public void randomise() { randomiseSeeds(); randomiseNoise(surfaceNoise); randomiseNoise(landNoise); landColour0 = MathsUtils.randomColour(); landColour1 = MathsUtils.randomColour(); landColour2 = MathsUtils.randomColour(); landColour3 = MathsUtils.randomColour(); randomiseNoise(landColourNoise01); randomiseNoise(landColourNoise23); waterColour0 = MathsUtils.randomColour(); waterColour1 = MathsUtils.randomColour(); waterLevel = Random.Range(0f, 1f); waterSpecular = Random.Range(0f, 1f); waterFalloff = Random.Range(0.1f, 20); iceColour = MathsUtils.randomColour(); iceReach = Random.Range(0f, 1f); iceHeight = Random.Range(0f, 1f); shadowRange = Random.Range(0f, 100f); shadowStrength = Random.Range(0f, 1f); cityReach = Random.Range(0f, 1f); cityHeight = Random.Range(0f, 1f); cityColour = MathsUtils.randomColour(); cityCount = Random.Range(0, 32); cityMultiplier = Random.Range(1, 6); cityDropoff = Random.Range(1, 10); cityDepth = Random.Range(1, 5); citySpread = Random.Range(0.25f, 4f); cityIntensity = Random.Range(8f, 128f); maxCityIntensity = Random.Range(4f, 64f); cityFalloff = Random.Range(0.25f, 2f); randomiseNoise(cloudNoise); cloudWorleyNoiseOctaves = Random.Range(0, 10); cloudWorleyNoiseFrequency = Random.Range(1f, 100f); cloudWorleyNoiseAmplitude = Random.Range(1f, 10f); cloudShadowRange = Random.Range(0f, 100f); cloudShadowStrength = Random.Range(0f, 1f); cloudColour0 = MathsUtils.randomColour(); cloudColour1 = MathsUtils.randomColour(); cloudSpin = Random.Range(1f, 10f); }