Exemple #1
0
    /**
     * Create the testdata used in the benchmark.
     *
     * @param nbody the number of bodies to create
     */
    public void createTestData(int nbody)
    {
        MathVector cmr = MathVector.makeMathVector();
        MathVector cmv = MathVector.makeMathVector();

        bodyTab = new List <Body>();

        double rsc  = 3.0 * 3.1415 / 16.0;
        double vsc  = Math.Sqrt(1.0 / rsc);
        double seed = 123.0;

        int k;

        for (int i = 0; i < nbody; i++)
        {
            Body p = Body.makeBody();
            bodyTab.Add(p);
            p.mass = 1.0 / (double)nbody;

            seed = BH.myRand(seed);
            double t1 = BH.xRand(0.0, 0.999, seed);
            t1 = Math.Pow(t1, (-2.0 / 3.0)) - 1.0;
            double r = 1.0 / Math.Sqrt(t1);

            double coeff = 4.0;
            for (k = 0; k < MathVector.NDIM; k++)
            {
                seed = BH.myRand(seed);
                r    = BH.xRand(0.0, 0.999, seed);
                p.pos.setValue(k, coeff * r);
            }

            cmr.addition(p.pos);

            double x = 0.0;
            double y = 0.0;
            do
            {
                seed = BH.myRand(seed);
                x    = BH.xRand(0.0, 1.0, seed);
                seed = BH.myRand(seed);
                y    = BH.xRand(0.0, 0.1, seed);
            } while(y > x * x * Math.Pow(1.0 - x * x, 3.5));

            double v = Math.Sqrt(2.0) * x / Math.Pow(1.0 + r * r, 0.25);

            double rad = vsc * v;
            double rsq = 0.0;
            do
            {
                for (k = 0; k < MathVector.NDIM; k++)
                {
                    seed = BH.myRand(seed);
                    p.vel.setValue(k, BH.xRand(-1.0, 1.0, seed));
                }
                rsq = p.vel.dotProduct();
            } while(rsq > 1.0);
            double rsc1 = rad / Math.Sqrt(rsq);
            p.vel.multScalar1(rsc1);
            cmv.addition(p.vel);
        }

        cmr.divScalar((double)nbody);
        cmv.divScalar((double)nbody);

        this.bodyTabRev = new List <Body>();

        for (int j = 0; j < this.bodyTab.Count; ++j)
        {
            Body b = this.bodyTab[j];
            b.pos.subtraction1(cmr);
            b.vel.subtraction1(cmv);
            this.bodyTabRev.Add(b);
        }
    }