Exemple #1
0
        public void Test_PhotoTAN()
        {
            var PhotoCode = File.ReadAllText($"{AppDomain.CurrentDomain.BaseDirectory}\\..\\..\\assets\\matrixcode.txt");

            var mCode = new MatrixCode(PhotoCode);

            mCode.CodeImage.SaveAsPng(File.OpenWrite(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "matrixcode.png")));
        }
Exemple #2
0
    void Awake()
    {
        matrix = Resources.Load("Data/Code") as MatrixCode;
        GameObject sdReaderObj = (GameObject)Instantiate(Resources.Load("Prefabs/SaveDataReader"));

        sdReader = sdReaderObj.GetComponent <SaveDataReader>();
        aReader  = GetComponent <AbilityReader>();
    }
Exemple #3
0
        public Form1()
        {
            InitializeComponent();

            var PhotoCode = File.ReadAllText($"{Application.StartupPath}\\..\\..\\assets\\matrixcode.txt");

            var mCode = new MatrixCode(PhotoCode);

            pictureBox1.Image = mCode.CodeImage;
        }
Exemple #4
0
        protected void Page_Load(object sender, EventArgs e)
        {
            var PhotoCode = File.ReadAllText(Path.Combine(Server.MapPath("~"), "matrixcode.txt"));

            var mCode = new MatrixCode(PhotoCode);

            byte[] imgBytes  = ImageToByteArray(mCode.CodeImage);
            string imgString = Convert.ToBase64String(imgBytes);

            PhotoTANString = $"<img src=\"data:{mCode.ImageMimeType};base64,{imgString}\">";
        }
 public static MatrixCode Create(string pubKey, string serialno, string serverId, string eigentumsnr, string typcode)
 {
     var mc = new MatrixCode
     {
         PublicKey = pubKey,
         SerialNo = serialno,
         ServerId = serverId,
         TypCode = typcode,
         Eigentumsnummer = eigentumsnr
     };
     return mc;
 }
        static void Main(string[] args)
        {
            Console.Title = "The Matrix";
            Console.SetWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT + 1);
            Console.SetBufferSize(WINDOW_WIDTH, WINDOW_HEIGHT + 1);
            Console.CursorVisible = false;
            Console.Clear();

            var green   = new ColorSet((int)ConsoleColor.White, (int)ConsoleColor.Green, (int)ConsoleColor.DarkGreen);
            var blue    = new ColorSet((int)ConsoleColor.White, (int)ConsoleColor.Blue, (int)ConsoleColor.DarkBlue);
            var red     = new ColorSet((int)ConsoleColor.White, (int)ConsoleColor.Red, (int)ConsoleColor.DarkRed);
            var magenta = new ColorSet((int)ConsoleColor.White, (int)ConsoleColor.Magenta, (int)ConsoleColor.DarkMagenta);
            var yellow  = new ColorSet((int)ConsoleColor.White, (int)ConsoleColor.Yellow, (int)ConsoleColor.DarkYellow);
            var cyan    = new ColorSet((int)ConsoleColor.White, (int)ConsoleColor.Cyan, (int)ConsoleColor.DarkCyan);
            var gray    = new ColorSet((int)ConsoleColor.White, (int)ConsoleColor.Gray, (int)ConsoleColor.DarkGray);

            MatrixCode matrix = new MatrixCode(WINDOW_WIDTH, WINDOW_HEIGHT, UpdateChar, new ColorSet[] { green, blue, red, magenta, yellow, cyan, gray });

            matrix.Play(10);
        }