Exemple #1
0
        public void TestExtraTurnForBlackBug()
        {
            var sut   = new TurnCalculator();
            var board = new MatrixBoard();
            {
                board.IsTurnOfBlackPlayer = true;

                board.TryConsumeNamedCellByWhitePlayer("E4");
                board.TryConsumeNamedCellByWhitePlayer("E5");

                board.TryConsumeNamedCellByBlackPlayer("C5");
                board.TryConsumeNamedCellByBlackPlayer("D5");
                board.TryConsumeNamedCellByBlackPlayer("D4");
                board.TryConsumeNamedCellByBlackPlayer("E6");
            }


            var result = sut.GetValidTurnsForBoard(board);

            Assert.IsNotNull(result);
            Assert.AreEqual(5, result.Count());

            string strTurnPositions      = BoardCoordinatesConverter.PrintTurnPositions(result);
            string expectedTurnPositions = "E3; F3; F4; F5; F6";

            Assert.AreEqual(expectedTurnPositions, strTurnPositions);
        }
    void Start()
    {
        this._isGameOver = false;

        var board = new MatrixBoard();

        {
            this._boardModel        = board;
            this._mutableBoardModel = board;
        }
        this._turnCalculator = new TurnCalculator();
        this._turnSelector   = TurnSelectorBuilder.CreateCornerAndGreedyTurnSelector();



        this._root = GameObject.Find("root");



        populateLabels();
        populateBallsList();
        populateCellsList();
        populateCellsMatrix();
        populateCellColours();
        getAvailableTurns();
    }
    // Use this for initialization
    void Start()
    {
        this._isGameOver = false;

        var board = new MatrixBoard();

        {
            this._boardModel        = board;
            this._mutableBoardModel = board;
        }
        this._turnCalculator = new TurnCalculator();
        this._turnSelector   = TurnSelectorBuilder.CreateCornerAndGreedyTurnSelector();



        this._root = GameObject.Find("root");


        // Using lowercase methods in this class
        // to distinguish own methods from built-in unity methods
        populateLabels();
        populateBallsList();
        populateCellsList();
        populateCellsMatrix();
        populateCellColours();
        getAvailableTurns();
    }
Exemple #4
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        public void TestTurnsResultIsNullForEmptyBoard()
        {
            var board = new MatrixBoard();
            var sut   = new TurnCalculator();

            var turns = sut.GetValidTurnsForBoard(board);

            Assert.IsNull(turns);
        }
Exemple #5
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 public void RestartGame()
 {
     for (int i = 0; i < MatrixBoard.GetLength(0); i++)
     {
         for (int j = 0; j < MatrixBoard.GetLength(1); j++)
         {
             MatrixBoard[i, j] = null;
         }
     }
     StartGame();
 }
Exemple #6
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        public void SetUp()
        {
            this._initialBoard = new MatrixBoard();
            {
                this._initialBoard.TryConsumeNamedCellByBlackPlayer("D4");
                this._initialBoard.TryConsumeNamedCellByBlackPlayer("E5");

                this._initialBoard.TryConsumeNamedCellByWhitePlayer("E4");
                this._initialBoard.TryConsumeNamedCellByWhitePlayer("D5");

                this._initialBoard.IsTurnOfBlackPlayer = true;
            }

            this._sut = new TurnCalculator();
        }
        public void Print()
        {
            var board = new MatrixBoard(new int[9, 9] {
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
                { 1, 2, 3, 4, 5, 6, 7, 8, 9 }
            });

            var actual = board.Print();

            actual.Should().Be("123456789\n123456789\n123456789\n123456789\n123456789\n123456789\n123456789\n123456789\n123456789\n");
        }
Exemple #8
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        public void TestNoFlipsIfBoardEndReached()
        {
            var sut   = new TurnCalculator();
            var board = new MatrixBoard();
            {
                board.IsTurnOfBlackPlayer = false;
                board.TryConsumeNamedCellByBlackPlayer("A1");
                board.TryConsumeNamedCellByBlackPlayer("H1");
                board.TryConsumeNamedCellByBlackPlayer("A8");
                board.TryConsumeNamedCellByBlackPlayer("H8");
                board.TryConsumeNamedCellByBlackPlayer("A4");
                board.TryConsumeNamedCellByBlackPlayer("H4");
                board.TryConsumeNamedCellByBlackPlayer("D1");
                board.TryConsumeNamedCellByBlackPlayer("D8");


                // Diagonal
                board.TryConsumeNamedCellByBlackPlayer("B2");
                board.TryConsumeNamedCellByBlackPlayer("C3");
                board.TryConsumeNamedCellByBlackPlayer("E5");
                board.TryConsumeNamedCellByBlackPlayer("F6");
                board.TryConsumeNamedCellByBlackPlayer("G7");

                // Horizontal
                board.TryConsumeNamedCellByBlackPlayer("B4");
                board.TryConsumeNamedCellByBlackPlayer("C4");
                board.TryConsumeNamedCellByBlackPlayer("E4");
                board.TryConsumeNamedCellByBlackPlayer("F4");
                board.TryConsumeNamedCellByBlackPlayer("G4");

                // Vertical
                board.TryConsumeNamedCellByBlackPlayer("D2");
                board.TryConsumeNamedCellByBlackPlayer("D3");
                board.TryConsumeNamedCellByBlackPlayer("D5");
                board.TryConsumeNamedCellByBlackPlayer("D6");
                board.TryConsumeNamedCellByBlackPlayer("D7");
            }


            var result = sut.GetValidTurnsForBoard(board);

            Assert.IsNull(result);
        }
        public void WhenValueDoesNotExist_ReturnTrue()
        {
            var value = 8;
            var board = new MatrixBoard(new int[9, 9] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            });
            var sut = new RowRule();

            var actual = sut.Test(board, new Point(6, 4), value);

            actual.Should().BeTrue();
        }
        public void WhenValueExists_ReturnFalse()
        {
            var value = 8;
            var board = new MatrixBoard(new int[9, 9] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, value, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            });
            var sut = new SquareRule();

            var actual = sut.Test(board, new Point(6, 4), value);

            actual.Should().BeFalse();
        }
Exemple #11
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        private void RefreshGrid(Piece piece)
        {
            var position = piece.Position;

            var rowLength = MatrixBoard.GetLength(0);
            var colLength = MatrixBoard.GetLength(1);

            for (var row = position.Row - 1; row <= position.Row + 1; row++)
            {
                for (var col = position.Column - 1; col <= position.Column + 1; col++)
                {
                    if (row >= 0 && row < rowLength &&
                        col >= 0 && col < colLength &&
                        position.Row != row && position.Column != col &&
                        !HasPiece(new Position(row, col)))
                    {
                        MatrixBoard[row, col].AddSurroundingPiece(piece);
                    }
                }
            }
        }
        public void Put(int x, int y)
        {
            var board = new MatrixBoard(new int[9, 9] {
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 0, 0 }
            });
            var point = new Point(x, y);
            var value = 1;

            board.Put(point, value);
            var actual = board.Get(point);

            actual.Should().Be(value);
        }
Exemple #13
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        public void TestReverseDiagonalFlips()
        {
            var sut   = new TurnCalculator();
            var board = new MatrixBoard();
            {
                board.IsTurnOfBlackPlayer = false;

                board.TryConsumeNamedCellByWhitePlayer("A8");
                board.TryConsumeNamedCellByWhitePlayer("H1");

                board.TryConsumeNamedCellByBlackPlayer("B7");
                board.TryConsumeNamedCellByBlackPlayer("C6");
                board.TryConsumeNamedCellByBlackPlayer("D5");
                board.TryConsumeNamedCellByBlackPlayer("E4");
                board.TryConsumeNamedCellByBlackPlayer("G2");
            }

            var result = sut.GetValidTurnsForBoard(board);

            Assert.IsNotNull(result);
            Assert.AreEqual(1, result.Count());

            IReversiTurn turn        = result.First();
            string       strPosition = BoardCoordinatesConverter.CoordinatesToCellName(turn.Position);

            Assert.AreEqual("F3", strPosition);

            Assert.AreEqual(5, turn.PositionsOfFlippedItems.Count());

            var sortedFlips =
                turn.PositionsOfFlippedItems.OrderBy(c =>
            {
                return(BoardCoordinatesConverter.CoordinatesToCellName(c));
            });
            string strSortedFlips = BoardCoordinatesConverter.PrintCoordinates(sortedFlips);
            string expectedFlips  = "B7; C6; D5; E4; G2";

            Assert.AreEqual(expectedFlips, strSortedFlips);
        }
        public void Solve2()
        {
            var board = new MatrixBoard(new int[9, 9]
            {
                { 0, 2, 0, 0, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 6, 0, 0, 0, 0, 3 },
                { 0, 7, 4, 0, 8, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 3, 0, 0, 2 },
                { 0, 8, 0, 0, 4, 0, 0, 1, 0 },
                { 6, 0, 0, 5, 0, 0, 0, 0, 0 },
                { 0, 0, 0, 0, 1, 0, 7, 8, 0 },
                { 5, 0, 0, 0, 0, 9, 0, 0, 0 },
                { 0, 0, 0, 0, 0, 0, 0, 4, 0 }
            });

            var solution = new MatrixBoard(new int[9, 9]
            {
                { 1, 2, 6, 4, 3, 7, 9, 5, 8 },
                { 8, 9, 5, 6, 2, 1, 4, 7, 3 },
                { 3, 7, 4, 9, 8, 5, 1, 2, 6 },
                { 4, 5, 7, 1, 9, 3, 8, 6, 2 },
                { 9, 8, 3, 2, 4, 6, 5, 1, 7 },
                { 6, 1, 2, 5, 7, 8, 3, 9, 4 },
                { 2, 6, 9, 3, 1, 4, 7, 8, 5 },
                { 5, 4, 8, 7, 6, 9, 2, 3, 1 },
                { 7, 3, 1, 8, 5, 2, 6, 4, 9 }
            });

            var sut = Setup();

            var actual = sut.Solve(board, new List <IBoardRule> {
                new RowRule(),
                new ColumnRule(),
                new SquareRule()
            });

            actual.Print().Should().Be(solution.Print());
        }
Exemple #15
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 public void TearDown()
 {
     this._initialBoard = null;
     this._sut          = null;
 }
Exemple #16
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        public void TestMultipleDirections()
        {
            var sut   = new TurnCalculator();
            var board = new MatrixBoard();
            {
                board.IsTurnOfBlackPlayer = false;
                board.TryConsumeNamedCellByWhitePlayer("A1");
                board.TryConsumeNamedCellByWhitePlayer("H1");
                board.TryConsumeNamedCellByWhitePlayer("A8");
                board.TryConsumeNamedCellByWhitePlayer("H8");
                board.TryConsumeNamedCellByWhitePlayer("A4");
                board.TryConsumeNamedCellByWhitePlayer("H4");
                board.TryConsumeNamedCellByWhitePlayer("D1");
                board.TryConsumeNamedCellByWhitePlayer("D8");


                // Diagonal
                board.TryConsumeNamedCellByBlackPlayer("B2");
                board.TryConsumeNamedCellByBlackPlayer("C3");
                board.TryConsumeNamedCellByBlackPlayer("E5");
                board.TryConsumeNamedCellByBlackPlayer("F6");
                board.TryConsumeNamedCellByBlackPlayer("G7");

                // Horizontal
                board.TryConsumeNamedCellByBlackPlayer("B4");
                board.TryConsumeNamedCellByBlackPlayer("C4");
                board.TryConsumeNamedCellByBlackPlayer("E4");
                board.TryConsumeNamedCellByBlackPlayer("F4");
                board.TryConsumeNamedCellByBlackPlayer("G4");

                // Vertical
                board.TryConsumeNamedCellByBlackPlayer("D2");
                board.TryConsumeNamedCellByBlackPlayer("D3");
                board.TryConsumeNamedCellByBlackPlayer("D5");
                board.TryConsumeNamedCellByBlackPlayer("D6");
                board.TryConsumeNamedCellByBlackPlayer("D7");
            }


            var result = sut.GetValidTurnsForBoard(board);

            Assert.IsNotNull(result);
            Assert.AreEqual(1, result.Count());

            IReversiTurn turn        = result.First();
            string       strPosition = BoardCoordinatesConverter.CoordinatesToCellName(turn.Position);

            Assert.AreEqual("D4", strPosition);

            Assert.AreEqual(15, turn.PositionsOfFlippedItems.Count());

            var sortedFlips =
                turn.PositionsOfFlippedItems.OrderBy(c =>
            {
                return(BoardCoordinatesConverter.CoordinatesToCellName(c));
            });
            string strSortedFlips = BoardCoordinatesConverter.PrintCoordinates(sortedFlips);
            string expectedFlips  = "B2; B4; C3; C4; D2; D3; D5; D6; D7; E4; E5; F4; F6; G4; G7";

            Assert.AreEqual(expectedFlips, strSortedFlips);
        }