Exemple #1
0
        public bool Calc(Vector3 cur, Vector3 birdDir, Collider cld, out Force force)
        {
            var pointOnBounds = MathTools.CalcPointOnBounds(cld, cur);
            var revDir        = cur - pointOnBounds;
            var dist          = revDir.magnitude;

            if (dist <= MathTools.epsilon)
            {
                //Let's setup the direction to outside of colider
                revDir = (pointOnBounds - cld.transform.position).normalized;

                //and distance to N percent of OptDistance
                dist = 0.1f * optDistance;
            }
            else
            {
                revDir /= dist;
            }

            //Force depends on direction of bird: no need to turn a bird if it is flying in opposite direction
            force.dir = revDir * (CalcImpl(dist) * MathTools.AngleToFactor(revDir, birdDir));
            force.pos = pointOnBounds;
            return(true);
        }