(-1016, reactionAtNode3.Z, 1);

            ReactionVector reactionAtNode4 = results.GetReaction(node4);
            Assert.AreEqual(0, reactionAtNode4.X, 1);
            Assert.AreEqual(7968.1, reactionAtNode4.Y, 1);
            Assert.AreEqual(0, reactionAtNode4.Z, 1);

            ReactionVector reactionAtNode5 = results.GetReaction(node5);
            Assert.AreEqual(-1625.5, reactionAtNode5.X, 1);
            Assert.AreEqual(2031.9, reactionAtNode5.Y, 1);
            Assert.AreEqual(812.8, reactionAtNode5.Z, 1);

            DisplacementVector displacementAtNode1 = results.GetDisplacement(node1);
            Assert.AreEqual(-0.0003024, displacementAtNode1.X, 0.0001); //NOTE the results given in the book are 1E03
            Assert.AreEqual(-0.0015177, displacementAtNode1.Y, 0.0001);
            Assert.AreEqual(0.0002688, displacementAtNode1.Z, 0.0001);
        }
Exemple #33
0
        public void ThreeNodeSimplySupportedBeam()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Full3D);
            FiniteElementNode node1 = model.NodeFactory.Create(0, 0, 0);
            model.ConstrainNode(node1, DegreeOfFreedom.X);
            model.ConstrainNode(node1, DegreeOfFreedom.Y);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.XX);

            FiniteElementNode node2 = model.NodeFactory.Create(1, 0, 0);

            FiniteElementNode node3 = model.NodeFactory.Create(2, 0, 0);
            model.ConstrainNode(node3, DegreeOfFreedom.X);
            model.ConstrainNode(node3, DegreeOfFreedom.Y);
            model.ConstrainNode(node3, DegreeOfFreedom.Z);
            model.ConstrainNode(node3, DegreeOfFreedom.XX);

            IMaterial material = new GenericElasticMaterial(0, 10000000000, 0, 84000000000);
            ICrossSection section = new GenericCrossSection(0.0001, 0.0002, 0.0002, 0.00005);

            model.ElementFactory.CreateLinear3DBeam(node1, node2, material, section);
            model.ElementFactory.CreateLinear3DBeam(node2,node3,material,section);

            ForceVector force = model.ForceFactory.Create(0, 0, -10000, 0, 0, 0);
            model.ApplyForceToNode(force, node2);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);

            Stiffness.GlobalModelStiffnessMatrixBuilder gmsmb = new SharpFE.Stiffness.GlobalModelStiffnessMatrixBuilder(model);
            Console.WriteLine(gmsmb.BuildKnownForcesUnknownDisplacementStiffnessMatrix());

            FiniteElementResults results = solver.Solve();

            DisplacementVector node1Displacement = results.GetDisplacement(node1);
            Console.WriteLine("node1Displacement : " + node1Displacement);

            DisplacementVector node2Displacement = results.GetDisplacement(node2);
            Console.WriteLine("node2Displacement : " + node2Displacement);

            DisplacementVector node3Displacement = results.GetDisplacement(node3);
            Console.WriteLine("node3Displacement : " + node3Displacement);

            ReactionVector node1Reaction = results.GetReaction(node1);
            Console.WriteLine("node1Reaction : " + node1Reaction);

            ReactionVector node3Reaction = results.GetReaction(node3);
            Console.WriteLine("node5Reaction : " + node3Reaction);

            Assert.AreEqual(-0.000833333, node2Displacement.Z, 0.0000001);
            Assert.AreEqual(5000, node1Reaction.Z, 0.001);
            Assert.AreEqual(5000, node3Reaction.Z, 0.001);
            Assert.AreEqual(0, node2Displacement.YY, 0.0001);
            Assert.AreEqual( 0.00125, node1Displacement.YY, 0.0000001);
            Assert.AreEqual(-0.00125, node3Displacement.YY, 0.0000001);
        }
Exemple #34
0
        public void ReversedCantilever()
        {
            FiniteElementModel model = new FiniteElementModel(ModelType.Beam1D);
            FiniteElementNode node1 = model.NodeFactory.Create(0);
            model.ConstrainNode(node1, DegreeOfFreedom.Z);
            model.ConstrainNode(node1, DegreeOfFreedom.YY);

            FiniteElementNode node2 = model.NodeFactory.Create(3.0);

            IMaterial material = new GenericElasticMaterial(0, 210000000000, 0, 0);
            ICrossSection section = new GenericCrossSection(0.0001, 0.0002);

            model.ElementFactory.CreateLinear1DBeam(node2, node1, material, section);  //connecting the nodes in reverse order to the Cantilever() example

            ForceVector force = model.ForceFactory.CreateFor1DBeam(-10000, 0);
            model.ApplyForceToNode(force, node2);

            IFiniteElementSolver solver = new MatrixInversionLinearSolver(model);
            FiniteElementResults results = solver.Solve();

            ReactionVector reaction = results.GetReaction(node1);
            Assert.AreEqual(10000, reaction.Z, 0.001);
            Assert.AreEqual(-30000, reaction.YY, 0.001);

            DisplacementVector displacement = results.GetDisplacement(node2);
            Assert.AreEqual(-0.00214, displacement.Z, 0.0005);
            Assert.AreEqual(0.00107, displacement.YY, 0.0001);
        }