Exemple #1
0
		public void SendMove(float walkForward, float walkRight, float cameraPitch, float cameraYaw, float leftExtend, float rightExtend, bool jump, bool playDead, bool shooting)
		{
			if (host != null && host.isReady)
			{
				NetStream netStream = NetGame.BeginMessage(NetMsgId.Move);
				try
				{
					netStream.WriteNetId(netId);
					netStream.Write(NetFloat.Quantize(walkForward, 1f, 8), 8);
					netStream.Write(NetFloat.Quantize(walkRight, 1f, 8), 8);
					netStream.Write(NetFloat.Quantize(Math2d.NormalizeAngleDeg(cameraPitch), 180f, 9), 9);
					netStream.Write(NetFloat.Quantize(Math2d.NormalizeAngleDeg(cameraYaw), 180f, 9), 9);
					netStream.Write(NetFloat.Quantize(leftExtend, 1f, 5), 5);
					netStream.Write(NetFloat.Quantize(rightExtend, 1f, 5), 5);
					netStream.Write(jump);
					netStream.Write(playDead);
					netStream.Write(shooting);
					NetGame.instance.SendUnreliableToServer(netStream, -1);
				}
				finally
				{
					if (netStream != null)
					{
						netStream = netStream.Release();
					}
				}
			}
		}
Exemple #2
0
    public override bool CheckInstantSuccess(bool playerInside)
    {
        Vector3 eulerAngles  = body.rotation.eulerAngles;
        float   z            = eulerAngles.z;
        Vector3 eulerAngles2 = bodyStartRot.eulerAngles;

        return(Mathf.Abs(Math2d.NormalizeAngleDeg(z - eulerAngles2.z)) > angleDistanceSuccess);
    }