private void Start() { // currentLocation = this.transform.position; direction = fuel.transform.position - this.transform.position; Coords dirNormal = MathCalculations.GetNormal(new Coords(direction)); direction = dirNormal.ToVector(); float angle = MathCalculations.Angle(new Coords(0, 1, 0), new Coords(direction)) * 180.0f / Mathf.PI; Debug.Log("Angle to fuel = " + angle); //float angle1 = MathCalculations.Angle(new Coords(0, -2, 0), new Coords(-1, 2, 0)) * 180.0f / Mathf.PI; //float angle2 = MathCalculations.Angle(new Coords(0, -2, 0), new Coords(1, 2, 0)) * 180.0f / Mathf.PI; //Debug.Log("_____" + angle1); //Debug.Log("_____" + angle2); }