public Stream Render(string latex)
        {
            var painter = new MathPainter {
                LaTeX = latex
            };
            var path     = Path.GetTempFileName();
            var measures = painter.Measure();

            SKBitmap bitMap = new SKBitmap(
                width: ((int)measures.Width) + 2 * LatexBorder,
                height: ((int)measures.Height) + 2 * LatexBorder
                );

            var canvas = new SKCanvas(bitMap);

            painter.Draw(
                canvas: canvas,
                point: new SKPoint(LatexBorder, (measures.Height / 2.0f) + LatexBorder)
                );
            canvas.Flush();

            using (var image = SKImage.FromBitmap(bitMap))
                using (var data = image.Encode(SKEncodedImageFormat.Png, 100))
                {
                    // save the data to a stream
                    using var streamf = File.OpenWrite(path);
                    data.SaveTo(streamf);
                }

            return(File.Open(path, FileMode.Open));
        }