public void IntWall(object walll) // Gameobject { wall = (Wall)walll; number.text = string.Join(".", GetRomeNumber(MathCube.SumNumber(wall.number.x)), GetRomeNumber(MathCube.SumNumber(wall.number.y)), GetRomeNumber(MathCube.SumNumber(wall.number.z))); }
public void IntWall(object cubee) // Wall { wall = (Wall)cubee; number1.text = string.Join(".", GetSymbol(MathCube.SumNumber(wall.number.x)), GetSymbol(MathCube.SumNumber(wall.number.y)), GetSymbol(MathCube.SumNumber(wall.number.z))); gameObject.GetComponent <MeshRenderer>().materials[1].SetColor("_EmissionColor", wall.color); }
private Trap SetTrap(CubeDTO cubedto) { if (MathCube.IsSimpleNumber(cubedto.id.x) || MathCube.IsSimpleNumber(cubedto.id.y) || MathCube.IsSimpleNumber(cubedto.id.z)) { int index = Random.Range(0, Traps.Count - 1); return(new Trap() { id = index, name = Traps[index].name }); } return(null); }