Exemple #1
0
        public bool AddBulletAndHit(VanillaCharacter source, Vector3 decalage, VanillaCharacter target)
        {
            Vector3 sourcePoint = source.FeetPosition + (source.Size.y / 2) * Vector3.UNIT_Y + decalage;
            Vector3 targetPoint = target.FeetPosition + target.Size.y / 2 * Vector3.UNIT_Y;
            Vector3 diff        = targetPoint - sourcePoint;

            if (Math.Abs(diff.y / Cst.CUBE_SIDE) > 6)
            {
                return(false);
            }

            Degree pitch = -Math.ATan2(diff.y, diff.z);
            Degree yaw   = source.GetYaw();

            if (yaw.ValueAngleUnits > 90 && yaw.ValueAngleUnits < 270)
            {
                yaw *= -1;
                yaw += new Degree(180);
            }

            float targetDistance = diff.Length;
            Ray   ray            = new Ray(sourcePoint + Vector3.NEGATIVE_UNIT_Z, diff.NormalisedCopy);
            float blockDistance  = VanillaBlock.getBlockOnRay(source.getIsland(), ray, Bullet.DEFAULT_RANGE, 30);

            if (targetDistance > blockDistance)
            {
                return(false);
            }

            SceneNode pitchNode = this.SceneMgr.RootSceneNode.CreateChildSceneNode();

            pitchNode.Position = sourcePoint;
            pitchNode.Pitch(pitch);

            SceneNode yawNode = pitchNode.CreateChildSceneNode();

            yawNode.Yaw(yaw);
            yawNode.AttachObject(StaticRectangle.CreateLine(this.SceneMgr, Vector3.ZERO, new Vector3(0, 0, 15), ColoredMaterials.YELLOW));

            this.mBullets.Add(new Bullet(source, target, pitchNode, yawNode));
            return(true);
        }